genesis-3d_engine/Engine/CMake/WindowsBuildConfig.cmake
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

266 lines
8.8 KiB
CMake

#****************************************************************************
# Copyright (c) 2011-2013,WebJet Business Division,CYOU
#
# http://www.genesis-3d.com.cn
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#****************************************************************************
#set postfix
SET(CMAKE_DEBUG_POSTFIX "_d")
SET(CMAKE_EDITOR_DEBUG_POSTFIX "_d")
SET(CMAKE_PROFILE_DEBUG_POSTFIX "_d")
#Options
# generate build type for Editor solution
SET( GENERATE_EDITOR_BUILD_TYPE ON )
# let releae build typed generate debug information
SET( RELEASE_BUILD_TYPE_GENERATE_DEBUG_INFORMATION ON )
#Setting build type, make Debug Editor_debug build in debug mode
SET_PROPERTY( GLOBAL PROPERTY DEBUG_CONFIGURATIONS "Debug;Editor_Debug;Profile_Debug" )
###SET the configuration types
IF ( CMAKE_CONFIGURATION_TYPES )
SET( CMAKE_CONFIGURATION_TYPES Debug Release Editor_Debug Editor_Release Profile_Debug Profile_Release)
SET( CMAKE_CONFIGURATION_TYPES "${CMAKE_CONFIGURATION_TYPES}" CACHE STRING
"Reset the configurations to what we need"
FORCE )
ENDIF( CMAKE_CONFIGURATION_TYPES )
### editor build type
IF ( ${GENERATE_EDITOR_BUILD_TYPE} )
#debug
SET( CMAKE_CXX_FLAGS_EDITOR_DEBUG "/D__GENESIS_EDITOR__ /D_DEBUG /MTd /Zi /Ob0 /Od /RTC1" CACHE STRING
"Flags used by the C++ compiler during EditorDebug builds."
FORCE )
SET( CMAKE_C_FLAGS_EDITOR_DEBUG "/D__GENESIS_EDITOR__ /D_DEBUG /MDd /Zi /Ob0 /Od /RTC1" CACHE STRING
"Flags used by the C compiler during EditorDebug builds."
FORCE )
SET( CMAKE_EXE_LINKER_FLAGS_EDITOR_DEBUG
"/DEBUG /INCREMENTAL:YES" CACHE STRING
"Flags used for linking binaries during EditorDebug builds."
FORCE )
SET( CMAKE_SHARED_LINKER_FLAGS_EDITOR_DEBUG
"/DEBUG /INCREMENTAL:YES" CACHE STRING
"Flags used by the shared libraries linker during EditorDebug builds."
FORCE )
MARK_AS_ADVANCED(
CMAKE_CXX_FLAGS_EDITOR_DEBUG
CMAKE_C_FLAGS_EDITOR_DEBUG
CMAKE_EXE_LINKER_FLAGS_EDITOR_DEBUG
CMAKE_SHARED_LINKER_FLAGS_EDITOR_DEBUG )
#Release
SET( CMAKE_CXX_FLAGS_EDITOR_RELEASE "/D__GENESIS_EDITOR__ /MT /O2 /Ob2 /D NDEBUG" CACHE STRING
"Flags used by the C++ compiler during EditorRelease builds."
FORCE )
SET( CMAKE_C_FLAGS_EDITOR_RELEASE "/D__GENESIS_EDITOR__ /MD /O2 /Ob2 /D NDEBUG" CACHE STRING
"Flags used by the C compiler during EditorRelease builds."
FORCE )
SET( CMAKE_EXE_LINKER_FLAGS_EDITOR_RELEASE
"/INCREMENTAL:NO" CACHE STRING
"Flags used for linking binaries during EditorRelease builds."
FORCE )
SET( CMAKE_SHARED_LINKER_FLAGS_EDITOR_RELEASE
"/INCREMENTAL:NO" CACHE STRING
"Flags used by the shared libraries linker during EditorRelease builds."
FORCE )
MARK_AS_ADVANCED(
CMAKE_CXX_FLAGS_EDITOR_RELEASE
CMAKE_C_FLAGS_EDITOR_RELEASE
CMAKE_EXE_LINKER_FLAGS_EDITOR_RELEASE
CMAKE_SHARED_LINKER_FLAGS_EDITOR_RELEASE )
# Update the documentation string of CMAKE_BUILD_TYPE for GUIs
SET( CMAKE_BUILD_TYPE "${CMAKE_BUILD_TYPE}" CACHE STRING
"Choose the type of build, options are: None Debug Release EditorDebug EditorRelease."
FORCE )
ENDIF ( ${GENERATE_EDITOR_BUILD_TYPE} )
########################## profile config ########################################
# profile debug
SET( CMAKE_CXX_FLAGS_PROFILE_DEBUG "/D__PROFILER__ /D_DEBUG /MTd /Zi /Ob0 /Od /RTC1" CACHE STRING
"Flags used by the C++ compiler during ProfileDebug builds."
FORCE )
SET( CMAKE_C_FLAGS_PROFILE_DEBUG "/D__PROFILER__ /D_DEBUG /MDd /Zi /Ob0 /Od /RTC1" CACHE STRING
"Flags used by the C compiler during ProfileDebug builds."
FORCE )
SET( CMAKE_EXE_LINKER_FLAGS_PROFILE_DEBUG
"/DEBUG /INCREMENTAL:YES" CACHE STRING
"Flags used for linking binaries during ProfileDebug builds."
FORCE )
SET( CMAKE_SHARED_LINKER_FLAGS_PROFILE_DEBUG
"/DEBUG /INCREMENTAL:YES" CACHE STRING
"Flags used by the shared libraries linker during ProfileDebug builds."
FORCE )
MARK_AS_ADVANCED(
CMAKE_CXX_FLAGS_PROFILE_DEBUG
CMAKE_C_FLAGS_PROFILE_DEBUG
CMAKE_EXE_LINKER_FLAGS_PROFILE_DEBUG
CMAKE_SHARED_LINKER_FLAGS_PROFILE_DEBUG )
# profile release
SET( CMAKE_CXX_FLAGS_PROFILE_RELEASE "/D__PROFILER__ /MT /O2 /Ob2 /D NDEBUG" CACHE STRING
"Flags used by the C++ compiler during ProfileRelease builds."
FORCE )
SET( CMAKE_C_FLAGS_PROFILE_RELEASE "/D__PROFILER__ /MD /O2 /Ob2 /D NDEBUG" CACHE STRING
"Flags used by the C compiler during ProfileRelease builds."
FORCE )
SET( CMAKE_EXE_LINKER_FLAGS_PROFILE_RELEASE
"/INCREMENTAL:NO" CACHE STRING
"Flags used for linking binaries during ProfileRelease builds."
FORCE )
SET( CMAKE_SHARED_LINKER_FLAGS_PROFILE_RELEASE
"/INCREMENTAL:NO" CACHE STRING
"Flags used by the shared libraries linker during ProfileRelease builds."
FORCE )
MARK_AS_ADVANCED(
CMAKE_CXX_FLAGS_PROFILE_RELEASE
CMAKE_C_FLAGS_PROFILE_RELEASE
CMAKE_EXE_LINKER_FLAGS_PROFILE_RELEASE
CMAKE_SHARED_LINKER_FLAGS_PROFILE_RELEASE )
##################################################################################
###multi thread
FOREACH( flag_var
CMAKE_CXX_FLAGS
CMAKE_CXX_FLAGS_DEBUG
CMAKE_CXX_FLAGS_RELEASE
CMAKE_CXX_FLAGS_EDITOR_DEBUG
CMAKE_CXX_FLAGS_EDITOR_RELEASE
CMAKE_CXX_FLAGS_PROFILE_DEBUG
CMAKE_CXX_FLAGS_PROFILE_RELEASE
)
IF( ${flag_var} MATCHES "/MD" )
STRING( REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}" )
#force update this on the CMAKE GUI
SET(${flag_var} "${${flag_var}}" CACHE STRING
"Reset the configurations to what we need"
FORCE )
ENDIF( ${flag_var} MATCHES "/MD" )
IF( ${flag_var} MATCHES "/MDd" )
STRING( REGEX REPLACE "/MDd" "/MTd" ${flag_var} "${${flag_var}}" )
#force update this on the CMAKE GUI
SET(${flag_var} "${${flag_var}}" CACHE STRING
"Reset the configurations to what we need"
FORCE )
ENDIF( ${flag_var} MATCHES "/MDd" )
ENDFOREACH( flag_var )
### let release build type generate debug information
IF ( ${RELEASE_BUILD_TYPE_GENERATE_DEBUG_INFORMATION} )
FOREACH( flag_var
CMAKE_CXX_FLAGS_RELEASE
CMAKE_CXX_FLAGS_EDITOR_RELEASE
CMAKE_CXX_FLAGS_PROFILE_RELEASE
)
IF( NOT ${flag_var} MATCHES "/Zi" )
SET( ${flag_var} "${${flag_var}} /Zi" CACHE STRING
"Let release build type generate debug info"
FORCE )
ENDIF( NOT ${flag_var} MATCHES "/Zi" )
ENDFOREACH( flag_var )
ENDIF ( ${RELEASE_BUILD_TYPE_GENERATE_DEBUG_INFORMATION} )
INCLUDE_DIRECTORIES( ${GENESIS_EXTERNAL_PROJECT_DIR} )
#set directX path
SET(DIRECTX_INCLUDE_DIR ${GENESIS_EXTERNAL_PROJECT_DIR}/dxsdk/Include)
#set directX lib path
IF(CMAKE_CL_64)
SET(DIRECTX_LIB_DIR ${GENESIS_EXTERNAL_PROJECT_DIR}/dxsdk/Lib/x64)
ELSE(CMAKE_CL_64)
SET(DIRECTX_LIB_DIR ${GENESIS_EXTERNAL_PROJECT_DIR}/dxsdk/Lib/x86)
ENDIF(CMAKE_CL_64)
MESSAGE( STATUS "DIRECTX_INCLUDE_DIR:" ${DIRECTX_INCLUDE_DIR} )
MESSAGE( STATUS "DIRECTX_LIB_DIRS:" ${DIRECTX_LIB_DIR} )
INCLUDE_DIRECTORIES( ${DIRECTX_INCLUDE_DIR} )
LINK_DIRECTORIES( ${DIRECTX_LIB_DIR} )
#Organize projects into folders
SET_PROPERTY(GLOBAL PROPERTY USE_FOLDERS ON)
#Add definitions
ADD_DEFINITIONS(
-D__WIN32__
-DWIN32
-D__USE_PHYSX__
-D__USE_AUDIO__
-DNT_PLUGIN )
IF ( FEATURE_AUDIO )
ADD_DEFINITIONS( -D__USE_AUDIO__ )
MESSAGE( STATUS "FEATURE_AUDIO macro set!" )
ELSE( FEATURE_AUDIO )
MESSAGE( STATUS "FEATURE_AUDIO macro not set!" )
ENDIF ( FEATURE_AUDIO )
IF ( FEATURE_PHYSX )
ADD_DEFINITIONS( -D__USE_PHYSX__ )
MESSAGE( STATUS "FEATURE_PHYSX macro set!" )
ELSE( FEATURE_PHYSX )
MESSAGE( STATUS "FEATURE_PHYSX macro not set!" )
ENDIF ( FEATURE_PHYSX )
### specify output directory
SET( CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/../bin/win32/" )
SET( CMAKE_LIBRARY_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/../bin/win32/" )
SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/../bin/win32/" )
#<-------------------------------------------------Editor------------------------------------------------>
SET( GENESIS_EDITOR_DIR ${PROJECT_SOURCE_DIR}/../../genesis_editor)
SET( GENESIS_EDITOR_CMAKE_FILE ${GENESIS_EDITOR_DIR}/CMake/EditorBuildConfig.cmake)
IF( EXISTS ${GENESIS_EDITOR_CMAKE_FILE} )
INCLUDE ( ${GENESIS_EDITOR_CMAKE_FILE} )
ENDIF()