6e8fbca745
match the genesis editor version 1.3.0.653.
340 lines
11 KiB
C++
340 lines
11 KiB
C++
/****************************************************************************
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Copyright (c) 2009, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "messaging/handlerthreadbase.h"
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#include "messaging/batchmessage.h"
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namespace Messaging
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{
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__ImplementClass(Messaging::HandlerThreadBase, 'HTBS', Threading::Thread);
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using namespace Util;
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using namespace Threading;
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//------------------------------------------------------------------------------
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/**
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*/
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HandlerThreadBase::HandlerThreadBase()
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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Attach a message handler to the port. This method may be called from
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any thread.
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*/
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void
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HandlerThreadBase::AttachHandler(const GPtr<Handler>& h)
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{
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n_assert(h.isvalid());
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this->handlersCritSect.Enter();
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n_assert(InvalidIndex == this->handlers.FindIndex(h));
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this->handlers.Append(h);
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this->handlersCritSect.Leave();
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}
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//------------------------------------------------------------------------------
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/**
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Remove a message handler. This method may be called form any thread.
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*/
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void
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HandlerThreadBase::RemoveHandler(const GPtr<Handler>& h)
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{
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n_assert(h.isvalid());
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this->handlersCritSect.Enter();
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IndexT index = this->handlers.FindIndex(h);
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this->handlers.EraseIndex(index);
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this->handlersCritSect.Leave();
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}
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//------------------------------------------------------------------------------
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/**
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This clears all attached message handlers.
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*/
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void
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HandlerThreadBase::ClearHandlers()
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{
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this->handlersCritSect.Enter();
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this->handlers.Clear();
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this->handlersCritSect.Leave();
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}
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//------------------------------------------------------------------------------
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/**
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Wait on the handlers-opened event (will be signalled by the
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ThreadOpenHandlers method.
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*/
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void
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HandlerThreadBase::WaitForHandlersOpened()
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{
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n_assert(this->IsRunning());
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this->handlersOpenedEvent.Wait();
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}
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//------------------------------------------------------------------------------
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/**
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This adds a new message to the thread's message queue. In the base class
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this message is empty and must be implemented in a subclass.
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*/
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void
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HandlerThreadBase::AddMessage(const GPtr<Message>& msg)
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{
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// empty, override in subclass!
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}
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//------------------------------------------------------------------------------
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/**
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This removes a message from the thread's message queue, regardless
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of its state. Override this method in a subclass.
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*/
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void
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HandlerThreadBase::CancelMessage(const GPtr<Message>& msg)
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{
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// empty, override in subclass!
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}
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//------------------------------------------------------------------------------
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/**
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This waits until the message given as argument has been handled. In
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order for this message to work, the ThreadSignalMessageHandled() must
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be called from within the handler thread context. Note that
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subclasses may override this method if they need to.
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*/
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void
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HandlerThreadBase::WaitForMessage(const GPtr<Message>& msg)
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{
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while (!msg->Handled())
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{
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this->msgHandledEvent.Wait();
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}
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}
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//------------------------------------------------------------------------------
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/**
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Open attached message handlers. This method must be called at the
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start of the handler thread.
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*/
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void
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HandlerThreadBase::ThreadOpenHandlers()
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{
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this->handlersCritSect.Enter();
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Array<GPtr<Handler> >::Iterator iter;
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for (iter = this->handlers.Begin(); iter < this->handlers.End(); iter++)
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{
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(*iter)->Open();
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}
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this->handlersCritSect.Leave();
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this->handlersOpenedEvent.Signal();
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}
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//------------------------------------------------------------------------------
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/**
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Close attached message handlers. This method must be called right
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before the handler thread shuts down.
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*/
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void
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HandlerThreadBase::ThreadCloseHandlers()
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{
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this->handlersCritSect.Enter();
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Array<GPtr<Handler> >::Iterator iter;
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for (iter = this->handlers.Begin(); iter < this->handlers.End(); iter++)
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{
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(*iter)->Close();
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}
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this->handlersCritSect.Leave();
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}
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//------------------------------------------------------------------------------
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/**
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Do per-frame update of attached handlers. This will open handlers
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which have been added late, and call the DoWork() method on
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handlers from within the thread context.
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*/
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void
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HandlerThreadBase::ThreadUpdateHandlers()
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{
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this->handlersCritSect.Enter();
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Array<GPtr<Handler> >::Iterator iter;
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for (iter = this->handlers.Begin(); iter < this->handlers.End(); iter++)
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{
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// make sure the handler is open, it may happen that handlers
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// are added as the result of a message, and such a handler
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// may not have been opened yet
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if (!(*iter)->IsOpen())
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{
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(*iter)->Open();
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}
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(*iter)->DoWork();
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}
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this->handlersCritSect.Leave();
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}
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//------------------------------------------------------------------------------
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/**
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This checks every message in the deferred message array whether it
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has been handled yet, if yes, the message's actual handled flag
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will be set, and the message will be removed from the deferred
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handled array. If at least one message has been handled, the method
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will return true, if no message has been handled, the method returns
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false. If message have been handled, don't forget to call
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ThreadSignalMessageHandled() later!
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*/
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bool
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HandlerThreadBase::ThreadUpdateDeferredMessages()
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{
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bool msgHandled = false;
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IndexT deferredIndex;
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for (deferredIndex = this->deferredMessages.Size() - 1; deferredIndex != InvalidIndex; deferredIndex--)
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{
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GPtr<Message> msg = this->deferredMessages[deferredIndex];
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if (msg->DeferredHandled())
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{
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this->deferredMessages.EraseIndex(deferredIndex);
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msg->SetHandled(true);
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msgHandled = true;
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}
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}
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return msgHandled;
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}
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//------------------------------------------------------------------------------
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/**
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This clears any leftover deferred messages. Call right before shutdown
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of the handler thread.
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*/
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void
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HandlerThreadBase::ThreadDiscardDeferredMessages()
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{
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this->deferredMessages.Clear();
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}
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//------------------------------------------------------------------------------
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/**
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Handle all message in the provided message array. Supports batched
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and deferred messages. Calls ThreadHandleSingleMessage(). If at least
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one message has been handled, the method returns true.
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*/
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bool
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HandlerThreadBase::ThreadHandleMessages(const Array<GPtr<Message> >& msgArray)
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{
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this->handlersCritSect.Enter();
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bool msgHandled = false;
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IndexT msgIdx;
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for (msgIdx = 0; msgIdx < msgArray.Size(); ++msgIdx)
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{
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const GPtr<Message>& msg = msgArray[msgIdx];
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// special case: batch message?
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if (msg->CheckId(BatchMessage::Id))
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{
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// process batched messages
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const Array<GPtr<Message> >& msgBatch = msg.cast<BatchMessage>()->GetMessages();
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IndexT msgBatchIndex;
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for (msgBatchIndex = 0; msgBatchIndex < msgBatch.Size(); msgBatchIndex++)
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{
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msgHandled |= this->ThreadHandleSingleMessage(msgBatch[msgBatchIndex]);
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}
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msg->SetHandled(true);
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msgHandled = true;
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}
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else
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{
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// a normal message
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msgHandled |= this->ThreadHandleSingleMessage(msg);
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}
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}
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this->handlersCritSect.Leave();
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return msgHandled;
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}
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//------------------------------------------------------------------------------
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/**
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Handle a single message, called by ThreadHandleMessages(). Return true
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if message has been handled.
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This method MUST be called from ThreadHandleMessages(), since this
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method will not explicitely take the handlers array critical section.
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*/
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bool
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HandlerThreadBase::ThreadHandleSingleMessage(const GPtr<Message>& msg)
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{
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bool msgHandled = false;
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// let each handler look at the message
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IndexT i;
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for (i = 0; i < this->handlers.Size(); i++)
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{
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const GPtr<Handler>& curHandler = this->handlers[i];
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// open handler on demand (a handler may have
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// been added as the result of a message call,
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// so let's make sure it will be able to handle
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// message as soon as possible
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if (!curHandler->IsOpen())
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{
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curHandler->Open();
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}
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// let handler handle the current message
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if (curHandler->HandleMessage(msg))
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{
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// message has been accepted by this handler
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if (msg->IsDeferred())
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{
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// message has been defered by the handler
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// and will be handled at some later time,
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// put the message into the deferred queue
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// and handle at a later time
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this->deferredMessages.Append(msg);
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}
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else
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{
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// message has been handled normally
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msg->SetHandled(true);
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msgHandled = true;
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}
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// break after the first handler accepts the message
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break;
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}
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}
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return msgHandled;
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}
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//------------------------------------------------------------------------------
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/**
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Signal the message-handled flag. Call this method once per
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handler-loop if either ThreadUpdateDeferredMessages or
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ThreadHandleMessages returns true!
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*/
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void
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HandlerThreadBase::ThreadSignalMessageHandled()
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{
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this->msgHandledEvent.Signal();
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}
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} // namespace Messaging
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