6e8fbca745
match the genesis editor version 1.3.0.653.
123 lines
4.7 KiB
C++
123 lines
4.7 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "particles/affectors/particleRandomiserAffector.h"
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namespace Particles
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{
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using namespace Serialization;
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const static char* s_MaxDeviationX = "MaxDeviationX";
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const static char* s_MaxDeviationY = "MaxDeviationY";
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const static char* s_MaxDeviationZ = "MaxDeviationZ";
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const static char* s_TimeStep = "TimeStep";
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const static char* s_RandomDirection = "RandomDirection";
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class RandomiserAffectorSerialization
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{
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public:
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//------------------------------------------------------------------------
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void Load( RandomiserAffector* obj, SVersion ver, SerializeReader* pReader )
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{
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if ( 1 == ver )
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{
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Load_1(obj, pReader);
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return;
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}
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n_error(" %s Load unknown version.\n", obj->GetClassName().AsCharPtr() );
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}
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//------------------------------------------------------------------------
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void Load_1(RandomiserAffector* obj, SerializeReader* pReader)
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{
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Math::scalar mMaxDeviationX;
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pReader->SerializeFloat(s_MaxDeviationX, mMaxDeviationX);
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obj->SetMaxDeviationX(mMaxDeviationX);
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Math::scalar mMaxDeviationY;
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pReader->SerializeFloat(s_MaxDeviationY, mMaxDeviationY );
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obj->SetMaxDeviationY(mMaxDeviationY);
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Math::scalar mMaxDeviationZ;
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pReader->SerializeFloat(s_MaxDeviationZ, mMaxDeviationZ );
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obj->SetMaxDeviationZ(mMaxDeviationZ);
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Math::scalar mTimeStep;
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pReader->SerializeFloat(s_TimeStep, mTimeStep );
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obj->SetTimeStep(mTimeStep);
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bool mRandomDirection;
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pReader->SerializeBool(s_RandomDirection, mRandomDirection );
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obj->SetRandomDirection(mRandomDirection);
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}
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//------------------------------------------------------------------------
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void Save( const RandomiserAffector* obj, SerializeWriter* pWriter )
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{
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pWriter->SerializeFloat(s_MaxDeviationX, obj->GetMaxDeviationX());
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pWriter->SerializeFloat(s_MaxDeviationY, obj->GetMaxDeviationY() );
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pWriter->SerializeFloat(s_MaxDeviationZ, obj->GetMaxDeviationZ() );
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pWriter->SerializeFloat(s_TimeStep, obj->GetTimeStep() );
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pWriter->SerializeBool(s_RandomDirection, obj->IsRandomDirection() );
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}
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};
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//------------------------------------------------------------------------
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// @ISerialization::GetVersion. when change storage, must add SerializeVersion count
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SVersion RandomiserAffector::GetVersion() const
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{
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return 1;
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}
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//------------------------------------------------------------------------
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// @ISerialization::Load
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void RandomiserAffector::Load( SVersion ver, SerializeReader* pReader, const Serialization::SerializationArgs* args )
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{
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pReader->SerializeSuper<Super>(this, args);
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RandomiserAffectorSerialization Serialize;
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Serialize.Load( this, ver, pReader );
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}
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//------------------------------------------------------------------------
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// @ISerialization::Save
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void RandomiserAffector::Save( SerializeWriter* pWriter ) const
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{
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pWriter->SerializeSuper<Super>(this);
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RandomiserAffectorSerialization Serialize;
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Serialize.Save( this, pWriter );
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}
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//------------------------------------------------------------------------
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void RandomiserAffector::CopyFrom( const ParticleAffectorPtr& target )
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{
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Super::CopyFrom( target );
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n_assert( target->GetRtti() == this->GetRtti() );
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GPtr<RandomiserAffector> source = target.downcast<RandomiserAffector>();
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SetMaxDeviationX( source->GetMaxDeviationX());
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SetMaxDeviationY( source->GetMaxDeviationY());
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SetMaxDeviationZ( source->GetMaxDeviationZ());
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SetRandomDirection( source->IsRandomDirection());
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SetTimeStep( source->GetTimeStep());
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}
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} |