6e8fbca745
match the genesis editor version 1.3.0.653.
84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
/*!
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@file
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@author Evmenov Georgiy
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@date 04/2008
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*/
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/*
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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_CONTROLLER_EDGE_HIDE_H__
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#define __MYGUI_CONTROLLER_EDGE_HIDE_H__
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#include "MyGUI_Prerequest.h"
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#include "MyGUI_WidgetDefines.h"
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#include "MyGUI_ControllerItem.h"
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#include "MyGUI_Types.h"
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namespace MyGUI
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{
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/** This controller used for hiding widgets near screen edges.
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Widget will start hiding(move out of screen) if it's near
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border and it and it's childrens don't have any focus. Hiding
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till only small part of widget be visible. Widget will move
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inside screen if it have any focus.
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*/
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class MYGUI_EXPORT ControllerEdgeHide :
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public ControllerItem
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{
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MYGUI_RTTI_DERIVED( ControllerEdgeHide )
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public:
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ControllerEdgeHide();
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virtual ~ControllerEdgeHide();
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/**
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@param _value in which widget will be hidden or shown
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*/
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void setTime(float _value);
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/**
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@param _value How many pixels you will see after full hide
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*/
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void setRemainPixels(int _value);
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/**
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@param _value Added to "remain pixels" when hiding left or top (for example used for windows with shadows)
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*/
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void setShadowSize(int _value);
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virtual void setProperty(const std::string& _key, const std::string& _value);
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private:
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bool addTime(Widget* _widget, float _time);
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void prepareItem(Widget* _widget);
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void recalculateTime(Widget* _widget);
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delegates::CMultiDelegate1<Widget*> eventPostAction;
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float mTime;
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int mRemainPixels;
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int mShadowSize;
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float mElapsedTime;
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// for checking if widget was moved
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MyGUI::IntCoord mLastCoord;
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};
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} // namespace MyGUI
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#endif // __MYGUI_CONTROLLER_EDGE_HIDE_H__
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