6e8fbca745
match the genesis editor version 1.3.0.653.
81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
/*!
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@file
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@author Albert Semenov
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@date 11/2007
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*/
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/*
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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_SKIN_ITEM_H__
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#define __MYGUI_SKIN_ITEM_H__
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#include "MyGUI_Prerequest.h"
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#include "MyGUI_LayerItem.h"
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#include "MyGUI_ISubWidgetRect.h"
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#include "MyGUI_ISubWidgetText.h"
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#include "MyGUI_ResourceSkin.h"
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namespace MyGUI
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{
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class MYGUI_EXPORT SkinItem :
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public LayerItem
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{
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public:
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SkinItem();
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/** Get text sub widget or nullptr if no text sub widget */
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ISubWidgetText* getSubWidgetText();
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/** Get sub widget of first texture or nullptr if no sub widget with texture */
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ISubWidgetRect* getSubWidgetMain();
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void _setTextureName(const std::string& _texture);
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const std::string& _getTextureName() const;
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protected:
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void _createSkinItem(ResourceSkin* _info);
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void _deleteSkinItem();
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void _setSkinItemAlign(const IntSize& _size);
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void _setSkinItemVisible(bool _value);
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void _setSkinItemColour(const Colour& _value);
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void _setSkinItemAlpha(float _value);
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void _correctSkinItemView();
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void _updateSkinItemView();
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bool _setSkinItemState(const std::string& _state);
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void _setSubSkinVisible(bool _visible);
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private:
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// вектор всех детей сабскинов
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VectorSubWidget mSubSkinChild;
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// указатель на окно текста
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ISubWidgetText* mText;
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// указатель на первый не текстовой сабскин
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ISubWidgetRect* mMainSkin;
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// список всех стейтов
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MapWidgetStateInfo mStateInfo;
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std::string mTextureName;
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ITexture* mTexture;
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bool mSubSkinsVisible;
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};
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} // namespace MyGUI
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#endif // __MYGUI_SKIN_ITEM_H__
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