6e8fbca745
match the genesis editor version 1.3.0.653.
111 lines
2.9 KiB
C++
111 lines
2.9 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "ShaderData.h"
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#include "io/uri.h"
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#include "Compilers/D3DCompiler.h"
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#include "Compilers/GLESCompiler.h"
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#include "ShaderAnalyzer.h"
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#include "Utility/ShaderCompilerUtil.h"
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#include "ShadercompilerConfig.h"
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namespace ShaderProgramCompiler
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{
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__ImplementClass(ShaderData,'SHDA',Core::RefCounted);
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ShaderData::ShaderData()
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: m_pCompilerD3D9(NULL),
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m_pCompilerGLES(NULL),
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m_pAnalyzer(NULL)
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{
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}
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ShaderData::~ShaderData()
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{
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if (m_pCompilerD3D9 != NULL)
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{
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n_delete(m_pCompilerD3D9);
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}
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if (m_pCompilerGLES != NULL)
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{
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n_delete(m_pCompilerGLES);
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}
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if (m_pAnalyzer != NULL)
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{
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n_delete(m_pAnalyzer);
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}
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}
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void ShaderData::Init()
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{
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if ( !ShaderUtil::ReadText(m_Name, m_OriginalContent) )
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{
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SYS_EXCEPT(Exceptions::ShaderException,
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STRING_FORMAT("ProcessGenesisShader:read input error!File: %s", m_Name.AsCharPtr()),
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GET_FUNCTION_NAME()
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);
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}
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#if __WIN32__
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m_pCompilerD3D9 = D3DCompiler::Create();
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m_pCompilerD3D9->InitCompiler();
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m_pCompilerD3D9->SetShaderName(m_Name);
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#endif
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m_pCompilerGLES = GLESCompiler::Create();
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m_pCompilerGLES->SetShaderName(m_Name);
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m_pCompilerGLES->InitCompiler();
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m_pAnalyzer = n_new(ShaderAnalyzer);
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}
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void ShaderData::Compile()
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{
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m_pAnalyzer->Parse(m_OriginalContent);
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if ( ShaderCompilerConfig::shaderCompileType == ShaderCompilerConfig::D3D9_SHADER_COMPILER )
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{
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m_pAnalyzer->Compile(m_pCompilerD3D9);
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}
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else if (ShaderCompilerConfig::shaderCompileType == ShaderCompilerConfig::GLES_SHADER_COMPILER)
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{
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m_pAnalyzer->Compile(m_pCompilerGLES);
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}
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else
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{
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n_error("not set shader compiler config");
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}
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m_pAnalyzer->Finish();
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}
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Util::String ShaderData::Output() const
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{
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return m_pAnalyzer->GetResult();
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}
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} |