genesis-3d_engine/Engine/ExtIncludes/physX3/windows/cooking/PxBinaryConverter.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

121 lines
4.2 KiB
C++

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_BINARY_CONVERTER
#define PX_BINARY_CONVERTER
/** \addtogroup cooking
@{
*/
#include "common/PxPhysXCommon.h"
#ifndef PX_DOXYGEN
namespace physx
{
#endif
class PxInputStream;
class PxOutputStream;
struct PxConverterReportMode
{
enum Enum
{
eNONE, //!< Silent mode. If enabled, no information is sent to the error stream.
eNORMAL, //!< Normal mode. If enabled, only important information is sent to the error stream.
eVERBOSE, //!< Verbose mode. If enabled, detailed information is sent to the error stream.
};
};
/**
\brief Binary converter for serialized streams.
The binary converter class is targeted at converting binary streams from authoring platforms,
such as windows, osx or linux to any game runtime platform supported by PhysX. Particularly
it is currently not supported to run the converter on a platforms that has an endian mismatch
with the platform corresponding to the source binary file and source meta data.
If you want to use multiple threads for batch conversions, please create one instance
of this class for each thread.
*/
class PxBinaryConverter
{
protected:
PxBinaryConverter() {}
virtual ~PxBinaryConverter() {}
public:
/**
\brief Releases binary converter
*/
virtual void release() = 0;
/**
\brief Sets desired report mode.
\param[in] mode Report mode
*/
virtual void setReportMode(PxConverterReportMode::Enum mode) = 0;
/**
\brief Setups source and target meta-data streams
The source meta data provided needs to have the same endianness as the platform the converter is run on.
The meta data needs to be set before calling the conversion method.
\param[in] srcMetaData Source platform's meta-data stream
\param[in] dstMetaData Target platform's meta-data stream
\return True if success
*/
virtual bool setMetaData(PxInputStream& srcMetaData, PxInputStream& dstMetaData) = 0;
/**
\brief Converts binary stream from source platform to target platform
The converter needs to be configured with source and destination meta data before calling the conversion method.
The source meta data needs to correspond to the same platform as the source binary data.
\param[in] srcStream Source stream
\param[in] srcSize Number of bytes to convert
\param[in] targetStream Target stream
\return True if success
*/
virtual bool convert(PxInputStream& srcStream, PxU32 srcSize, PxOutputStream& targetStream) = 0;
};
#ifndef PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif