6e8fbca745
match the genesis editor version 1.3.0.653.
56 lines
2.0 KiB
C++
56 lines
2.0 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __animationressaver_H__
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#define __animationressaver_H__
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#include "resource/animationres.h"
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#include "io/binarywriter.h"
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namespace Resources
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{
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class AnimationResSaver: public ResourceSaver
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{
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__DeclareSubClass(AnimationResSaver, ResourceSaver);
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public:
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AnimationResSaver();
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virtual ~AnimationResSaver();
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/// @ResourceLoader::LoadResource
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virtual bool SaveResource(Resource* res );
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protected:
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bool SaveAnimation(GPtr<IO::BinaryWriter>& pWriter, const GPtr<AnimationRes>& pAnimRes );
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bool WriteAnimationClip(GPtr<IO::BinaryWriter>& pWriter, const GPtr<Animations::AnimationClip>& clip);
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bool WriteAnimationNode(GPtr<IO::BinaryWriter>& pWriter, const GPtr<Animations::AnimationNode>& node );
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};
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}
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#endif // __animationressaver_H__
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