6e8fbca745
match the genesis editor version 1.3.0.653.
489 lines
14 KiB
C++
489 lines
14 KiB
C++
/****************************************************************************
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Copyright (c) 2007, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef VERTEXCOMPONENT_H_
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#define VERTEXCOMPONENT_H_
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#include "core/types.h"
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#include "util/string.h"
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#include "util/array.h"
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#include "core/refcounted.h"
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//------------------------------------------------------------------------------
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namespace RenderBase
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{
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class VertexComponent
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{
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public:
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/// component semantic
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enum SemanticName
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{
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Position = 0,
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Normal,
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Tangent,
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Binormal,
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TexCoord,
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Color,
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SkinWeights,
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SkinJIndices,
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Size,
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Invalid,
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};
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/// component format
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enum Format
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{
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Float, //> one-component float, expanded to (float, 0, 0, 1)
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Float2, //> two-component float, expanded to (float, float, 0, 1)
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Float3, //> three-component float, expanded to (float, float, float, 1)
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Float4, //> four-component float
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UByte4, //> four-component unsigned byte
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Short2, //> two-component signed short, expanded to (value, value, 0, 1)
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Short4, //> four-component signed short
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UByte4N, //> four-component normalized unsigned byte (value / 255.0f)
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Short2N, //> two-component normalized signed short (value / 32767.0f)
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Short4N, //> four-component normalized signed short (value / 32767.0f)
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ColorBGRA, //> color type. for D3D9 fix function support
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ColorRGBA, //> color type. for opengl fix function support
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// PS3-specific
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Float16,
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Float16_2,
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Float16_3,
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Float16_4,
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};
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/// access type hint, this is only relevant on the Wii
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enum AccessType
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{
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None,
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Direct, //> component has direct value (non-indexed)
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Index8, //> component is indexed with 8-bit indices
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Index16, //> component is indexed with 16-bit indices
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Index32, //> component is indexed with 32-bit indices
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};
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struct Semantic
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{
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SemanticName name;
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ushort index;
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inline Semantic()
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:name(RenderBase::VertexComponent::Invalid)
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,index(0)
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{
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}
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inline Semantic(SemanticName _name, ushort _index)
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:name(_name)
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,index(_index)
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{
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}
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inline const Semantic& operator = (const Semantic& rhs)
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{
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this->name = rhs.name;
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this->index = rhs.index;
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return *this;
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}
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inline bool operator == (const Semantic& rhs) const
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{
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return (this->name == rhs.name) && (this->index == rhs.index);
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}
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inline bool operator != (const Semantic& rhs) const
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{
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return (this->name != rhs.name) || (this->index != rhs.index);
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}
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inline bool operator > (const Semantic& rhs) const
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{
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return ((int(this->name) << 16) + int(this->index)) > ((int(rhs.name) << 16) + int(rhs.index));
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}
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inline bool operator < (const Semantic& rhs) const
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{
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return ((int(this->name) << 16) + int(this->index)) < ((int(rhs.name) << 16) + int(rhs.index));
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}
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};
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/// default constructor
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VertexComponent();
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/// constructor
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VertexComponent(SemanticName semName, IndexT semIndex, Format format, IndexT streamIndex=0);
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/// get semantic name
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SemanticName GetSemanticName() const;
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const Semantic& GetSemantic() const;
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/// get semantic index
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IndexT GetSemanticIndex() const;
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/// get vertex component format
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Format GetFormat() const;
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/// get stream index
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IndexT GetStreamIndex() const;
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/// get the byte size of the vertex component
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SizeT GetByteSize() const;
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/// get a unique signature of the vertex component
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Util::String GetSignature() const;
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/// get access type
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AccessType GetAccessType() const;
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/// convert string to semantic name
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static SemanticName StringToSemanticName(const Util::String& str);
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/// convert semantic name to string
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static Util::String SemanticNameToString(SemanticName n);
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/// convert string to format
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static Format StringToFormat(const Util::String& str);
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/// convert format to string
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static Util::String FormatToString(Format f);
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/// get the byte offset of this component (only valid when part of a VertexLayout)
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IndexT GetByteOffset() const;
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/// Utility method which returns the count of values in a given type
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static uint GetTypeCount(Format format);
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static SizeT GetByteSize(Format format);
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static int BuildComponentsOffsetAndSize(Util::Array<VertexComponent>& in_out);
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protected:
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friend class VertexLayout;
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/// set the vertex byte offset (called from VertexLayoutBase::Setup())
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void SetByteOffset(IndexT offset);
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Semantic semantic;
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Format format;
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AccessType accessType;
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IndexT streamIndex;
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IndexT byteOffset;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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VertexComponent::VertexComponent() :
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format(Float),
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accessType(Index16),
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streamIndex(0),
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byteOffset(0)
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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VertexComponent::VertexComponent(SemanticName semName_, IndexT semIndex_, Format format_, IndexT streamIndex_) :
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semantic(semName_, (ushort)semIndex_),
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format(format_),
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accessType(Index16),
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streamIndex(streamIndex_),
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byteOffset(-1)
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{
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline VertexComponent::SemanticName
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VertexComponent::GetSemanticName() const
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{
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return this->semantic.name;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline const VertexComponent::Semantic&
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VertexComponent::GetSemantic() const
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{
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return semantic;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline VertexComponent::AccessType
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VertexComponent::GetAccessType() const
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{
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return this->accessType;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline IndexT
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VertexComponent::GetSemanticIndex() const
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{
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return this->semantic.index;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline VertexComponent::Format
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VertexComponent::GetFormat() const
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{
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return this->format;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline IndexT
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VertexComponent::GetStreamIndex() const
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{
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return this->streamIndex;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline SizeT
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VertexComponent::GetByteSize(Format format)
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{
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switch (format)
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{
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case Float: return 4;
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case Float2: return 8;
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case Float3: return 12;
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case Float4: return 16;
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case UByte4: return 4;
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case Short2: return 4;
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case Short4: return 8;
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case UByte4N: return 4;
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case Short2N: return 4;
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case Short4N: return 8;
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case ColorBGRA: return 4;
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case ColorRGBA: return 4;
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// PS3-specific
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case Float16: return 2;
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case Float16_2: return 4;
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case Float16_3: return 6;
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case Float16_4: return 8;
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}
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n_error("Can't happen");
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return 0;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline SizeT
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VertexComponent::GetByteSize() const
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{
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return GetByteSize(this->format);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline Util::String
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VertexComponent::SemanticNameToString(SemanticName n)
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{
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switch (n)
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{
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case Position: return "Position";
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case Normal: return "Normal";
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case Tangent: return "Tangent";
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case Binormal: return "Binormal";
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case TexCoord: return "TexCoord";
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case Color: return "Color";
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case SkinWeights: return "SkinWeights";
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case SkinJIndices: return "SkinJIndices";
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case Size: return "Size";
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default:
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n_error("VertexComponent::SemanticNameToString(): invalid SemanticName code!");
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return "";
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline VertexComponent::SemanticName
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VertexComponent::StringToSemanticName(const Util::String& str)
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{
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if (str == "Position") return Position;
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else if (str == "Normal") return Normal;
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else if (str == "Tangent") return Tangent;
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else if (str == "Binormal") return Binormal;
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else if (str == "TexCoord") return TexCoord;
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else if (str == "Color") return Color;
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else if (str == "SkinWeights") return SkinWeights;
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else if (str == "SkinJIndices") return SkinJIndices;
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else if (str == "Size") return Size;
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else
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{
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n_error("VertexComponent::StringToSemanticName(): invalid string '%s'!", str.AsCharPtr());
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return Invalid;
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline Util::String
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VertexComponent::FormatToString(Format f)
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{
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switch (f)
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{
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case Float: return "Float";
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case Float2: return "Float2";
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case Float3: return "Float3";
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case Float4: return "Float4";
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case UByte4: return "UByte4";
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case Short2: return "Short2";
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case Short4: return "Short4";
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case UByte4N: return "UByte4N";
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case Short2N: return "Short2N";
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case Short4N: return "Short4N";
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case ColorBGRA: return "ColorBGRA";
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case ColorRGBA: return "ColorRGBA";
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// PS3-specific
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case Float16: return "Float16";
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case Float16_2: return "Float16_2";
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case Float16_3: return "Float16_3";
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case Float16_4: return "Float16_4";
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default:
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n_error("VertexComponent::FormatToString(): invalid Format code!");
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return "";
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline VertexComponent::Format
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VertexComponent::StringToFormat(const Util::String& str)
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{
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if (str == "Float") return Float;
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else if (str == "Float2") return Float2;
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else if (str == "Float3") return Float3;
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else if (str == "Float4") return Float4;
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else if (str == "UByte4") return UByte4;
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else if (str == "Short2") return Short2;
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else if (str == "Short4") return Short4;
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else if (str == "UByte4N") return UByte4N;
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else if (str == "Short2N") return Short2N;
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else if (str == "Short4N") return Short4N;
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else if (str == "ColorBGRA") return ColorBGRA;
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else if (str == "ColorRGBA") return ColorRGBA;
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else if (str == "Float16") return Float16;
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else if (str == "Float16_2") return Float16_2;
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else if (str == "Float16_3") return Float16_3;
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else if (str == "Float16_4") return Float16_4;
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else
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{
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n_error("VertexComponent::StringToFormat(): invalid string '%s'!\n", str.AsCharPtr());
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return Float;
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline Util::String
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VertexComponent::GetSignature() const
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{
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Util::String str;
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switch (this->semantic.name)
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{
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case Position: str = "pos"; break;
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case Normal: str = "nrm"; break;
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case Tangent: str = "tan"; break;
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case Binormal: str = "bin"; break;
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case TexCoord: str = "tex"; break;
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case Color: str = "clr"; break;
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case SkinWeights: str = "skw"; break;
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case SkinJIndices: str = "sji"; break;
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case Size: str = "sze"; break;
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default:
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n_error("can't happen!");
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break;
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}
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str.AppendInt(GetSemanticIndex());
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str.Append(FormatToString(this->format));
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return str;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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VertexComponent::SetByteOffset(IndexT offset)
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{
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this->byteOffset = offset;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline IndexT
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VertexComponent::GetByteOffset() const
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{
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return this->byteOffset;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline uint
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VertexComponent::GetTypeCount(Format format)
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{
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switch (format)
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{
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case Float:
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return 1;
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case Float2:
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return 2;
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case Float3:
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return 3;
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case Float4:
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return 4;
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case UByte4:
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return 4;
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case Short2:
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return 2;
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case Short4:
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return 4;
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case UByte4N:
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return 4;
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case Short2N:
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return 2;
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case Short4N:
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return 4;
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case ColorBGRA:
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case ColorRGBA:
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return 4;
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}
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n_error("Invalid type!");
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return 0;
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}
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} // namespace RenderBase
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//------------------------------------------------------------------------------
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#endif |