6e8fbca745
match the genesis editor version 1.3.0.653.
195 lines
4.9 KiB
C++
195 lines
4.9 KiB
C++
/*!
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@file
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@author Albert Semenov
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@date 09/2009
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*/
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/*
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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_EDIT_TEXT_H__
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#define __MYGUI_EDIT_TEXT_H__
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#include "MyGUI_Prerequest.h"
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#include "MyGUI_XmlDocument.h"
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#include "MyGUI_Types.h"
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#include "MyGUI_ISubWidgetText.h"
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#include "MyGUI_IFont.h"
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#include "MyGUI_ResourceSkin.h"
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#include "MyGUI_RenderFormat.h"
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#include "MyGUI_TextView.h"
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#include "MyGUI_VertexData.h"
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namespace MyGUI
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{
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class RenderItem;
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class MYGUI_EXPORT EditText :
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public ISubWidgetText
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{
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MYGUI_RTTI_DERIVED( EditText )
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public:
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EditText();
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virtual ~EditText();
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virtual void setVisible(bool _value);
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// обновляет все данные связанные с тектом
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virtual void updateRawData();
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// метод для отрисовки себя
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virtual void doRender();
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void setCaption(const UString& _value);
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const UString& getCaption() const;
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void setTextColour(const Colour& _value);
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const Colour& getTextColour() const;
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void setAlpha(float _value);
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float getAlpha() const;
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virtual void setFontName(const std::string& _value);
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virtual const std::string& getFontName() const;
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virtual void setFontHeight(int _value);
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virtual int getFontHeight() const;
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virtual void createDrawItem(ITexture* _texture, ILayerNode* _node);
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virtual void destroyDrawItem();
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virtual void setTextAlign(Align _value);
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virtual Align getTextAlign() const;
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virtual size_t getTextSelectionStart() const;
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virtual size_t getTextSelectionEnd() const;
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virtual void setTextSelection(size_t _start, size_t _end);
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virtual bool getSelectBackground() const;
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virtual void setSelectBackground(bool _normal);
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virtual bool isVisibleCursor() const;
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virtual void setVisibleCursor(bool _value);
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/** Get invert selected text color property. */
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virtual bool getInvertSelected() const;
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/** Enable or disable inverting color of selected text.\n
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Enabled (true) by default.
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*/
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virtual void setInvertSelected(bool _value);
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virtual size_t getCursorPosition() const;
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virtual void setCursorPosition(size_t _index);
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virtual IntSize getTextSize();
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// устанавливает смещение текста в пикселях
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virtual void setViewOffset(const IntPoint& _point);
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virtual IntPoint getViewOffset() const;
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// возвращает положение курсора по произвольному положению
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virtual size_t getCursorPosition(const IntPoint& _point);
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// возвращает положение курсора в обсолютных координатах
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virtual IntCoord getCursorCoord(size_t _position);
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virtual bool getShadow() const;
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virtual void setShadow(bool _value);
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virtual void setShiftText(bool _shift);
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virtual void setWordWrap(bool _value);
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virtual void setStateData(IStateInfo* _data);
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virtual void setShadowColour(const Colour& _value);
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virtual const Colour& getShadowColour() const;
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/*internal:*/
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virtual void _updateView();
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virtual void _correctView();
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virtual void _setAlign(const IntSize& _oldsize);
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private:
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void _setTextColour(const Colour& _value);
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void checkVertexSize();
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void drawQuad(
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Vertex*& _vertex,
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size_t& _vertexCount,
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const FloatRect& _vertexRect,
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float _vertexZ,
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const FloatRect& _textureRect,
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uint32 _colour) const;
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void drawGlyph(
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const RenderTargetInfo& renderTargetInfo,
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Vertex*& _vertex,
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size_t& _vertexCount,
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FloatRect _vertexRect,
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FloatRect _textureRect,
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uint32 _colour) const;
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protected:
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bool mEmptyView;
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uint32 mCurrentColourNative;
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uint32 mInverseColourNative;
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uint32 mCurrentAlphaNative;
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uint32 mShadowColourNative;
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IntCoord mCurrentCoord;
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UString mCaption;
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bool mTextOutDate;
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Align mTextAlign;
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Colour mColour;
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Colour mShadowColour;
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float mAlpha;
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VertexColourType mVertexFormat;
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IFont* mFont;
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ITexture* mTexture;
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int mFontHeight;
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bool mBackgroundNormal;
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size_t mStartSelect;
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size_t mEndSelect;
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size_t mCursorPosition;
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bool mVisibleCursor;
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bool mInvertSelect;
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bool mShadow;
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IntPoint mViewOffset; // смещение текста
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ILayerNode* mNode;
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RenderItem* mRenderItem;
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size_t mCountVertex;
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bool mIsAddCursorWidth;
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bool mShiftText;
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bool mWordWrap;
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bool mManualColour;
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int mOldWidth;
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TextView mTextView;
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};
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} // namespace MyGUI
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#endif // __MYGUI_EDIT_TEXT_H__
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