genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_MouseButton.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

78 lines
1.4 KiB
C++

/*!
@file
@author Albert Semenov
@date 03/2008
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_MOUSE_BUTTON_H__
#define __MYGUI_MOUSE_BUTTON_H__
#include "MyGUI_Prerequest.h"
namespace MyGUI
{
struct MYGUI_EXPORT MouseButton
{
enum Enum
{
None = -1,
Left = 0,
Right,
Middle,
Button0 = 0,
Button1,
Button2,
Button3,
Button4,
Button5,
Button6,
Button7,
MAX
};
MouseButton(Enum _value = None) :
value(_value)
{
}
friend bool operator == (MouseButton const& a, MouseButton const& b)
{
return a.value == b.value;
}
friend bool operator != (MouseButton const& a, MouseButton const& b)
{
return a.value != b.value;
}
int toValue() const
{
return (int)value;
}
private:
Enum value;
};
} // namespace MyGUI
#endif // __MYGUI_MOUSE_BUTTON_H__