6e8fbca745
match the genesis editor version 1.3.0.653.
270 lines
6.8 KiB
C++
270 lines
6.8 KiB
C++
/*!
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@file
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@author Albert Semenov
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@date 08/2008
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*/
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/*
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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_ALIGN_H__
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#define __MYGUI_ALIGN_H__
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#include "MyGUI_Prerequest.h"
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#include "MyGUI_Macros.h"
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#include "MyGUI_Diagnostic.h"
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#include "MyGUI_StringUtility.h"
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#include <map>
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namespace MyGUI
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{
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struct MYGUI_EXPORT Align
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{
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enum Enum
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{
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HCenter = MYGUI_FLAG_NONE, /**< center horizontally */
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VCenter = MYGUI_FLAG_NONE, /**< center vertically */
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Center = HCenter | VCenter, /**< center in the dead center */
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Left = MYGUI_FLAG(1), /**< value from the left (and center vertically) */
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Right = MYGUI_FLAG(2), /**< value from the right (and center vertically) */
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HStretch = Left | Right, /**< stretch horizontally proportionate to parent window (and center vertically) */
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Top = MYGUI_FLAG(3), /**< value from the top (and center horizontally) */
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Bottom = MYGUI_FLAG(4), /**< value from the bottom (and center horizontally) */
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VStretch = Top | Bottom, /**< stretch vertically proportionate to parent window (and center horizontally) */
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Stretch = HStretch | VStretch, /**< stretch proportionate to parent window */
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Default = Left | Top /**< default value (value from left and top) */
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};
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Align(Enum _value = Default) :
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value(_value)
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{
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}
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bool isHCenter() const
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{
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return HCenter == (value & ((int)HStretch));
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}
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bool isVCenter() const
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{
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return VCenter == (value & ((int)VStretch));
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}
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bool isCenter() const
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{
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return Center == (value & ((int)Stretch));
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}
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bool isLeft() const
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{
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return Left == (value & ((int)HStretch));
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}
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bool isRight() const
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{
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return Right == (value & ((int)HStretch));
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}
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bool isHStretch() const
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{
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return HStretch == (value & ((int)HStretch));
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}
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bool isTop() const
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{
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return Top == (value & ((int)VStretch));
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}
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bool isBottom() const
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{
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return (Bottom == (value & ((int)VStretch)));
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}
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bool isVStretch() const
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{
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return (VStretch == (value & ((int)VStretch)));
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}
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bool isStretch() const
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{
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return (Stretch == (value & ((int)Stretch)));
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}
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bool isDefault() const
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{
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return (Default == (value & ((int)Stretch)));
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}
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Align& operator |= (Align const& _other)
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{
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value = Enum(int(value) | int(_other.value));
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return *this;
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}
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friend Align operator | (Enum const& a, Enum const& b)
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{
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return Align(Enum(int(a) | int(b)));
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}
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friend Align operator | (Align const& a, Align const& b)
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{
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return Align(Enum(int(a.value) | int(b.value)));
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}
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friend bool operator == (Align const& a, Align const& b)
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{
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return a.value == b.value;
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}
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friend bool operator != (Align const& a, Align const& b)
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{
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return a.value != b.value;
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}
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typedef std::map<std::string, int> MapAlign;
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static Align parse(const std::string& _value)
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{
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Align result(Enum(0));
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const MapAlign& map_names = result.getValueNames();
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const std::vector<std::string>& vec = utility::split(_value);
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for (size_t pos = 0; pos < vec.size(); pos++)
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{
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MapAlign::const_iterator iter = map_names.find(vec[pos]);
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if (iter != map_names.end())
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{
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result.value = Enum(int(result.value) | int(iter->second));
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}
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}
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return result;
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}
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std::string print() const
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{
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std::string result;
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if (value & Left)
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{
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if (value & Right)
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result = "HStretch";
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else
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result = "Left";
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}
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else if (value & Right)
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result = "Right";
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else
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result = "HCenter";
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if (value & Top)
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{
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if (value & Bottom)
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result += " VStretch";
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else
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result += " Top";
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}
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else if (value & Bottom)
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result += " Bottom";
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else
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result += " VCenter";
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return result;
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}
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friend std::ostream& operator << ( std::ostream& _stream, const Align& _value )
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{
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_stream << _value.print();
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return _stream;
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}
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friend std::istream& operator >> ( std::istream& _stream, Align& _value )
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{
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_value.value = Enum(0);
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std::string value;
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_stream >> value;
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const MapAlign& map_names = _value.getValueNames();
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MapAlign::const_iterator iter = map_names.find(value);
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if (iter != map_names.end())
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_value.value = Enum(int(_value.value) | int(iter->second));
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if (!_stream.eof())
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{
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std::string value2;
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_stream >> value2;
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iter = map_names.find(value2);
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if (iter != map_names.end())
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_value.value = Enum(int(_value.value) | int(iter->second));
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}
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return _stream;
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}
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//- zhaoxiaohang add this function here for the script binding,I will write the reason below.
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//- because we need to use the enum (Align::Enum) as a param in the script function ICall_getAlign and ICall_setAlign
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//- in the function setAlign, because struct has only one member(Align::Enum value),the c plus plus can convert it form an int(enum) to the strunt Align aotomatically.
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//- but in the function getAlign,we use struct Align as the return value,but we use an int(enum) to get int in the c sharp code,this is dangource,because I don't know
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//- what will happen(what I only know is that it caused a bad memory.I've got no more details).
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int GetValue()
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{
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return value;
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}
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private:
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const MapAlign& getValueNames() const
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{
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static MapAlign map_names;
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if (map_names.empty())
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{
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// OBSOLETE
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map_names["ALIGN_HCENTER"] = HCenter;
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map_names["ALIGN_VCENTER"] = VCenter;
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map_names["ALIGN_CENTER"] = Center;
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map_names["ALIGN_LEFT"] = Left;
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map_names["ALIGN_RIGHT"] = Right;
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map_names["ALIGN_HSTRETCH"] = HStretch;
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map_names["ALIGN_TOP"] = Top;
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map_names["ALIGN_BOTTOM"] = Bottom;
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map_names["ALIGN_VSTRETCH"] = VStretch;
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map_names["ALIGN_STRETCH"] = Stretch;
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map_names["ALIGN_DEFAULT"] = Default;
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MYGUI_REGISTER_VALUE(map_names, HCenter);
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MYGUI_REGISTER_VALUE(map_names, VCenter);
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MYGUI_REGISTER_VALUE(map_names, Center);
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MYGUI_REGISTER_VALUE(map_names, Left);
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MYGUI_REGISTER_VALUE(map_names, Right);
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MYGUI_REGISTER_VALUE(map_names, HStretch);
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MYGUI_REGISTER_VALUE(map_names, Top);
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MYGUI_REGISTER_VALUE(map_names, Bottom);
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MYGUI_REGISTER_VALUE(map_names, VStretch);
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MYGUI_REGISTER_VALUE(map_names, Stretch);
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MYGUI_REGISTER_VALUE(map_names, Default);
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}
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return map_names;
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}
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private:
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Enum value;
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};
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} // namespace MyGUI
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#endif // __MYGUI_ALIGN_H__
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