6e8fbca745
match the genesis editor version 1.3.0.653.
800 lines
31 KiB
C#
800 lines
31 KiB
C#
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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namespace ScriptRuntime
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{
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using System;
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using System.ComponentModel;
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using System.Globalization;
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using System.Runtime.InteropServices;
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/// <summary>
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/// 二维向量
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/// </summary>
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[Serializable, StructLayout(LayoutKind.Sequential)]
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public struct Vector2 : IEquatable<Vector2>
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{
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/// <summary>
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/// 获取或设置X分量
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/// </summary>
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public float X;
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/// <summary>
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/// 获取或设置Y分量
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/// </summary>
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public float Y;
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private static Vector2 _zero;
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private static Vector2 _one;
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private static Vector2 _unitX;
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private static Vector2 _unitY;
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/// <summary>
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/// 返回一个分量为0的二维向量
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/// </summary>
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public static Vector2 Zero
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{
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get
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{
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return _zero;
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}
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}
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/// <summary>
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/// 返回一个分量为1的二维向量
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/// </summary>
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public static Vector2 One
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{
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get
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{
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return _one;
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}
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}
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/// <summary>
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/// 返回X轴方向上的单位向量
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/// </summary>
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public static Vector2 UnitX
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{
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get
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{
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return _unitX;
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}
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}
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/// <summary>
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/// 返回Y轴方向上的单位向量
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/// </summary>
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public static Vector2 UnitY
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{
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get
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{
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return _unitY;
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}
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}
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/// <summary>
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/// 初始化一个二维向量实例
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/// </summary>
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/// <param name="x">初始化X轴方向的值</param>
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/// <param name="y">初始化Y轴方向的值</param>
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public Vector2(float x, float y)
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{
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this.X = x;
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this.Y = y;
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}
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/// <summary>
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/// 创建一个新的二维向量实例
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/// </summary>
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/// <param name="value">初始化X轴方向Y轴方向同为的值</param>
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public Vector2(float value)
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{
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this.X = this.Y = value;
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}
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/// <summary>
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/// 使用[0],[1]分别对应X轴分量,Y轴分量
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/// </summary>
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/// <param name="index">想要获取分量的索引</param>
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/// <returns>想要获取的分量</returns>
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public unsafe float this[int index]
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{
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get
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{
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fixed (float* th = &(this.X))
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{
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return th[index];
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}
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}
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set
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{
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fixed (float* th = &(this.X))
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{
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th[index] = value;
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}
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}
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}
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/// <summary>
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/// 用字符串表示
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/// </summary>
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/// <returns>表示当前对象的字符串</returns>
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public override string ToString()
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{
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CultureInfo currentCulture = CultureInfo.CurrentCulture;
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return string.Format(currentCulture, "{0}, {1}", new object[] { this.X.ToString(currentCulture), this.Y.ToString(currentCulture) });
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}
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/// <summary>
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/// 判断当前向量与指定向量是否相等
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/// </summary>
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/// <param name="other">指定的二维向量</param>
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/// <returns>返回是否相等</returns>
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public bool Equals(Vector2 other)
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{
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return ((this.X == other.X) && (this.Y == other.Y));
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}
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/// <summary>
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/// 判断是否当前实例等于指定对象
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/// </summary>
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/// <param name="obj">指定的对象.</param>
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/// <returns>当前实例等于指定对象返回true,不等于返回false</returns>
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public override bool Equals(object obj)
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{
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bool flag = false;
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if (obj is Vector2)
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{
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flag = this.Equals((Vector2) obj);
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}
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return flag;
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}
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/// <summary>
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/// 获取向量对象的哈希码
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/// </summary>
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/// <returns>向量对象的哈希吗</returns>
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public override int GetHashCode()
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{
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return (this.X.GetHashCode() + this.Y.GetHashCode());
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}
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/// <summary>
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/// 计算向量的模
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/// </summary>
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/// <returns>向量的模</returns>
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public float Length()
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{
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float num = (this.X * this.X) + (this.Y * this.Y);
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return (float)Math.Sqrt((double)num);
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}
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/// <summary>
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/// 计算向量长度值的平方
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/// </summary>
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/// <returns>向量长度的平方值</returns>
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public float LengthSquared()
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{
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return ((this.X * this.X) + (this.Y * this.Y));
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}
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/// <summary>
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/// 计算两个向量之间的距离
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/// </summary>
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/// <param name="value1">源向量</param>
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/// <param name="value2">源向量</param>
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/// <returns>两个二维向量之间的距离</returns>
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public static float Distance(Vector2 value1, Vector2 value2)
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{
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float num2 = value1.X - value2.X;
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float num = value1.Y - value2.Y;
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float num3 = (num2 * num2) + (num * num);
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return (float) Math.Sqrt((double) num3);
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}
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/// <summary>
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/// 计算两个向量之间的距离
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/// </summary>
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/// <param name="value1">源向量</param>
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/// <param name="value2">源向量</param>
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/// <param name="result">[输出属性] 两个向量之间的距离</param>
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public static void Distance(ref Vector2 value1, ref Vector2 value2, out float result)
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{
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float num2 = value1.X - value2.X;
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float num = value1.Y - value2.Y;
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float num3 = (num2 * num2) + (num * num);
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result = (float)Math.Sqrt((double)num3);
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}
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/// <summary>
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/// 计算两个向量之间的距离的平方
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/// </summary>
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/// <param name="value1">源向量</param>
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/// <param name="value2">源向量</param>
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/// <returns>两个向量之间的距离的平方</returns>
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public static float DistanceSquared(Vector2 value1, Vector2 value2)
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{
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float num2 = value1.X - value2.X;
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float num = value1.Y - value2.Y;
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return ((num2 * num2) + (num * num));
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}
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/// <summary>
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/// 计算两个向量之间的距离的平方
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/// </summary>
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/// <param name="value1">源向量</param>
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/// <param name="value2">源向量</param>
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/// <param name="result">[输出属性] 两个向量之间的距离的平方</param>
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public static void DistanceSquared(ref Vector2 value1, ref Vector2 value2, out float result)
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{
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float num2 = value1.X - value2.X;
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float num = value1.Y - value2.Y;
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result = (num2 * num2) + (num * num);
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}
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/// <summary>
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/// 返回指定向量的单位向量,方向保持一致
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/// </summary>
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public void Normalize()
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{
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float num2 = (this.X * this.X) + (this.Y * this.Y);
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float num = 1f / ((float) Math.Sqrt((double) num2));
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this.X *= num;
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this.Y *= num;
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}
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/// <summary>
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/// 返回指定向量的单位向量,方向保持一致
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/// </summary>
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/// <param name="value">源向量</param>
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/// <returns>被创建的单位向量</returns>
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public static Vector2 Normalize(Vector2 value)
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{
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Vector2 vector;
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float num2 = (value.X * value.X) + (value.Y * value.Y);
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float num = 1f / ((float) Math.Sqrt((double) num2));
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vector.X = value.X * num;
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vector.Y = value.Y * num;
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return vector;
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}
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/// <summary>
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/// 指定向量的单位向量,方向保持一致,用户指定变量
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/// </summary>
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/// <param name="value">源向量</param>
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/// <param name="result">[输出属性] 标准化向量</param>
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public static void Normalize(ref Vector2 value, out Vector2 result)
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{
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float num2 = (value.X * value.X) + (value.Y * value.Y);
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float num = 1f / ((float)Math.Sqrt((double)num2));
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result.X = value.X * num;
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result.Y = value.Y * num;
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}
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/// <summary>
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/// 给出向量和法线 确定反射向量
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/// </summary>
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/// <param name="vector">源向量</param>
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/// <param name="normal">法线向量</param>
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/// <returns>求得的反射向量</returns>
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public static Vector2 Reflect(Vector2 vector, Vector2 normal)
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{
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Vector2 vector2;
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float num = (vector.X * normal.X) + (vector.Y * normal.Y);
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vector2.X = vector.X - ((2f * num) * normal.X);
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vector2.Y = vector.Y - ((2f * num) * normal.Y);
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return vector2;
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}
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/// <summary>
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/// 给出向量和法线 确定反射向量
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/// </summary>
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/// <param name="vector">源向量</param>
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/// <param name="normal">法线向量</param>
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/// <param name="result">[输出属性] 求得的反射向量</param>
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public static void Reflect(ref Vector2 vector, ref Vector2 normal, out Vector2 result)
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{
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float num = (vector.X * normal.X) + (vector.Y * normal.Y);
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result.X = vector.X - ((2f * num) * normal.X);
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result.Y = vector.Y - ((2f * num) * normal.Y);
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}
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/// <summary>
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/// 返回一个向量,包含每对向量分量中最小值
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/// </summary>
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/// <param name="value1">源向量</param>
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/// <param name="value2">源向量</param>
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/// <returns>最小向量</returns>
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public static Vector2 Min(Vector2 value1, Vector2 value2)
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{
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Vector2 vector;
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vector.X = (value1.X < value2.X) ? value1.X : value2.X;
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vector.Y = (value1.Y < value2.Y) ? value1.Y : value2.Y;
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return vector;
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}
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/// <summary>
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/// 返回一个向量,包含每对向量分量中最小值
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/// </summary>
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/// <param name="value1">源向量</param>
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/// <param name="value2">源向量</param>
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/// <param name="result">[输出属性] 最小向量</param>
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public static void Min(ref Vector2 value1, ref Vector2 value2, out Vector2 result)
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{
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result.X = (value1.X < value2.X) ? value1.X : value2.X;
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result.Y = (value1.Y < value2.Y) ? value1.Y : value2.Y;
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}
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/// <summary>
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/// 返回一个向量,包含每对向量分量中最大值
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/// </summary>
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/// <param name="value1">源向量</param>
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/// <param name="value2">源向量</param>
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/// <returns>最大向量</returns>
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public static Vector2 Max(Vector2 value1, Vector2 value2)
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{
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Vector2 vector;
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vector.X = (value1.X > value2.X) ? value1.X : value2.X;
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vector.Y = (value1.Y > value2.Y) ? value1.Y : value2.Y;
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return vector;
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}
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/// <summary>
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/// 返回一个向量,包含每对向量分量中最大值
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/// </summary>
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/// <param name="value1">源向量</param>
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/// <param name="value2">源向量</param>
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/// <param name="result">[输出属性] 最大向量</param>
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public static void Max(ref Vector2 value1, ref Vector2 value2, out Vector2 result)
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{
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result.X = (value1.X > value2.X) ? value1.X : value2.X;
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result.Y = (value1.Y > value2.Y) ? value1.Y : value2.Y;
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}
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/// <summary>
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/// 在规定的范围内限定一个值
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/// </summary>
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/// <param name="value1">需要限定的向量</param>
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/// <param name="min">最小值</param>
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/// <param name="max">最大值</param>
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/// <returns>限定后的向量</returns>
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public static Vector2 Clamp(Vector2 value1, Vector2 min, Vector2 max)
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{
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Vector2 vector;
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float x = value1.X;
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x = (x > max.X) ? max.X : x;
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x = (x < min.X) ? min.X : x;
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float y = value1.Y;
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y = (y > max.Y) ? max.Y : y;
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y = (y < min.Y) ? min.Y : y;
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vector.X = x;
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vector.Y = y;
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return vector;
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}
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/// <summary>
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/// 在规定的范围内限定一个值
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/// </summary>
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/// <param name="value1">需要限定的向量</param>
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/// <param name="min">最小值.</param>
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/// <param name="max">最大值.</param>
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/// <param name="result">[输出属性] 限定后的向量</param>
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public static void Clamp(ref Vector2 value1, ref Vector2 min, ref Vector2 max, out Vector2 result)
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{
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float x = value1.X;
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x = (x > max.X) ? max.X : x;
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x = (x < min.X) ? min.X : x;
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float y = value1.Y;
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y = (y > max.Y) ? max.Y : y;
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y = (y < min.Y) ? min.Y : y;
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result.X = x;
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result.Y = y;
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}
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/// <summary>
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/// 执行两个向量之间的线性插值
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/// </summary>
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/// <param name="value1">源向量</param>
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/// <param name="value2">源向量</param>
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/// <param name="amount">表明value2的权重,数字0到1之间</param>
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/// <returns>两个向量之间的线性插值</returns>
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public static Vector2 Lerp(Vector2 value1, Vector2 value2, float amount)
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{
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Vector2 vector;
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vector.X = value1.X + ((value2.X - value1.X) * amount);
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vector.Y = value1.Y + ((value2.Y - value1.Y) * amount);
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return vector;
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}
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/// <summary>
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/// 执行两个向量之间的线性插值
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/// </summary>
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/// <param name="value1">源向量</param>
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/// <param name="value2">源向量</param>
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/// <param name="amount">表明value2的权重,数字0到1之间</param>
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/// <param name="result">[输出属性] 两个向量之间的线性插值</param>
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public static void Lerp(ref Vector2 value1, ref Vector2 value2, float amount, out Vector2 result)
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{
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result.X = value1.X + ((value2.X - value1.X) * amount);
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result.Y = value1.Y + ((value2.Y - value1.Y) * amount);
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}
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/// <summary>
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/// 用立方等式在两个值之间插值
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/// </summary>
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/// <param name="value1">源向量</param>
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/// <param name="value2">源向量</param>
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/// <param name="amount">权重</param>
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/// <returns>计算结果</returns>
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public static Vector2 SmoothStep(Vector2 value1, Vector2 value2, float amount)
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{
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Vector2 vector;
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amount = (amount > 1f) ? 1f : ((amount < 0f) ? 0f : amount);
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amount = (amount * amount) * (3f - (2f * amount));
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vector.X = value1.X + ((value2.X - value1.X) * amount);
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vector.Y = value1.Y + ((value2.Y - value1.Y) * amount);
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return vector;
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}
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/// <summary>
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/// 用立方等式在两个值之间插值
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/// </summary>
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/// <param name="value1">源向量</param>
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/// <param name="value2">源向量</param>
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/// <param name="amount">权重</param>
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/// <param name="result">[输出属性] 计算结果</param>
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public static void SmoothStep(ref Vector2 value1, ref Vector2 value2, float amount, out Vector2 result)
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{
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amount = (amount > 1f) ? 1f : ((amount < 0f) ? 0f : amount);
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amount = (amount * amount) * (3f - (2f * amount));
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result.X = value1.X + ((value2.X - value1.X) * amount);
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result.Y = value1.Y + ((value2.Y - value1.Y) * amount);
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}
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/// <summary>
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/// 返回一个指向相反方向的向量
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/// </summary>
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/// <param name="value">源向量</param>
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/// <returns>指向相反方向的向量</returns>
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public static Vector2 Negate(Vector2 value)
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{
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Vector2 vector;
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vector.X = -value.X;
|
||
vector.Y = -value.Y;
|
||
return vector;
|
||
}
|
||
/// <summary>
|
||
/// 返回一个指向相反方向的向量
|
||
/// </summary>
|
||
/// <param name="value">源向量</param>
|
||
/// <param name="result">[输出属性] 指向相反方向的向量</param>
|
||
public static void Negate(ref Vector2 value, out Vector2 result)
|
||
{
|
||
result.X = -value.X;
|
||
result.Y = -value.Y;
|
||
}
|
||
/// <summary>
|
||
/// 计算两个向量的点积,如果两个向量是单位向量, 所得乘积是-1到1之间的浮点值 可以用来确定两个向量之间的一些夹角,例如, 它可以表明向量是否正交,平行,或者夹角是锐角还是钝角
|
||
/// </summary>
|
||
/// <param name="value1">源向量</param>
|
||
/// <param name="value2">源向量</param>
|
||
/// <returns>两个向量的点积</returns>
|
||
public static float Dot(Vector2 value1, Vector2 value2)
|
||
{
|
||
return ((value1.X * value2.X) + (value1.Y * value2.Y));
|
||
}
|
||
/// <summary>
|
||
/// 计算两个向量的点积,如果两个向量是单位向量, 所得乘积是-1到1之间的浮点值 可以用来确定两个向量之间的一些夹角,例如, 它可以表明向量是否正交,平行,或者夹角是锐角还是钝角
|
||
/// </summary>
|
||
/// <param name="value1">源向量</param>
|
||
/// <param name="value2">源向量</param>
|
||
/// <param name="result">[输出属性] 两个向量的点积</param>
|
||
public static void Dot(ref Vector2 value1, ref Vector2 value2, out float result)
|
||
{
|
||
result = (value1.X * value2.X) + (value1.Y * value2.Y);
|
||
}
|
||
/// <summary>
|
||
/// 返回向量之间的夹角
|
||
/// </summary>
|
||
/// <param name="from">源向量.</param>
|
||
/// <param name="to">源向量</param>
|
||
/// <returns>[输出属性]向量之间夹角的角度值</returns>
|
||
public static float Angle(Vector2 from, Vector2 to)
|
||
{
|
||
from.Normalize();
|
||
to.Normalize();
|
||
float dot;
|
||
Vector2.Dot(ref from, ref to, out dot);
|
||
return (MathHelper.ACos(MathHelper.Clamp(dot, -1f, 1f)) * 57.29578f);
|
||
|
||
}
|
||
/// <summary>
|
||
/// 返回向量之间的夹角
|
||
/// </summary>
|
||
/// <param name="from">源向量</param>
|
||
/// <param name="to">源向量</param>
|
||
/// <param name="result">[输出属性] 向量之间夹角的角度值</param>
|
||
public static void Angle(ref Vector2 from, ref Vector2 to, out float result)
|
||
{
|
||
from.Normalize();
|
||
to.Normalize();
|
||
float dot;
|
||
Vector2.Dot(ref from, ref to, out dot);
|
||
result = (MathHelper.ACos(MathHelper.Clamp(dot, -1f, 1f)) * 57.29578f);
|
||
}
|
||
/// <summary>
|
||
/// 计算两个向量相加
|
||
/// </summary>
|
||
/// <param name="value1">源向量</param>
|
||
/// <param name="value2">源向量</param>
|
||
/// <returns>两个向量相加的和</returns>
|
||
public static Vector2 Add(Vector2 value1, Vector2 value2)
|
||
{
|
||
Vector2 vector;
|
||
vector.X = value1.X + value2.X;
|
||
vector.Y = value1.Y + value2.Y;
|
||
return vector;
|
||
}
|
||
/// <summary>
|
||
/// 计算两个向量相加
|
||
/// </summary>
|
||
/// <param name="value1">源向量</param>
|
||
/// <param name="value2">源向量</param>
|
||
/// <param name="result">[输出属性] 两个向量相加的和</param>
|
||
public static void Add(ref Vector2 value1, ref Vector2 value2, out Vector2 result)
|
||
{
|
||
result.X = value1.X + value2.X;
|
||
result.Y = value1.Y + value2.Y;
|
||
}
|
||
/// <summary>
|
||
/// 计算两个向量相减
|
||
/// </summary>
|
||
/// <param name="value1">源向量</param>
|
||
/// <param name="value2">源向量</param>
|
||
/// <returns>两个向量相减的差</returns>
|
||
public static Vector2 Sub(Vector2 value1, Vector2 value2)
|
||
{
|
||
Vector2 vector;
|
||
vector.X = value1.X - value2.X;
|
||
vector.Y = value1.Y - value2.Y;
|
||
return vector;
|
||
}
|
||
/// <summary>
|
||
/// 计算两个向量相减
|
||
/// </summary>
|
||
/// <param name="value1">源向量</param>
|
||
/// <param name="value2">源向量</param>
|
||
/// <param name="result">[输出属性] 两个向量相减的差</param>
|
||
public static void Sub(ref Vector2 value1, ref Vector2 value2, out Vector2 result)
|
||
{
|
||
result.X = value1.X - value2.X;
|
||
result.Y = value1.Y - value2.Y;
|
||
}
|
||
/// <summary>
|
||
/// 两个向量的分量对应相乘
|
||
/// </summary>
|
||
/// <param name="value1">源向量</param>
|
||
/// <param name="value2">源向量</param>
|
||
/// <returns>相乘的结果</returns>
|
||
public static Vector2 Multiply(Vector2 value1, Vector2 value2)
|
||
{
|
||
Vector2 vector;
|
||
vector.X = value1.X * value2.X;
|
||
vector.Y = value1.Y * value2.Y;
|
||
return vector;
|
||
}
|
||
/// <summary>
|
||
/// 两个向量的分量对应相乘
|
||
/// </summary>
|
||
/// <param name="value1">源向量</param>
|
||
/// <param name="value2">源向量</param>
|
||
/// <param name="result">[输出属性] 相乘的结果</param>
|
||
public static void Multiply(ref Vector2 value1, ref Vector2 value2, out Vector2 result)
|
||
{
|
||
result.X = value1.X * value2.X;
|
||
result.Y = value1.Y * value2.Y;
|
||
}
|
||
/// <summary>
|
||
/// 向量乘以一个标量值
|
||
/// </summary>
|
||
/// <param name="value1">源向量</param>
|
||
/// <param name="scaleFactor">标量值</param>
|
||
/// <returns>向量乘以一个标量值所得的乘积</returns>
|
||
public static Vector2 Multiply(Vector2 value1, float scaleFactor)
|
||
{
|
||
Vector2 vector;
|
||
vector.X = value1.X * scaleFactor;
|
||
vector.Y = value1.Y * scaleFactor;
|
||
return vector;
|
||
}
|
||
/// <summary>
|
||
/// 向量乘以一个标量值
|
||
/// </summary>
|
||
/// <param name="value1">源向量</param>
|
||
/// <param name="scaleFactor">标量值</param>
|
||
/// <param name="result">[输出属性] 向量乘以一个标量值所得的乘积</param>
|
||
public static void Multiply(ref Vector2 value1, float scaleFactor, out Vector2 result)
|
||
{
|
||
result.X = value1.X * scaleFactor;
|
||
result.Y = value1.Y * scaleFactor;
|
||
}
|
||
/// <summary>
|
||
/// 两向量的分量对应相除
|
||
/// </summary>
|
||
/// <param name="value1">源向量</param>
|
||
/// <param name="value2">除向量</param>
|
||
/// <returns>相除的结果</returns>
|
||
public static Vector2 Divide(Vector2 value1, Vector2 value2)
|
||
{
|
||
Vector2 vector;
|
||
vector.X = value1.X / value2.X;
|
||
vector.Y = value1.Y / value2.Y;
|
||
return vector;
|
||
}
|
||
/// <summary>
|
||
/// 两向量的分量对应相除
|
||
/// </summary>
|
||
/// <param name="value1">源向量</param>
|
||
/// <param name="value2">除向量</param>
|
||
/// <param name="result">[输出属性] 相除的结果</param>
|
||
public static void Divide(ref Vector2 value1, ref Vector2 value2, out Vector2 result)
|
||
{
|
||
result.X = value1.X / value2.X;
|
||
result.Y = value1.Y / value2.Y;
|
||
}
|
||
/// <summary>
|
||
/// 向量除以一个标量值
|
||
/// </summary>
|
||
/// <param name="value1">源向量</param>
|
||
/// <param name="divider">标量值</param>
|
||
/// <returns>向量除以一个标量值所得的向量</returns>
|
||
public static Vector2 Divide(Vector2 value1, float divider)
|
||
{
|
||
Vector2 vector;
|
||
float num = 1f / divider;
|
||
vector.X = value1.X * num;
|
||
vector.Y = value1.Y * num;
|
||
return vector;
|
||
}
|
||
/// <summary>
|
||
/// 向量除以一个标量值
|
||
/// </summary>
|
||
/// <param name="value1">源向量</param>
|
||
/// <param name="divider">标量值</param>
|
||
/// <param name="result">[输出属性] 向量除以一个标量值所得的向量.</param>
|
||
public static void Divide(ref Vector2 value1, float divider, out Vector2 result)
|
||
{
|
||
float num = 1f / divider;
|
||
result.X = value1.X * num;
|
||
result.Y = value1.Y * num;
|
||
}
|
||
/// <summary>
|
||
/// 返回一个指向相反方向的向量
|
||
/// </summary>
|
||
/// <param name="value">源向量</param>
|
||
/// <returns>返回一个指向相反方向的向量</returns>
|
||
public static Vector2 operator -(Vector2 value)
|
||
{
|
||
Vector2 vector;
|
||
vector.X = -value.X;
|
||
vector.Y = -value.Y;
|
||
return vector;
|
||
}
|
||
/// <summary>
|
||
/// 判断向量是否相等
|
||
/// </summary>
|
||
/// <param name="value1">源向量</param>
|
||
/// <param name="value2">源向量</param>
|
||
/// <returns>如果相等返回true,不相等返回false</returns>
|
||
public static bool operator ==(Vector2 value1, Vector2 value2)
|
||
{
|
||
return ((value1.X == value2.X) && (value1.Y == value2.Y));
|
||
}
|
||
/// <summary>
|
||
/// 判断向量是否不等
|
||
/// </summary>
|
||
/// <param name="value1">源向量</param>
|
||
/// <param name="value2">源向量</param>
|
||
/// <returns>如果不相等返回true,相等返回false</returns>
|
||
public static bool operator !=(Vector2 value1, Vector2 value2)
|
||
{
|
||
if (value1.X == value2.X)
|
||
{
|
||
return !(value1.Y == value2.Y);
|
||
}
|
||
return true;
|
||
}
|
||
/// <summary>
|
||
/// 两个向量相加
|
||
/// </summary>
|
||
/// <param name="value1">源向量</param>
|
||
/// <param name="value2">源向量</param>
|
||
/// <returns>两个向量相加所得的和</returns>
|
||
public static Vector2 operator +(Vector2 value1, Vector2 value2)
|
||
{
|
||
Vector2 vector;
|
||
vector.X = value1.X + value2.X;
|
||
vector.Y = value1.Y + value2.Y;
|
||
return vector;
|
||
}
|
||
/// <summary>
|
||
/// 两个向量相减
|
||
/// </summary>
|
||
/// <param name="value1">源向量</param>
|
||
/// <param name="value2">源向量</param>
|
||
/// <returns>两个向量相减所得的差</returns>
|
||
public static Vector2 operator -(Vector2 value1, Vector2 value2)
|
||
{
|
||
Vector2 vector;
|
||
vector.X = value1.X - value2.X;
|
||
vector.Y = value1.Y - value2.Y;
|
||
return vector;
|
||
}
|
||
/// <summary>
|
||
/// 两个向量的分量分别相乘
|
||
/// </summary>
|
||
/// <param name="value1">源向量</param>
|
||
/// <param name="value2">源向量</param>
|
||
/// <returns>相乘的结果</returns>
|
||
public static Vector2 operator *(Vector2 value1, Vector2 value2)
|
||
{
|
||
Vector2 vector;
|
||
vector.X = value1.X * value2.X;
|
||
vector.Y = value1.Y * value2.Y;
|
||
return vector;
|
||
}
|
||
/// <summary>
|
||
/// 向量乘以一个标量值
|
||
/// </summary>
|
||
/// <param name="value">源向量</param>
|
||
/// <param name="scaleFactor">标量值</param>
|
||
/// <returns>向量乘以一个标量值所得的向量</returns>
|
||
public static Vector2 operator *(Vector2 value, float scaleFactor)
|
||
{
|
||
Vector2 vector;
|
||
vector.X = value.X * scaleFactor;
|
||
vector.Y = value.Y * scaleFactor;
|
||
return vector;
|
||
}
|
||
/// <summary>
|
||
/// 向量乘以一个标量值
|
||
/// </summary>
|
||
/// <param name="scaleFactor">标量值</param>
|
||
/// <param name="value">源向量</param>
|
||
/// <returns>向量乘以一个标量值所得的向量</returns>
|
||
public static Vector2 operator *(float scaleFactor, Vector2 value)
|
||
{
|
||
Vector2 vector;
|
||
vector.X = value.X * scaleFactor;
|
||
vector.Y = value.Y * scaleFactor;
|
||
return vector;
|
||
}
|
||
/// <summary>
|
||
/// 两个向量的分量对应相除
|
||
/// </summary>
|
||
/// <param name="value1">源向量</param>
|
||
/// <param name="value2">除向量</param>
|
||
/// <returns>相除的结果</returns>
|
||
public static Vector2 operator /(Vector2 value1, Vector2 value2)
|
||
{
|
||
Vector2 vector;
|
||
vector.X = value1.X / value2.X;
|
||
vector.Y = value1.Y / value2.Y;
|
||
return vector;
|
||
}
|
||
/// <summary>
|
||
/// 向量除以一个标量值
|
||
/// </summary>
|
||
/// <param name="value1">源向量</param>
|
||
/// <param name="divider">标量值</param>
|
||
/// <returns>向量除以一个标量值所得的向量</returns>
|
||
public static Vector2 operator /(Vector2 value1, float divider)
|
||
{
|
||
Vector2 vector;
|
||
float num = 1f / divider;
|
||
vector.X = value1.X * num;
|
||
vector.Y = value1.Y * num;
|
||
return vector;
|
||
}
|
||
static Vector2()
|
||
{
|
||
_zero = new Vector2();
|
||
_one = new Vector2(1f, 1f);
|
||
_unitX = new Vector2(1f, 0f);
|
||
_unitY = new Vector2(0f, 1f);
|
||
}
|
||
}
|
||
}
|
||
|