6e8fbca745
match the genesis editor version 1.3.0.653.
275 lines
6.2 KiB
C++
275 lines
6.2 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "OpenGLES.h"
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#include "GLESTypes.h"
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#include <sstream>
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#include <string>
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namespace GLES
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{
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__ImplementClass(GLESImpl,'GEIL',Core::RefCounted);
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__ImplementImageSingleton(GLESImpl);
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GLESImpl::GLESImpl()
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: m_bInit(false)
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{
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__ConstructImageSingleton;
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}
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GLESImpl::~GLESImpl()
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{
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__DestructImageSingleton;
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}
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void GLESImpl::Init()
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{
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if (!m_bInit)
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{
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_initExtension();
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_initOpenGLESStateCache();
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m_bInit = true;
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}
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}
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bool GLESImpl::CheckExtension(const Util::String& ext) const
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{
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IndexT found = m_ExtensionList.FindIndex(ext);
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if (found != InvalidIndex)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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void GLESImpl::_initExtension()
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{
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// Set version string
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const GLubyte* pcVer = glGetString(GL_VERSION);
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n_printf("Version: %s\n", pcVer);
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// Get vendor
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const GLubyte* pcVendor = glGetString(GL_VENDOR);
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n_printf("Vendor: %s\n", pcVendor);
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GLubyte* pVendor = const_cast<GLubyte*>(pcVendor);
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m_VendorName.SetCharPtr((char*)pVendor);
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// Set extension list
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std::stringstream ext;
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std::string str;
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const GLubyte* pcExt = glGetString(GL_EXTENSIONS);
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ext << pcExt;
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while (ext >> str)
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{
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m_ExtensionList.Append( str.c_str() );
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}
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}
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void GLESImpl::_initOpenGLESStateCache()
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{
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m_curIndexBufferObject = 0;
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m_curVertexBufferObject = 0;
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m_ShaderProgram = 0;
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// texture
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m_curTexUnit = 0;
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for (int i =0; i < MaxTextureUnits;++i)
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{
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m_curTextureObjects[i] = 0;
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}
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// blend
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m_alphablend = false;
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m_srcBlend = GL_ONE;
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m_destBlend = GL_ZERO;
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m_srcAlphaBlend = GL_ONE;
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m_destAlphaBlend = GL_ZERO;
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m_blendEquation = GL_FUNC_ADD;
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m_blendAlphaEquation = GL_FUNC_ADD;
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// cull mode
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m_cullMode = RenderBase::eCMNONE;
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m_cullEnable = false;
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m_cullFaceMode = GL_BACK;
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// Polygon mode
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m_PolyOffFactor = 0.0f;
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m_PolyOffUnits = 0.0f;
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// stencil test
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m_stencilTest = false;
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m_stencilBackWriteMask = 0xFFFFFFFF;
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m_stencilFrontWriteMask = 0xFFFFFFFF;
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m_stencilBackFunc = GL_ALWAYS;
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m_stencilFrontFunc = GL_ALWAYS;
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m_stencilBackRef = 0;
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m_stencilFrontRef = 0;
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m_stencilBackMask = 0xFFFFFFFF;
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m_stencilFrontMask = 0xFFFFFFFF;
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m_stencilBackFail = GL_KEEP;
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m_stencilFrontFail = GL_KEEP;
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m_stencilBackZfail = GL_KEEP;
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m_stencilFrontZfail = GL_KEEP;
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m_stencilBackZpass = GL_KEEP;
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m_stencilFrontZpass = GL_KEEP;
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//scissor test
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m_scissorTest = false;
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//depth test
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m_depthTest = false;
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m_depthWrite = true;
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m_depthFunc = GL_LESS;
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//frame buffer
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m_curFrameBuffer = 0;
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}
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void GLESImpl::SetTextureFilter(GLenum target, RenderBase::TextureFilter filter, bool hasMipMap)
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{
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using namespace RenderBase;
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if (hasMipMap)
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{
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switch (filter)
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{
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case eTFPOINT:
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glTexParameteri(target,GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(target,GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
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return;
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case eTFLINEAR:
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glTexParameteri(target,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(target,GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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return;
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case eTFANISOTROPIC:
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glTexParameteri(target,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(target,GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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return;
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default:
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n_error("GLESImpl::etTextureFilter Error : must have a valid filter!");
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glTexParameteri(target,GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(target,GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
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return;
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}
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}
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else
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{
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switch (filter)
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{
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case eTFPOINT:
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glTexParameteri(target,GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(target,GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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return;
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case eTFLINEAR:
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case eTFANISOTROPIC:
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glTexParameteri(target,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(target,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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return;
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default:
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n_error("GLESImpl::TextureFilter Error : must have a valid filter!");
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glTexParameteri(target,GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(target,GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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return;
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}
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}
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}
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void GLESImpl::SetTextureWrapMode(GLenum target, GLenum address, RenderBase::TextureAddressMode addressMode)
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{
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GLint wrapMode = GLESTypes::AsGLESSTextureAddress(addressMode);
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glTexParameteri(target, address, wrapMode);
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CheckError();
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}
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void GLESImpl::CheckFrameBuffer(GLuint frameBuf)
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{
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ActiveFrameBuffer(frameBuf);
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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if (status !=GL_FRAMEBUFFER_COMPLETE)
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{
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if (status == GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)
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{
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n_error("Frame Buffer error!");
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}
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else if (status == GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT)
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{
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n_error("Frame Buffer error!");
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}
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else if (status == GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS)
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{
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n_error("Frame Buffer error!");
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}
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else if (status == GL_FRAMEBUFFER_UNSUPPORTED)
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{
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n_error("Frame Buffer error!");
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}
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n_error("Frame Buffer error!");
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}
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}
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void GLESImpl::CheckError()
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{
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#if _DEBUG || DEBUG
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GLenum error = glGetError();
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if (error != GL_NO_ERROR)
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{
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n_printf("GL ERROR ID: %d", error);
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//n_error("GL error!");
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}
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#else
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return;
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#endif //_DEBUG
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}
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} |