6e8fbca745
match the genesis editor version 1.3.0.653.
102 lines
3.0 KiB
C++
102 lines
3.0 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
|
|
|
http://www.genesis-3d.com.cn
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#include "stdneb.h"
|
|
#include "serialization/serialize.h"
|
|
#include "spritematerial.h"
|
|
#include "spritepackage.h"
|
|
#include "resource/resinfo.h"
|
|
#include "resource/resourcemanager.h"
|
|
|
|
namespace Sprite
|
|
{
|
|
#define DEFINE_SERIAL_ITEM_NAME(name) static const char* g##name##Tag = #name
|
|
const uint SpriteMaterial::sVersion = 1;
|
|
DEFINE_SERIAL_ITEM_NAME(MatID);
|
|
DEFINE_SERIAL_ITEM_NAME(Name);
|
|
__ImplementClass(SpriteMaterial,'SPMT', SpriteObject);
|
|
|
|
SpriteMaterial::SpriteMaterial()
|
|
{
|
|
|
|
}
|
|
|
|
SpriteMaterial::~SpriteMaterial()
|
|
{
|
|
|
|
}
|
|
|
|
void SpriteMaterial::SetMaterialID(const Resources::ResourceId& id)
|
|
{
|
|
mMaterialRes = Resources::ResourceManager::Instance()->CreateMaterialInfoByMatID(id);
|
|
//mMaterialRes->SetSave(false);
|
|
|
|
__SPRITE_OBJECT_CHANGE__
|
|
__SPRITE_CHANGE__
|
|
}
|
|
|
|
Resources::ResourceId SpriteMaterial::GetMaterialID() const
|
|
{
|
|
if (mMaterialRes)
|
|
{
|
|
return mMaterialRes->GetMatID();
|
|
}
|
|
return Resources::ResourceId();
|
|
}
|
|
|
|
void SpriteMaterial::Save(GPtr<Serialization::SerializeWriter>& pWriter) const
|
|
{
|
|
pWriter->SerializeVersion(sVersion);
|
|
__SaveSuper(pWriter);
|
|
|
|
pWriter->SerializeString(gNameTag, mName);
|
|
pWriter->SerializeString(gMatIDTag, mMaterialRes->GetMatID().AsString());
|
|
}
|
|
|
|
void SpriteMaterial::Load(const GPtr<Serialization::SerializeReader>& pReader)
|
|
{
|
|
Serialization::SVersion version;
|
|
pReader->SerializeVersion(version);
|
|
|
|
__LoadSuper(pReader);
|
|
pReader->SerializeString(gNameTag, mName);
|
|
Util::String id;
|
|
pReader->SerializeString(gMatIDTag, id);
|
|
SetMaterialID(id);
|
|
}
|
|
|
|
void SpriteMaterial::CopyFrom(const GPtr<SpriteObject>& obj)
|
|
{
|
|
Super::CopyFrom(obj);
|
|
GPtr<SpriteMaterial> sub = obj.downcast<SpriteMaterial>();
|
|
if (sub->mMaterialRes)
|
|
{
|
|
SetMaterialID(sub->mMaterialRes->GetMatID());
|
|
}
|
|
else
|
|
{
|
|
mMaterialRes = NULL;
|
|
}
|
|
mName = sub->mName;
|
|
}
|
|
} |