genesis-3d_engine/Engine/ExtIncludes/physX3/windows/geometry/PxGeometryHelpers.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

192 lines
5.3 KiB
C++

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_GEOMETRYHELPERS
#define PX_PHYSICS_GEOMETRYHELPERS
/** \addtogroup geomutils
@{
*/
#include "common/PxPhysXCommon.h"
#include "PxGeometry.h"
#include "PxBoxGeometry.h"
#include "PxSphereGeometry.h"
#include "PxCapsuleGeometry.h"
#include "PxPlaneGeometry.h"
#include "PxConvexMeshGeometry.h"
#include "PxTriangleMeshGeometry.h"
#include "PxHeightFieldGeometry.h"
#include "foundation/PxPlane.h"
#include "foundation/PxTransform.h"
#include "foundation/PxUnionCast.h"
#ifndef PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Geometry holder class
This class contains enough space to hold a value of any PxGeometry subtype.
Its principal use is as a convenience class to allow geometries to be returned polymorphically
from functions. See PxShape::getGeometry();
*/
PX_ALIGN_PREFIX(4)
class PxGeometryHolder
{
public:
PX_FORCE_INLINE PxGeometryType::Enum getType() const
{
return any().getType();
}
PX_FORCE_INLINE PxGeometry& any()
{
return *PxUnionCast<PxGeometry*>(&bytes.geometry);
}
PX_FORCE_INLINE const PxGeometry& any() const
{
return *PxUnionCast<const PxGeometry*>(&bytes.geometry);
}
PX_FORCE_INLINE PxSphereGeometry& sphere()
{
return get<PxSphereGeometry, PxGeometryType::eSPHERE>();
}
PX_FORCE_INLINE const PxSphereGeometry& sphere() const
{
return get<const PxSphereGeometry, PxGeometryType::eSPHERE>();
}
PX_FORCE_INLINE PxPlaneGeometry& plane()
{
return get<PxPlaneGeometry, PxGeometryType::ePLANE>();
}
PX_FORCE_INLINE const PxPlaneGeometry& plane() const
{
return get<const PxPlaneGeometry, PxGeometryType::ePLANE>();
}
PX_FORCE_INLINE PxCapsuleGeometry& capsule()
{
return get<PxCapsuleGeometry, PxGeometryType::eCAPSULE>();
}
PX_FORCE_INLINE const PxCapsuleGeometry& capsule() const
{
return get<const PxCapsuleGeometry, PxGeometryType::eCAPSULE>();
}
PX_FORCE_INLINE PxBoxGeometry& box()
{
return get<PxBoxGeometry, PxGeometryType::eBOX>();
}
PX_FORCE_INLINE const PxBoxGeometry& box() const
{
return get<const PxBoxGeometry, PxGeometryType::eBOX>();
}
PX_FORCE_INLINE PxConvexMeshGeometry& convexMesh()
{
return get<PxConvexMeshGeometry, PxGeometryType::eCONVEXMESH>();
}
PX_FORCE_INLINE const PxConvexMeshGeometry& convexMesh() const
{
return get<const PxConvexMeshGeometry, PxGeometryType::eCONVEXMESH>();
}
PX_FORCE_INLINE PxTriangleMeshGeometry& triangleMesh()
{
return get<PxTriangleMeshGeometry, PxGeometryType::eTRIANGLEMESH>();
}
PX_FORCE_INLINE const PxTriangleMeshGeometry& triangleMesh() const
{
return get<const PxTriangleMeshGeometry, PxGeometryType::eTRIANGLEMESH>();
}
PX_FORCE_INLINE PxHeightFieldGeometry& heightField()
{
return get<PxHeightFieldGeometry, PxGeometryType::eHEIGHTFIELD>();
}
PX_FORCE_INLINE const PxHeightFieldGeometry& heightField() const
{
return get<const PxHeightFieldGeometry, PxGeometryType::eHEIGHTFIELD>();
}
private:
template<typename T, PxGeometryType::Enum type> T& get()
{
PX_ASSERT(getType() == type);
return static_cast<T&>(any());
}
template<typename T, PxGeometryType::Enum type> T& get() const
{
PX_ASSERT(getType() == type);
return static_cast<T&>(any());
}
union {
PxU8 geometry[sizeof(PxGeometry)];
PxU8 box[sizeof(PxBoxGeometry)];
PxU8 sphere[sizeof(PxSphereGeometry)];
PxU8 capsule[sizeof(PxCapsuleGeometry)];
PxU8 plane[sizeof(PxPlaneGeometry)];
PxU8 convex[sizeof(PxConvexMeshGeometry)];
PxU8 mesh[sizeof(PxTriangleMeshGeometry)];
PxU8 heightfield[sizeof(PxHeightFieldGeometry)];
} bytes;
}
PX_ALIGN_SUFFIX(4);
#ifndef PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif