6e8fbca745
match the genesis editor version 1.3.0.653.
97 lines
2.4 KiB
C++
97 lines
2.4 KiB
C++
/*!
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@file
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@author Albert Semenov
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@date 11/2007
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*/
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/*
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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_BUTTON_H__
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#define __MYGUI_BUTTON_H__
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#include "MyGUI_Prerequest.h"
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#include "MyGUI_TextBox.h"
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namespace MyGUI
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{
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class MYGUI_EXPORT Button :
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public TextBox,
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public MemberObsolete<Button>
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{
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MYGUI_RTTI_DERIVED( Button )
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public:
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Button();
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//! Set button selected state
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void setStateSelected(bool _value);
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//! Get buton selected
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bool getStateSelected() const;
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/** Enable or disable Image mode\n
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Image mode: when button state changed Image on button also change it's picture.\n
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Disabled (false) by default.
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*/
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void setModeImage(bool _value);
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/** Get Image mode flag */
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bool getModeImage() const;
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void setImageResource(const std::string& _name);
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void setImageGroup(const std::string& _name);
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void setImageName(const std::string& _name);
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/*internal:*/
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void _setMouseFocus(bool _focus);
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ImageBox* _getImageBox();
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protected:
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virtual void initialiseOverride();
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virtual void shutdownOverride();
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virtual void onMouseLostFocus(Widget* _new);
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virtual void onMouseSetFocus(Widget* _old);
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virtual void onMouseButtonPressed(int _left, int _top, MouseButton _id);
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virtual void onMouseButtonReleased(int _left, int _top, MouseButton _id);
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virtual void baseUpdateEnable();
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bool _setState(const std::string& _value);
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virtual void setPropertyOverride(const std::string& _key, const std::string& _value);
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private:
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void updateButtonState();
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private:
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// нажата ли кнопка
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bool mIsMousePressed;
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// в фокусе ли кнопка
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bool mIsMouseFocus;
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// статус кнопки нажата или нет
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bool mStateSelected;
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ImageBox* mImage;
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bool mModeImage;
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};
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} // namespace MyGUI
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#endif // __MYGUI_BUTTON_H__
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