genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_DataManager.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

64 lines
1.8 KiB
C++

/*!
@file
@author Albert Semenov
@date 05/2009
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_DATA_MANAGER_H__
#define __MYGUI_DATA_MANAGER_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Singleton.h"
#include "MyGUI_IDataStream.h"
#include "MyGUI_Types.h"
namespace MyGUI
{
class MYGUI_EXPORT DataManager :
public Singleton<DataManager>
{
public:
/** Get data stream from specified resource name.
@param _name Resource name (usually file name).
*/
virtual IDataStream* getData(const std::string& _name) = 0;
/** Is data with specified name exist.
@param _name Resource name.
*/
virtual bool isDataExist(const std::string& _name) = 0;
/** Get all data names with names that matches pattern.
@param _pattern Pattern to match (for example "*.layout").
*/
virtual const VectorString& getDataListNames(const std::string& _pattern) = 0;
/** Get full path to data.
@param _name Resource name.
@return Return full path to specified data.
For example getDataPath("My.layout") might return "C:\path\to\project\data\My.layout"
*/
virtual const std::string& getDataPath(const std::string& _name) = 0;
};
} // namespace MyGUI
#endif // __MYGUI_DATA_MANAGER_H__