genesis-3d_engine/Engine/ExtIncludes/physX3/windows/foundation/PxAllocatorCallback.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

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3.4 KiB
C++

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
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// proprietary rights in and to this software and related documentation and
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// This code supersedes and replaces all information previously supplied.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_FOUNDATION_PX_ALLOCATOR_CALLBACK_H
#define PX_FOUNDATION_PX_ALLOCATOR_CALLBACK_H
/** \addtogroup foundation
@{
*/
#include "foundation/Px.h"
#ifndef PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Abstract base class for an application defined memory allocator that can be used by the Px library.
\note The SDK state should not be modified from within any allocation/free function.
<b>Threading:</b> All methods of this class should be thread safe as it can be called from the user thread
or the physics processing thread(s).
*/
class PxAllocatorCallback
{
public:
/**
\brief destructor
*/
virtual ~PxAllocatorCallback() {}
/**
\brief Allocates size bytes of memory, which must be 16-byte aligned.
This method should never return NULL. If you run out of memory, then
you should terminate the app or take some other appropriate action.
<b>Threading:</b> This function should be thread safe as it can be called in the context of the user thread
and physics processing thread(s).
\param size Number of bytes to allocate.
\param typeName Name of the datatype that is being allocated
\param filename The source file which allocated the memory
\param line The source line which allocated the memory
\return The allocated block of memory.
*/
virtual void* allocate(size_t size, const char* typeName, const char* filename, int line) = 0;
/**
\brief Frees memory previously allocated by allocate().
<b>Threading:</b> This function should be thread safe as it can be called in the context of the user thread
and physics processing thread(s).
\param ptr Memory to free.
*/
virtual void deallocate(void* ptr) = 0;
};
#ifndef PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif