genesis-3d_engine/Engine/ExtIncludes/physX3/windows/extensions/PxSphericalJoint.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

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6.2 KiB
C++

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation.
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_SPHERICALJOINT_H
#define PX_SPHERICALJOINT_H
/** \addtogroup extensions
@{
*/
#include "extensions/PxJoint.h"
#include "extensions/PxJointLimit.h"
#ifndef PX_DOXYGEN
namespace physx
{
#endif
class PxSphericalJoint;
/**
\brief Create a spherical joint.
\param[in] physics the physics SDK
\param[in] actor0 an actor to which the joint is attached. NULL may be used to attach the joint to a specific point in the world frame
\param[in] localFrame0 the position and orientation of the joint relative to actor0
\param[in] actor1 an actor to which the joint is attached. NULL may be used to attach the joint to a specific point in the world frame
\param[in] localFrame1 the position and orientation of the joint relative to actor1
@see PxSphericalJoint
*/
PxSphericalJoint* PxSphericalJointCreate(PxPhysics& physics,
PxRigidActor* actor0, const PxTransform& localFrame0,
PxRigidActor* actor1, const PxTransform& localFrame1);
/**
\brief Flags specific to the spherical joint.
@see PxSphericalJoint
*/
struct PxSphericalJointFlag
{
enum Enum
{
eLIMIT_ENABLED = 1<<1, //!< the cone limit for the spherical joint is enabled
};
};
typedef PxFlags<PxSphericalJointFlag::Enum, PxU16> PxSphericalJointFlags;
PX_FLAGS_OPERATORS(PxSphericalJointFlag::Enum, PxU16);
/**
\brief A joint which behaves in a similar way to a ball and socket.
A spherical joint removes all linear degrees of freedom from two objects.
The position of the joint on each actor is specified by the origin of the body's joint frame.
A spherical joint may have a cone limit, to restrict the motion to within a certain range. In
addition, the bodies may be projected together if the distance between them exceeds a given threshold.
Projection, drive and limits are activated by setting the appropriate flags on the joint.
@see PxRevoluteJointCreate() PxJoint
*/
class PxSphericalJoint: public PxJoint
{
public:
static const PxJointType::Enum Type = PxJointType::eSPHERICAL;
/**
\brief Set the limit cone.
If enabled, the limit cone will constrain the angular movement of the joint to lie
within an elliptical cone.
\return the limit cone
@see PxJointLimitCone setLimit()
*/
virtual PxJointLimitCone getLimitCone() const = 0;
/**
\brief Get the limit cone.
\param[in] limit the limit cone
@see PxJointLimitCone getLimit()
*/
virtual void setLimitCone(const PxJointLimitCone &limit) = 0;
/**
\brief Set the flags specific to the Spherical Joint.
<b>Default</b> PxSphericalJointFlags(0)
\param[in] flags The joint flags.
@see PxSphericalJointFlag setFlag() getFlags()
*/
virtual void setSphericalJointFlags(PxSphericalJointFlags flags) = 0;
/**
\brief Set a single flag specific to a Spherical Joint to true or false.
\param[in] flag The flag to set or clear.
\param[in] value the value to which to set the flag
@see PxSphericalJointFlag, getFlags() setFlags()
*/
virtual void setSphericalJointFlag(PxSphericalJointFlag::Enum flag, bool value) = 0;
/**
\brief Get the flags specific to the Spherical Joint.
\return the joint flags
@see PxSphericalJoint::flags, PxSphericalJointFlag setFlag() setFlags()
*/
virtual PxSphericalJointFlags getSphericalJointFlags(void) const = 0;
/**
\brief Set the linear tolerance threshold for projection. Projection is enabled if PxConstraintFlag::ePROJECTION
is set for the joint.
If the joint separates by more than this distance along its locked degrees of freedom, the solver
will move the bodies to close the distance.
Setting a very small tolerance may result in simulation jitter or other artifacts.
Sometimes it is not possible to project (for example when the joints form a cycle).
<b>Range:</b> [0,inf)<br>
<b>Default:</b> 1e10f
\param[in] tolerance the linear tolerance threshold
@see getProjectionLinearTolerance() PxJoint::setConstraintFlags() PxConstraintFlag::ePROJECTION
*/
virtual void setProjectionLinearTolerance(PxReal tolerance) = 0;
/**
\brief Get the linear tolerance threshold for projection.
\return the linear tolerance threshold
@see setProjectionLinearTolerance()
*/
virtual PxReal getProjectionLinearTolerance() const = 0;
virtual const char* getConcreteTypeName() const { return "PxSphericalJoint"; }
protected:
PxSphericalJoint(PxRefResolver& v) : PxJoint(v) {}
PxSphericalJoint() {}
virtual bool isKindOf(const char* name) const { return !strcmp("PxSphericalJoint", name) || PxJoint::isKindOf(name); }
};
#ifndef PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif