6e8fbca745
match the genesis editor version 1.3.0.653.
107 lines
2.9 KiB
C++
107 lines
2.9 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __win32inputwindowsource_H__
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#define __win32inputwindowsource_H__
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#include "input/inputsource.h"
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#include "input/inputevent.h"
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namespace Win32Input
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{
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class Win32InputWindowSource: public Input::InputSource
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{
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__DeclareSubClass(Win32InputWindowSource, Input::InputSource );
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public:
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Win32InputWindowSource();
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virtual ~Win32InputWindowSource();
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// @ InputSource::Open()
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virtual void Open(const GPtr<Input::InputServerBase>& inputServer);
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// @ InputSource::Close()
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virtual void Close();
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/// called when the input server BeginFrame. Maybe Create InputEvent there
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virtual void BeginFrame(void);
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LRESULT OnWinProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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void OnMouseButton(UINT uMsg, LPARAM lParam);
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void OnMouseMove(LPARAM lParam);
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void OnMouseWheel(WPARAM wParam);
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/// compute absolute mouse position from lParam
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Math::float2 ComputeAbsMousePos(LPARAM lParam) const;
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/// compute normalized mouse position from absolute mouse pos
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Math::float2 ComputeNormMousePos(const Math::float2& absMousePos) const;
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/// translate a Windows virtual key code into a Nebula3 key code
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Input::InputKey::Code TranslateKeyCode(WPARAM wParam) const;
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void SetWnd( HWND hWnd );
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HWND GetWnd(void) const;
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protected:
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Util::Array< Input::InputEvent > mInputEventList;
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Math::float2 mMousePostion;
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HWND mWnd;
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};
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//------------------------------------------------------------------------
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inline
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void
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Win32InputWindowSource::SetWnd( HWND hWnd )
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{
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mWnd = hWnd;
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}
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//------------------------------------------------------------------------
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inline
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HWND
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Win32InputWindowSource::GetWnd(void) const
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{
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return mWnd;
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}
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}
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#endif // __win32inputwindowsource_H__
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