6e8fbca745
match the genesis editor version 1.3.0.653.
67 lines
2.1 KiB
C++
67 lines
2.1 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __PrimitiveGroupObjectGLES_H__
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#define __PrimitiveGroupObjectGLES_H__
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#include "base/PrimitiveGroup.h"
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#include "IndexBufferObjectGLES.h"
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#include "VertexBufferObjectGLES.h"
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namespace GLES
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{
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class PrimitiveGroupObjectGLES: public RenderBase::PrimitiveGroup
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{
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__DeclareSubClass(PrimitiveGroupObjectGLES, RenderBase::PrimitiveGroup)
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public:
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PrimitiveGroupObjectGLES();
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virtual ~PrimitiveGroupObjectGLES();
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void DiscardVertexBuffer();
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void DiscardIndexBuffer();
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void LoadBuffers(const RenderBase::VertexBufferData* vbd, const RenderBase::IndexBufferData* ibd);
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/// on device lost
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virtual void OnDeviceLost();
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/// on device reset
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virtual void OnDeviceReset();
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};
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inline void PrimitiveGroupObjectGLES::DiscardVertexBuffer()
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{
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m_vertexBuffer = NULL;
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}
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inline void PrimitiveGroupObjectGLES::DiscardIndexBuffer()
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{
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m_indexBuffer = NULL;
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}
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}
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#endif |