6e8fbca745
match the genesis editor version 1.3.0.653.
104 lines
3.3 KiB
C++
104 lines
3.3 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __SOUNDSYSTEMSOURCEOPENAL_H__
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#define __SOUNDSYSTEMSOURCEOPENAL_H__
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#include "SoundSystemSource.h"
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#include "SoundSystemDSPOpenAL.h"
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#include "OpenAL/al.h"
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namespace Sound
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{
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class SoundSystemSourceOpenAL : public Sound::SoundSystemSource
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{
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__DeclareSubClass(SoundSystemSourceOpenAL, Sound::SoundSystemSource);
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public:
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SoundSystemSourceOpenAL();
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virtual ~SoundSystemSourceOpenAL();
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void SetSource(void *source);
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ALuint GetSource() { return mSource; }
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void SetSoundBuffer(SoundBuffer* soundBuffer) { mSoundBuffer = soundBuffer; return; }
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SoundBuffer* GetSoundBuffer() { return mSoundBuffer; }
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bool InternalReleaseSource();
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virtual bool SetPaused(bool paused);
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virtual bool GetPaused(bool *paused);
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virtual bool IsPlaying(bool *isPlaying);
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virtual bool SetVolume(float volume);
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virtual bool Stop();
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virtual float GetPitch(void) const;
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virtual void SetPitch(float pitch);
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virtual bool GetLoop (void) const;
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virtual void SetLoop (bool loop);
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virtual bool SetMode(GENESISOUND_MODE mode);
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virtual void SetMaxDistance(float maxdis);
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virtual void SetMinDistance(float mindis);
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virtual bool SetSoundInfo (Math::vector pos,
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Math::vector vel,
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Math::vector forward,
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Math::vector up);
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bool Set3DMinMaxDistance(float mindistance, float maxdistance);
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bool SetModeAtts(Math::float4 &position, Math::float4 &velocity, Math::quaternion &orientation);
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virtual void SetDistanceMode(DistanMode mode);
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virtual void addDSP(GPtr<SoundSystemDSP> dsp);
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void Decode(GENESIS_FILE_FORMAT fileFormat);
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unsigned long DecodeOggVorbis(OggVorbis_File *psOggVorbisFile, char *pDecodeBuffer, unsigned long ulBufferSize, unsigned long ulChannels);
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void Swap(short &s1, short &s2);
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void SetDecode(bool bDecode);
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private:
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SoundBuffer* mSoundBuffer;
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bool mIs3D;
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bool mStopByPlayOver;
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bool mIsLoop;
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ALuint mSource;
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bool m_bDecode;
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};
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inline void SoundSystemSourceOpenAL::SetDecode(bool bDecode)
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{
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m_bDecode = bDecode;
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}
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}
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#endif//__SOUNDSYSTEMSOURCEOPENAL_H__
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