genesis-3d_engine/Engine/ExtIncludes/physX3/windows/physxprofilesdk/PxProfileEventFilter.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

78 lines
3.4 KiB
C++

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
#ifndef PX_PROFILE_EVENT_FILTER_H
#define PX_PROFILE_EVENT_FILTER_H
#include "physxprofilesdk/PxProfileBase.h"
#include "physxprofilesdk/PxProfileEventId.h"
namespace physx {
//Called upon every event to give a quick-out before adding the event
//to the event buffer.
class PxProfileEventFilter
{
protected:
virtual ~PxProfileEventFilter(){}
public:
//Disabled events will not go into the event buffer and will not be
//transmitted to clients.
virtual void setEventEnabled( const PxProfileEventId& inId, bool isEnabled ) = 0;
virtual bool isEventEnabled( const PxProfileEventId& inId ) const = 0;
};
//Forwards the filter requests to another event filter.
template<typename TFilterType>
struct PxProfileEventFilterForward
{
TFilterType* mFilter;
PxProfileEventFilterForward( TFilterType* inFilter ) : mFilter( inFilter ) {}
void setEventEnabled( const PxProfileEventId& inId, bool isEnabled ) { mFilter->setEventEnabled( inId, isEnabled ); }
bool isEventEnabled( const PxProfileEventId& inId ) const { return mFilter->isEventEnabled( inId ); }
};
//Implements the event filter interface using another implementation
template<typename TFilterType>
struct PxProfileEventFilterImpl : public PxProfileEventFilter
{
PxProfileEventFilterForward<TFilterType> mFilter;
PxProfileEventFilterImpl( TFilterType* inFilter ) : mFilter( inFilter ) {}
virtual void setEventEnabled( const PxProfileEventId& inId, bool isEnabled ) { mFilter.setEventEnabled( inId, isEnabled ); }
virtual bool isEventEnabled( const PxProfileEventId& inId ) const { return mFilter.isEventEnabled( inId ); }
};
//simple event filter that enables all events.
struct PxProfileNullEventFilter
{
void setEventEnabled( const PxProfileEventId&, bool) { PX_ASSERT(false); }
bool isEventEnabled( const PxProfileEventId&) const { return true; }
};
}
#endif // PX_PROFILE_EVENT_FILTER_H