genesis-3d_engine/Engine/ExtIncludes/physX3/windows/foundation/PxVersionNumber.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
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/*
VersionNumbers: The combination of these
numbers uniquely identifies the API, and should
be incremented when the SDK API changes. This may
include changes to file formats.
This header is included in the main SDK header files
so that the entire SDK and everything that builds on it
is completely rebuilt when this file changes. Thus,
this file is not to include a frequently changing
build number. See BuildNumber.h for that.
Each of these three values should stay below 255 because
sometimes they are stored in a byte.
*/
/** \addtogroup foundation
@{
*/
#ifndef PX_FOUNDATION_PX_VERSION_NUMBER_H
#define PX_FOUNDATION_PX_VERSION_NUMBER_H
#define PX_PHYSICS_VERSION_MAJOR 3
#define PX_PHYSICS_VERSION_MINOR 2
#define PX_PHYSICS_VERSION_BUGFIX 4
/**
The constant PX_PHYSICS_VERSION is used when creating certain PhysX module objects.
This is to ensure that the application is using the same header version as the library was built with.
*/
#define PX_PHYSICS_VERSION ((PX_PHYSICS_VERSION_MAJOR<<24) + (PX_PHYSICS_VERSION_MINOR<<16) + (PX_PHYSICS_VERSION_BUGFIX<<8) + 0)
#endif // PX_FOUNDATION_PX_VERSION_NUMBER_H
/** @} */