6e8fbca745
match the genesis editor version 1.3.0.653.
70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "skinnedrenderable.h"
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#include "graphicsystem/Material/materialinstance.h"
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namespace App
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{
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SkinnedRenderable::SkinnedRenderable()
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: m_bUseHWSkinning(true)
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, m_bHasBuildRemap(false)
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, m_IsUseDrawMats(false)
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, m_DrawMats(NULL)
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{
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}
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SkinnedRenderable::~SkinnedRenderable()
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{
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}
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void SkinnedRenderable::UpdateRegIndexOfAffected()
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{
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const Resources::ResourceId& shaderID = GetMaterial()->GetShaderID();
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if (shaderID != m_LastShaderID)
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{
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SizeT nPass = GetMaterial()->GetTech()->GetPassList().Size();
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m_RegIndexOfAffected.Clear();
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for (IndexT i = 0; i < nPass; ++i)
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{
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Util::Dictionary<IndexT, IndexT> shaderMask2RegIdx = GetMaterial()->GetRegisterIndex("gFinalXForms0", Graphic::SCT_VS, i);
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m_RegIndexOfAffected.Add(i, shaderMask2RegIdx);
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}
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m_LastShaderID = shaderID;
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}
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}
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void SkinnedRenderable::ResetFinalMatrix(SizeT size)
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{
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Reserve(size);
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m_AffectedTrans.Fill(Math::matrix44::identity());
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}
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} |