genesis-3d_engine/Engine/ExtIncludes/physX3/windows/physxvisualdebuggersdk/PvdBits.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

128 lines
4.7 KiB
C++

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
#ifndef PVD_BITS_H
#define PVD_BITS_H
#include "physxvisualdebuggersdk/PvdObjectModelBaseTypes.h"
namespace physx { namespace debugger {
//Marshallers cannot assume src is aligned, but they can assume dest is aligned.
typedef void (*TSingleMarshaller)( const PxU8* src, PxU8* dest );
typedef void (*TBlockMarshaller)( const PxU8* src, PxU8* dest, PxU32 numItems );
template<PxU8 ByteCount>
static inline void doSwapBytes( PxU8* __restrict inData )
{
for ( PxU32 idx = 0; idx < ByteCount/2; ++idx )
{
PxU32 endIdx = ByteCount-idx-1;
PxU8 theTemp = inData[idx];
inData[idx] = inData[endIdx];
inData[endIdx] = theTemp;
}
}
template<PxU8 ByteCount>
static inline void doSwapBytes( PxU8* __restrict inData, PxU32 itemCount )
{
PxU8* end = inData + itemCount * ByteCount;
for( ; inData < end; inData += ByteCount )
doSwapBytes<ByteCount>( inData );
}
static inline void swapBytes( PxU8* __restrict dataPtr, PxU32 numBytes, PxU32 itemWidth )
{
PxU32 numItems = numBytes / itemWidth;
switch( itemWidth )
{
case 1: break;
case 2: doSwapBytes<2>( dataPtr, numItems ); break;
case 4: doSwapBytes<4>( dataPtr, numItems ); break;
case 8: doSwapBytes<8>( dataPtr, numItems ); break;
case 16: doSwapBytes<16>( dataPtr, numItems ); break;
default: PX_ASSERT( false ); break;
}
}
template<PxU8 TByteCount, bool TShouldSwap>
struct PvdByteSwapper
{
void swapBytes( PxU8* __restrict inData )
{
doSwapBytes<TByteCount>( inData );
};
void swapBytes( PxU8* __restrict inData, PxU32 itemCount )
{
doSwapBytes<TByteCount>( inData, itemCount );
}
void swapBytes( PxU8* __restrict dataPtr, PxU32 numBytes, PxU32 itemWidth )
{
physx::debugger::swapBytes( dataPtr, numBytes, itemWidth );
}
};
struct PvdNullSwapper
{
void swapBytes( PxU8* __restrict )
{
};
void swapBytes( PxU8* __restrict, PxU32)
{
}
void swapBytes( PxU8* __restrict, PxU32, PxU32 )
{
}
};
//Anything that doesn't need swapping gets the null swapper
template<PxU8 TByteCount> struct PvdByteSwapper<TByteCount,false> : public PvdNullSwapper {};
//A 1 byte byte swapper can't really do anything.
template<> struct PvdByteSwapper<1,true> : public PvdNullSwapper {};
static inline void swapBytes( PxU8&) {}
static inline void swapBytes( PxI8&) {}
static inline void swapBytes( PxU16& inData) { doSwapBytes<2>(reinterpret_cast<PxU8*>( &inData ) ); }
static inline void swapBytes( PxI16& inData) { doSwapBytes<2>(reinterpret_cast<PxU8*>( &inData ) ); }
static inline void swapBytes( PxU32& inData) { doSwapBytes<4>(reinterpret_cast<PxU8*>( &inData ) ); }
static inline void swapBytes( PxI32& inData) { doSwapBytes<4>(reinterpret_cast<PxU8*>( &inData ) ); }
static inline void swapBytes( PxF32& inData) { doSwapBytes<4>(reinterpret_cast<PxU8*>( &inData ) ); }
static inline void swapBytes( PxU64& inData) { doSwapBytes<8>(reinterpret_cast<PxU8*>( &inData ) ); }
static inline void swapBytes( PxI64& inData) { doSwapBytes<8>(reinterpret_cast<PxU8*>( &inData ) ); }
static inline void swapBytes( PxF64& inData) { doSwapBytes<8>(reinterpret_cast<PxU8*>( &inData ) ); }
static inline bool checkLength( const PxU8* inStart, const PxU8* inStop, PxU32 inLength )
{
return static_cast<PxU32>(inStop - inStart) >= inLength;
}
}}
#endif