genesis-3d_engine/Engine/ExtIncludes/physX3/windows/common/PxCoreUtilityTypes.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

274 lines
6.1 KiB
C++

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_CORE_UTILTY_TYPES_H
#define PX_CORE_UTILTY_TYPES_H
/** \addtogroup common
@{
*/
#include "foundation/PxAssert.h"
#ifndef PX_DOXYGEN
namespace physx
{
#endif
/**
* An array of pointers. Used for at least materials and shapes
* in the descriptor hierarchy.
*/
template<typename TDataType>
class PxPtrArray
{
PxU32 count;
TDataType*const* items;
TDataType* singleItem;
public:
PX_INLINE PxPtrArray()
: count ( 0 )
, items ( NULL )
, singleItem ( NULL )
{
}
PX_INLINE PxPtrArray( const PxPtrArray<TDataType>& inOther )
{
(*this) = inOther;
}
PX_INLINE PxPtrArray<TDataType>& operator=( const PxPtrArray<TDataType>& inOther )
{
//This is harder to get right than it would seem
//The problem is if you have a vector of these items
//and they are being copied around. Then the pointer to
//a previous item's single item is probably bad. Thus
//you need to reconstruct the single item chain.
//CN
count = inOther.count;
if ( count == 1 )
{
singleItem = inOther.items[0];
items = &singleItem;
}
else
{
singleItem = NULL;
items = inOther.items;
}
return *this;
}
/**
* set the contents to be a list of ptr-to-ptr-to-items.
*/
PX_INLINE void set(TDataType*const* items_, PxU32 count_)
{
items = items_;
count = count_;
}
/**
\brief set a single item as the content of the reference array
*/
PX_INLINE void setSingle(TDataType* item_)
{
singleItem = item_;
items = &singleItem;
count = 1;
}
PX_INLINE bool isValid() const
{
if ( count )
return items != NULL;
return items == NULL;
}
PX_INLINE PxU32 getCount() const { return count; }
PX_INLINE TDataType*const* getItems() const { return items; }
PX_INLINE TDataType* operator[]( PxU32 idx ) const { return items[idx]; }
};
struct PxStridedData
{
/**
\brief The offset in bytes between consecutive samples in the data.
<b>Default:</b> 0
*/
PxU32 stride;
const void* data;
PxStridedData() : stride( 0 ), data( NULL ) {}
template<typename TDataType>
PX_INLINE const TDataType& at( PxU32 idx ) const
{
PxU32 theStride( stride );
if ( theStride == 0 )
theStride = sizeof( TDataType );
PxU32 offset( theStride * idx );
return *(reinterpret_cast<const TDataType*>( reinterpret_cast< const PxU8* >( data ) + offset ));
}
};
template<typename TDataType>
struct PxTypedStridedData
{
PxU32 stride;
const TDataType* data;
PxTypedStridedData()
: stride( 0 )
, data( NULL )
{
}
};
struct PxBoundedData : public PxStridedData
{
PxU32 count;
PxBoundedData() : count( 0 ) {}
};
template<PxU8 TNumBytes>
struct PxPadding
{
PxU8 mPadding[TNumBytes];
PxPadding()
{
for ( PxU8 idx =0; idx < TNumBytes; ++idx )
mPadding[idx] = 0;
}
};
template <PxU32 NUM_ELEMENTS> class PxFixedSizeLookupTable
{
public:
PxFixedSizeLookupTable()
: mNumDataPairs(0)
{
}
PxFixedSizeLookupTable(const PxReal* dataPairs, const PxU32 numDataPairs)
{
memcpy(mDataPairs,dataPairs,sizeof(PxReal)*2*numDataPairs);
mNumDataPairs=numDataPairs;
}
PxFixedSizeLookupTable(const PxFixedSizeLookupTable& src)
{
memcpy(mDataPairs,src.mDataPairs,sizeof(PxReal)*2*src.mNumDataPairs);
mNumDataPairs=src.mNumDataPairs;
}
~PxFixedSizeLookupTable()
{
}
PxFixedSizeLookupTable& operator=(const PxFixedSizeLookupTable& src)
{
memcpy(mDataPairs,src.mDataPairs,sizeof(PxReal)*2*src.mNumDataPairs);
mNumDataPairs=src.mNumDataPairs;
return *this;
}
PX_FORCE_INLINE void addPair(const PxReal x, const PxReal y)
{
PX_ASSERT(mNumDataPairs<NUM_ELEMENTS);
mDataPairs[2*mNumDataPairs+0]=x;
mDataPairs[2*mNumDataPairs+1]=y;
mNumDataPairs++;
}
PX_FORCE_INLINE PxReal getYVal(const PxReal x) const
{
if(0==mNumDataPairs)
{
PX_ASSERT(false);
return 0;
}
if(1==mNumDataPairs || x<getX(0))
{
return getY(0);
}
PxReal x0=getX(0);
PxReal y0=getY(0);
for(PxU32 i=1;i<mNumDataPairs;i++)
{
const PxReal x1=getX(i);
const PxReal y1=getY(i);
if((x>=x0)&&(x<x1))
{
return (y0+(y1-y0)*(x-x0)/(x1-x0));
}
x0=x1;
y0=y1;
}
PX_ASSERT(x>=getX(mNumDataPairs-1));
return getY(mNumDataPairs-1);
}
PxU32 getNumDataPairs() const {return mNumDataPairs;}
private:
PxReal mDataPairs[2*NUM_ELEMENTS];
PxU32 mNumDataPairs;
PxU32 mPad[3];
PX_FORCE_INLINE PxReal getX(const PxU32 i) const
{
return mDataPairs[2*i];
}
PX_FORCE_INLINE PxReal getY(const PxU32 i) const
{
return mDataPairs[2*i+1];
}
};
#ifndef PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif