genesis-3d_engine/Engine/ExtIncludes/physX3/windows/extensions/PxJointLimit.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

310 lines
8.2 KiB
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// This code contains NVIDIA Confidential Information and is disclosed to you
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//
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_EXTENSIONS_JOINT_LIMIT
#define PX_EXTENSIONS_JOINT_LIMIT
/** \addtogroup extensions
@{
*/
#include "foundation/PxMath.h"
#include "PxPhysX.h"
#ifndef PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Describes the parameters for a joint limit.
Limits are enabled or disabled by setting flags or other configuration parameters joints, see the
documentation for specific joint types for details.
@see
*/
class PxJointLimitParameters
{
public:
/**
\brief Controls the amount of bounce when the joint hits a limit.
A restitution value of 1.0 causes the joint to bounce back with the velocity which it hit the limit.
A value of zero causes the joint to stop dead.
In situations where the joint has many locked DOFs (e.g. 5) the restitution may not be applied
correctly. This is due to a limitation in the solver which causes the restitution velocity to become zero
as the solver enforces constraints on the other DOFs.
This limitation applies to both angular and linear limits, however it is generally most apparent with limited
angular DOFs.
Disabling joint projection and increasing the solver iteration count may improve this behavior to some extent.
Also, combining soft joint limits with joint drives driving against those limits may affect stability.
<b>Range:</b> [0,1]<br>
<b>Default:</b> 0.0
*/
PxReal restitution;
/**
\brief if greater than zero, the limit is soft, i.e. a spring pulls the joint back to the limit
<b>Range:</b> [0,inf)<br>
<b>Default:</b> 0.0
*/
PxReal spring;
/**
\brief if spring is greater than zero, this is the damping of the limit spring
<b>Range:</b> [0,inf)<br>
<b>Default:</b> 0.0
*/
PxReal damping;
/**
\brief the distance inside the limit value at which the limit will be considered to be active by the
solver. As this value is made larger, the limit becomes active more quickly. It thus becomes less
likely to violate the extents of the limit, but more expensive.
The contact distance should be less than the limit angle or distance, and in the case of a pair limit,
less than half the distance between the upper and lower bounds. Exceeding this value will result in
the limit being active all the time.
Making this value too small can result in jitter around the limit.
<b>Default:</b> 0.05f. For linear limits this is scaled by the tolerance length scale
@see PxPhysics::getTolerancesScale()
*/
PxReal contactDistance;
PxJointLimitParameters()
: restitution(0)
, spring(0)
, damping(0)
, contactDistance(0)
{
}
/**
\brief Returns true if the current settings are valid.
\return true if the current settings are valid
*/
PX_INLINE bool isValid() const
{
return PxIsFinite(restitution) && restitution >= 0 && restitution <= 1 &&
PxIsFinite(spring) && spring >= 0 &&
PxIsFinite(damping) && damping >= 0 &&
PxIsFinite(contactDistance);
}
protected:
~PxJointLimitParameters() {}
};
/**
\brief Describes a one-sided limit.
<b>Platform:</b>
*/
class PxJointLimit : public PxJointLimitParameters
{
public:
/**
\brief the extent of the limit.
<b>Range:</b> [0, inf) <br>
<b>Default:</b> PX_MAX_F32
*/
PxReal value;
/**
\param[in] limitValue the extent of the limit
\param[in] limitContactDistance the distance from the limit at which the limit constraint becomes
active.
@see PxJointLimitParameters
*/
PxJointLimit(PxReal limitValue, PxReal limitContactDistance)
: value(limitValue)
{
contactDistance = limitContactDistance;
}
/**
\brief Returns true if the limit.
\return true if the current settings are valid
*/
PX_INLINE bool isValid() const
{
return PxJointLimitParameters::isValid() &&
PxIsFinite(value);
}
};
/**
\brief Describes a two-sided limit.
<b>Platform:</b>
*/
class PxJointLimitPair : public PxJointLimitParameters
{
public:
/**
\brief the range of the limit. The upper limit must be now lower than the
lower limit, and if they are equal the limited degree of freedom will be treated as locked.
<b>Unit:</b> Angular: Radians
<b>Range:</b> See the joint on which the limit is used for details<br>
<b>Default:</b> 0.0
*/
PxReal upper, lower;
/**
\brief Construct a joint limit pair. The lower value must be less than the upper value. For
good behavior the breadth of the limit should be more than twice the limit contact distance
\param[in] lowerLimit the lower value of the limit
\param[in] upperLimit the upper value of the limit
\param[in] limitContactDistance the distance from the upper or lower limit at which the limit constraint becomes
active.
@see PxJointLimitParameters
*/
PxJointLimitPair(PxReal lowerLimit, PxReal upperLimit, PxReal limitContactDistance)
: upper(upperLimit)
, lower(lowerLimit)
{
contactDistance = limitContactDistance;
}
/**
\brief Returns true if the limit is valid.
\return true if the current settings are valid
*/
PX_INLINE bool isValid() const
{
return PxJointLimitParameters::isValid() &&
PxIsFinite(upper) && PxIsFinite(lower) && upper >= lower &&
PxIsFinite(contactDistance) && contactDistance <= upper - lower;
}
};
/**
\brief Describes an elliptical conical joint limit. Note that very small or highly elliptical limit cones may
result in jitter.
<b>Platform:</b>
@see PxD6Joint PxSphericalJoint
*/
class PxJointLimitCone : public PxJointLimitParameters
{
public:
/**
\brief the maximum angle from the Y axis of the constraint frame.
<b>Unit:</b> Angular: Radians
<b>Range:</b> Angular: (0,PI)<br>
<b>Default:</b> PI/2
*/
PxReal yAngle;
/**
\brief the maximum angle from the Z-axis of the constraint frame.
<b>Unit:</b> Angular: Radians
<b>Range:</b> Angular: (0,PI)<br>
<b>Default:</b> PI/2
*/
PxReal zAngle;
/**
\brief Construct a cone limit pair.
\param[in] yLimitAngle the limit angle from the Y-axis of the constraint frame
\param[in] zLimitAngle the limit angle from the Z-axis of the constraint frame
\param[in] limitContactDistance the distance from the upper or lower limit at which the limit constraint becomes
active.
@see PxJointLimitParameters
*/
PxJointLimitCone(PxReal yLimitAngle, PxReal zLimitAngle, PxReal limitContactDistance):
yAngle(yLimitAngle),
zAngle(zLimitAngle)
{
contactDistance = limitContactDistance;
}
/**
\brief Returns true if the limit is valid.
\return true if the current settings are valid
*/
PX_INLINE bool isValid() const
{
return PxJointLimitParameters::isValid() &&
PxIsFinite(yAngle) && yAngle>0 && yAngle<PxPi &&
PxIsFinite(zAngle) && zAngle>0 && zAngle<PxPi;
}
};
#ifndef PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif