genesis-3d_engine/Engine/foundation/messaging/asynhandlerthread.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

89 lines
3.0 KiB
C++

#pragma once
/****************************************************************************
Copyright (c) 2009, Radon Labs GmbH
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "messaging/handlerthreadbase.h"
#include "threading/safequeue.h"
//------------------------------------------------------------------------------
namespace Messaging
{
class AsynHandlerThread : public HandlerThreadBase
{
__DeclareClass(AsynHandlerThread);
public:
typedef GPtr<Message> MessagePtr;
/// constructor
AsynHandlerThread();
/// set optional wait timeout (0 if infinite)
void SetWaitTimeout(int milliSec);
/// get wait timeout
int GetWaitTimeout() const;
/// add a message to be handled (override in subclass!)
virtual void AddMessage(const MessagePtr& msg);
/// cancel a pending message (override in subclass!)
virtual void CancelMessage(const MessagePtr& msg);
virtual void WaitForMessage(const GPtr<Message>& msg);
/// called if thread needs a wakeup call before stopping
virtual void EmitWakeupSignal();
/// this method runs in the thread context
virtual void DoWork();
private:
typedef const Util::Array<MessagePtr> Messages;
void _ThreadHandleMessages(const Messages& msgArray);
void _ThreadHandleSingleMessage(const MessagePtr& msg);
int waitTimeout;
Threading::SafeQueue<MessagePtr> msgQueue;
};
//------------------------------------------------------------------------------
/**
*/
inline void
AsynHandlerThread::SetWaitTimeout(int milliSec)
{
n_assert(!this->IsRunning());
this->waitTimeout = milliSec;
}
//------------------------------------------------------------------------------
/**
*/
inline int
AsynHandlerThread::GetWaitTimeout() const
{
return this->waitTimeout;
}
} // namespace Messaging
//------------------------------------------------------------------------------