6e8fbca745
match the genesis editor version 1.3.0.653.
230 lines
6.1 KiB
C++
230 lines
6.1 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CLIP_CONTROL_H__
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#define __CLIP_CONTROL_H__
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#include "core/types.h"
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#include "animationclip.h"
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namespace Animations
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{
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class AnimationClip;
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class AnimationLayer;
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class Animation;
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typedef ushort Bone;
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const Bone InvalidBone = BIT_FLAG_16BIT_MAX;
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class ClipControl
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{
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public:
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typedef AnimationClip* AnimationClipPtr;
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typedef Animation* AnimationPtr;
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typedef AnimationLayer* AnimationLayerPtr;
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ClipControl();
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~ClipControl();
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enum WrapMode
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{
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PlayUnknown = 0,
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PlayOnce = 1,
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PlayLoop = 2,
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PlayMirror = 4,
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PlayClamp = 8,
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PlayDefault = PlayLoop,
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};
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enum PlayMode
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{
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StopSameAnimLayer = 0,
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StopAllAnim = 4
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};
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enum BlendState
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{
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BlendOff = BIT_FLAG_NONE,
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BlendingFadeIn = BIT_FLAG(0),
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BlendingFadeOut = BIT_FLAG(1),
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BlendingWeight = BIT_FLAG(2),
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};
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enum UpdateState
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{
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US_Playing,
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US_End,
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US_NoTickBegin,
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US_Pause,
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US_Stop,
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};
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void MatchSkeleton(const Util::Array<Util::String>& boneNames);
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void BindLayer(AnimationLayerPtr layer);
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void UnbindLayer();
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void Destroy();
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void Update(float time);
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void SetTime(float time);
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void SetNormalizeTime(float time);
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void Blend(float weight, float time = BlendTimeDefault);
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void FadeIn(float time = BlendTimeDefault);
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void FadeOut(float time = BlendTimeDefault);
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void Pause();
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void Replay(float time = BlendTimeDefault);
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void SetClip(const AnimationClipPtr& clip);
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void SetSpeed(float speed);
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void SetWeight(float weight);
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void SetWrapMode(int wrap);
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AnimationClipPtr GetClip() const;
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float GetSpeed() const;
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float GetWeight() const;
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int GetWrapMode() const;
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UpdateState GetState() const;
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int GetFrameCount() const;
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int GetCurrentFrame() const;
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float GetCurrentWrapTime() const;
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float GetCurrentWeight() const;
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AnimationNode* GetNode(Bone bone) const;
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const Util::Array<Bone>& GetAffectedBones() const;
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AnimationLayerPtr GetLayer() const;
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bool GetFrameData(float time, int bone_index, Math::float3& pos, Math::quaternion& rotate, Math::float3& scale) const;
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void GetFrameDataNoCheck(float time, Bone bone, Math::float3& pos, Math::quaternion& rotate, Math::float3& scale) const;
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bool ContainBoneInfo(int bone_index) const;
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bool IsAffected(Bone bone) const;
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bool IsRunning() const;
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static void AddAffectedBones(ClipControl* cc, const Util::Array<ushort>& boneTree, const Util::Array<Util::String>& boneNames, const Util::String& name, bool child);
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static void RemoveAffectedBones(ClipControl* cc, const Util::Array<ushort>& boneTree, const Util::Array<Util::String>& boneNames, const Util::String& name, bool child);
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static const float BlendTestMark;
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static const float BlendTimeDefault;
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private:
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void addAffectedBone(Bone bone);
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void addBoneTree(const Util::Array<ushort>& boneTree, Bone root);
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void removeAffectedBone(Bone bone);
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void removeBoneTree(const Util::Array<ushort>& boneTree, Bone root);
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void clearAllAffectedBones();
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void updateBlend(float time);
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void updateWrap();
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void stop();
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void play();
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void replay();
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void fadeIn(float time);
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void fadeOut(float time);
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float getCurrentBlendingWeight() const;
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void updateCurrentWeight();
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static void findClidNodes(const Util::Array<ushort>& boneTree, Bone root, Util::Array<Bone>& array);
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AnimationClipPtr m_Clip;
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AnimationLayerPtr m_Layer;
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float m_StartTime;
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float m_EndTime;
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float m_Duration;
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Util::Array<Bone> m_SkeletonMatch;//match with animation bones
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// setting
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Util::Array<Bone> m_AffectedBones;
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WrapMode m_WrapMode;
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float m_Speed;
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float m_Weight;
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BlendState m_BlendState;
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UpdateState m_UpdateState;
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// tmp data.
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float m_FadeTime;
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float m_BlendWeightTime;
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float m_OldWeight;
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float m_FadeCounter;
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float m_BlendWeightCounter;
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float m_TimeCounter;
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float m_CurrentWeight;
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float m_CurrentWrapTime;
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};
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inline AnimationLayer* ClipControl::GetLayer() const
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{
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return m_Layer;
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}
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inline AnimationClip* ClipControl::GetClip() const
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{
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return m_Clip;
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}
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inline float ClipControl::GetSpeed() const
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{
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return m_Speed;
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}
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inline void ClipControl::SetWeight(float weight)
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{
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m_Weight = weight;
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}
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inline float ClipControl::GetWeight() const
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{
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return m_Weight;
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}
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inline void ClipControl::SetWrapMode(int wrap)
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{
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m_WrapMode = (WrapMode)wrap;
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}
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inline int ClipControl::GetWrapMode() const
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{
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return (int)m_WrapMode;
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}
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inline float ClipControl::GetCurrentWeight() const
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{
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return m_CurrentWeight;
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}
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inline float ClipControl::GetCurrentWrapTime() const
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{
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return m_CurrentWrapTime;
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}
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inline const Util::Array<Bone>& ClipControl::GetAffectedBones() const
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{
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return m_AffectedBones;
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}
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inline bool ClipControl::ContainBoneInfo(int bone_index) const
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{
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return m_SkeletonMatch[bone_index] != InvalidBone;
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}
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inline ClipControl::UpdateState ClipControl::GetState() const
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{
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return m_UpdateState;
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}
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}
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#endif //__CLIP_CONTROL_H__
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