genesis-3d_engine/Engine/ExtIncludes/physX3/windows/cooking/PxCooking.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

297 lines
9.4 KiB
C++

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
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// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
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// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_COOKING_H
#define PX_COOKING_H
/** \addtogroup cooking
@{
*/
#include "common/PxPhysXCommon.h"
#include "common/PxTolerancesScale.h"
#include "cooking/Pxc.h"
#include "cooking/PxConvexMeshDesc.h"
#include "cooking/PxTriangleMeshDesc.h"
#include "cooking/PxClothMeshDesc.h"
#ifndef PX_DOXYGEN
namespace physx
{
#endif
class PxOutputStream;
class PxBinaryConverter;
struct PxPlatform
{
enum Enum
{
ePC,
eXENON,
ePLAYSTATION3,
eWII,
eARM,
};
};
/**
\brief Structure describing parameters affecting mesh cooking.
@see PxSetCookingParams() PxGetCookingParams()
*/
struct PxCookingParams
{
/**
\brief Target platform
Should be set to the platform which you intend to load the cooked mesh data on. This allows
the SDK to optimize the mesh data in an appropriate way for the platform and make sure that
endianness issues are accounted for correctly.
<b>Default value:</b> Same as the platform on which the SDK is running.
*/
PxPlatform::Enum targetPlatform;
/**
\brief Skin width for convexes
Specifies the amount to inflate the convex mesh by when the new convex hull generator is used.
Inflating the mesh allows the user to hide interpenetration errors by increasing the size of the
collision mesh with respect to the size of the rendered geometry.
<b>Default value:</b> 0.025f
*/
float skinWidth;
/**
\brief When true, the face remap table is not created. This saves a significant amount of memory, but the SDK will
not be able to provide information about which mesh triangle is hit in collisions, sweeps or raycasts hits.
<b>Default value:</b> false
*/
bool suppressTriangleMeshRemapTable;
/**
\brief When true, the triangle adjacency information is created. You can get the adjacency triangles
for a given triangle from getTriangle.
<b>Default value:</b> false
*/
bool buildTriangleAdjacencies;
/**
\brief Tolerance scale is used to check if cooked triangles are not too huge. This check will help with simulation stability.
@see PxTolerancesScale
*/
PxTolerancesScale scale;
PX_DEPRECATED PxCookingParams():
skinWidth(0.025f),
suppressTriangleMeshRemapTable(false),
buildTriangleAdjacencies(false),
scale(PxTolerancesScale())
{
#if defined(PX_X86) || defined(PX_X64)
targetPlatform = PxPlatform::ePC;
#elif defined(PX_X360)
targetPlatform = PxPlatform::eXENON;
#elif defined(PX_PS3)
targetPlatform = PxPlatform::ePLAYSTATION3;
#elif defined(PX_WII)
targetPlatform = PxPlatform::eWII;
#elif defined(PX_ARM)
targetPlatform = PxPlatform::eARM;
#else
#error Unknown platform
#endif
}
PxCookingParams(const PxTolerancesScale& sc):
skinWidth(0.025f),
suppressTriangleMeshRemapTable(false),
buildTriangleAdjacencies(false),
scale(sc)
{
#if defined(PX_X86) || defined(PX_X64)
targetPlatform = PxPlatform::ePC;
#elif defined(PX_X360)
targetPlatform = PxPlatform::eXENON;
#elif defined(PX_PS3)
targetPlatform = PxPlatform::ePLAYSTATION3;
#elif defined(PX_WII)
targetPlatform = PxPlatform::eWII;
#elif defined(PX_ARM)
targetPlatform = PxPlatform::eARM;
#else
#error Unknown platform
#endif
}
};
class PxCooking
{
public:
/**
\brief Closes this instance of the interface.
This function should be called to cleanly shut down the Cooking library before application exit.
\note This function is required to be called to release foundation usage.
*/
virtual void release() = 0;
/**
\brief Sets cooking parameters
\param[in] params Cooking parameters
@see getParams()
*/
virtual void setParams(const PxCookingParams& params) = 0;
/**
\brief Gets cooking parameters
\return Current cooking parameters.
@see PxCookingParams setParams()
*/
virtual const PxCookingParams& getParams() = 0;
/**
\brief Checks endianness is the same between cooking & target platforms
\return True if there is and endian mismatch.
*/
virtual bool platformMismatch() = 0;
/**
\brief Cooks a triangle mesh. The results are written to the stream.
To create a triangle mesh object it is necessary to first 'cook' the mesh data into
a form which allows the SDK to perform efficient collision detection.
cookTriangleMesh() allows a mesh description to be cooked into a binary stream
suitable for loading and performing collision detection at runtime.
Example
\include PxCookTriangleMesh_Example.cpp
\param[in] desc The triangle mesh descriptor to read the mesh from.
\param[in] stream User stream to output the cooked data.
\return true on success
@see cookConvexMesh() setParams()
*/
virtual bool cookTriangleMesh(const PxTriangleMeshDesc& desc, PxOutputStream& stream) = 0;
/**
\brief Cooks a convex mesh. The results are written to the stream.
To create a triangle mesh object it is necessary to first 'cook' the mesh data into
a form which allows the SDK to perform efficient collision detection.
cookConvexMesh() allows a mesh description to be cooked into a binary stream
suitable for loading and performing collision detection at runtime.
Example
\include PxCookConvexMesh_Example.cpp
\note This method is not reentrant if the convex mesh descriptor has the flag #PxConvexFlag::eCOMPUTE_CONVEX set.
\note The number of vertices and the number of convex polygons in a cooked convex mesh is limited to 256.
\note If those limits are exceeded in either the user-provided data or the final cooked mesh, an error is reported.
\note If this happens, using the #PxConvexFlag::eINFLATE_CONVEX is usually enough to obtain a valid convex.
\param[in] desc The convex mesh descriptor to read the mesh from.
\param[in] stream User stream to output the cooked data.
\return true on success
@see cookTriangleMesh() setParams()
*/
virtual bool cookConvexMesh(const PxConvexMeshDesc& desc, PxOutputStream& stream) = 0;
/**
\brief Cooks a triangle mesh to a PxClothFabric.
\param desc The cloth mesh descriptor on which the generation of the cooked mesh depends.
\param gravityDir A normalized vector which specifies the direction of gravity. This information allows the cooker to generate a fabric
with higher quality simulation behavior.
\param stream The stream the cooked fabric is written to.
\return True if cooking was successful
*/
virtual bool cookClothFabric(const PxClothMeshDesc& desc, const PxVec3& gravityDir, PxOutputStream& stream) = 0;
/**
\brief Creates binary converter.
\param[in] error User-defined error callback. This is an optional parameter.
\return Binary converter instance.
*/
virtual PxBinaryConverter* createBinaryConverter(physx::PxErrorCallback* error=NULL) = 0;
protected:
virtual ~PxCooking(){}
};
#ifndef PX_DOXYGEN
} // namespace physx
#endif
/**
\brief Create an instance of the cooking interface.
Note that the foundation object is handled as an application-wide singleton in statically linked executables
and a DLL-wide singleton in dynamically linked executables. Therefore, if you are using the runtime SDK in the
same executable as cooking, you should pass the Physics's copy of foundation (acquired with
PxPhysics::getFoundation()) to the cooker. This will also ensure correct handling of memory for objects
passed from the cooker to the SDK.
To use cooking in standalone mode, create an instance of the Foundation object with PxCreateCookingFoundation.
You should pass the same foundation object to all instances of the cooking interface.
\param[in] version the SDK version number
\param[in] foundation the foundation object associated with this instance of the cooking interface.
\param[in] params the parameters for this instance of the cooking interface
\return true on success.
*/
PX_C_EXPORT PX_PHYSX_COOKING_API physx::PxCooking* PX_CALL_CONV PxCreateCooking(physx::PxU32 version,
physx::PxFoundation& foundation,
const physx::PxCookingParams& params);
/** @} */
#endif