6e8fbca745
match the genesis editor version 1.3.0.653.
135 lines
4.1 KiB
C++
135 lines
4.1 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "resource/resourcemanager.h"
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#include "spritematerial.h"
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#include "spriteimage.h"
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#include "spritepackage.h"
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namespace Sprite
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{
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static const Graphic::ShaderParamString& gDiffuseParam = "_diffuseMap";
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#define DEFINE_SERIAL_ITEM_NAME(name) static const char* g##name##Tag = #name
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const uint SpriteImage::sVersion = 1;
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DEFINE_SERIAL_ITEM_NAME(TexID);
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DEFINE_SERIAL_ITEM_NAME(Name);
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DEFINE_SERIAL_ITEM_NAME(PixelSize);
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DEFINE_SERIAL_ITEM_NAME(RowNum);
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DEFINE_SERIAL_ITEM_NAME(ColNum);
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__ImplementClass(SpriteImage,'SPIM', SpriteObject);
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SpriteImage::SpriteImage()
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:mRowNum(1)
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,mColNum(1)
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{
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}
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SpriteImage::~SpriteImage()
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{
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}
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void SpriteImage::RemoveTextureID()
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{
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__SPRITE_OBJECT_CHANGE__
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__SPRITE_CHANGE__
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mTextureRes = NULL;
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}
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void SpriteImage::PushTexture()
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{
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Graphic::GlobalMaterialParam* gsp = Graphic::Material::GetGlobalMaterialParams();
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gsp->SetTextureParam(Graphic::eGShaderTexCustom0, mTextureRes->GetHandle());
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//if (mTextureRes)
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//{
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//GPtr<SpriteMaterial>& spmt = mParent->GetMaterial();
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//spmt->GetMaterialRes()->GetHandle()->SetTexture(gDiffuseParam, mTextureRes);
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//}
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}
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void SpriteImage::_setTextureID(const Resources::ResourceId& id, Resources::Priority priority)
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{
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mTextureRes = Resources::ResourceManager::Instance()->CreateTextureInfo(id, priority);
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}
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void SpriteImage::SetTextureID(const Resources::ResourceId& id, const Math::sizef& size, Resources::Priority priority)
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{
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__SPRITE_OBJECT_CHANGE__
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_setTextureID(id, priority);
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SetPixelSize(size);
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}
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void SpriteImage::Save(GPtr<Serialization::SerializeWriter>& pWriter) const
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{
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pWriter->SerializeVersion(sVersion);
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__SaveSuper(pWriter);
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pWriter->SerializeString(gNameTag, mName);
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pWriter->SerializeInt(gRowNumTag, mRowNum);
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pWriter->SerializeInt(gColNumTag, mColNum);
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pWriter->SerializeFloat2(gPixelSizeTag, *((const Math::float2*)(&mPixelSize)));
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Util::String texID("");
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if (mTextureRes && mTextureRes->GetResID().IsValid())
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{
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texID = mTextureRes->GetResID().Value();
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}
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pWriter->SerializeString(gTexIDTag, texID);
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}
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void SpriteImage::Load(const GPtr<Serialization::SerializeReader>& pReader)
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{
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Serialization::SVersion version;
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pReader->SerializeVersion(version);
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__LoadSuper(pReader);
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pReader->SerializeString(gNameTag, mName);
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pReader->SerializeInt(gRowNumTag, mRowNum);
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pReader->SerializeInt(gColNumTag, mColNum);
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pReader->SerializeFloat2(gPixelSizeTag, *((Math::float2*)(&mPixelSize)));
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Util::String id;
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pReader->SerializeString(gTexIDTag, id);
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if (id.Length() > 0)
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{
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_setTextureID(id, 0);
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}
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}
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void SpriteImage::CopyFrom(const GPtr<SpriteObject>& obj)
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{
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Super::CopyFrom(obj);
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GPtr<SpriteImage> sub = obj.downcast<SpriteImage>();
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mTextureRes = sub->mTextureRes;
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mName = sub->mName;
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mPixelSize = sub->mPixelSize;
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mRowNum = sub->mRowNum;
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mColNum = sub->mColNum;
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}
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} |