genesis-3d_engine/Engine/IOSObjectC/IOSFramework/TextViewController.mm
zhongdaohuan ad5cd7b16a * upate genesis-3d engine to version 1.3.1.
match the genesis editor version 1.3.1.921.
2014-06-19 16:26:14 +08:00

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/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
/*
File: TextViewController.m
Abstract: The view controller for hosting the UITextView features of this sample.
Version: 2.11
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple
Inc. ("Apple") in consideration of your agreement to the following
terms, and your use, installation, modification or redistribution of
this Apple software constitutes acceptance of these terms. If you do
not agree with these terms, please do not use, install, modify or
redistribute this Apple software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, Apple grants you a personal, non-exclusive
license, under Apple's copyrights in this original Apple software (the
"Apple Software"), to use, reproduce, modify and redistribute the Apple
Software, with or without modifications, in source and/or binary forms;
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Neither the name, trademarks, service marks or logos of Apple Inc. may
be used to endorse or promote products derived from the Apple Software
without specific prior written permission from Apple. Except as
expressly stated in this notice, no other rights or licenses, express or
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The Apple Software is provided by Apple on an "AS IS" basis. APPLE
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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Copyright (C) 2013 Apple Inc. All Rights Reserved.
*/
#import "TextViewController.h"
#import "AppDelegate.h"
#import "ViewController.h"
#include "Shell/Genesis.h"
#ifdef DEBUG
CGRect g_rectPos = CGRectMake(0, -101, 300, 100);
#else
CGRect g_rectPos = CGRectMake(0, -101, 300, 100);
#endif
float g_textviewHeight = 60;
@implementation MyUITextView
@end
MyUITextView* g_textEdit;
CGSize g_sizeDevice;
int g_maxCharCount = 100;
@interface TextViewController () <UITextViewDelegate>
@property (nonatomic, strong) MyUITextView *textView;
@end
#pragma mark -
@implementation TextViewController
+ (void) showKeyboard: (bool) bShow
{
NSString* empty = @"";
if (bShow) {
g_textEdit.frame = g_rectPos;
//[g_textEdit setText:empty];
//[g_textEdit setText:@"edit"];
[g_textEdit setKeyboardType:UIKeyboardTypeDefault];
g_textEdit.hidden = FALSE;
[g_textEdit becomeFirstResponder];
} else {
[g_textEdit resignFirstResponder];
g_textEdit.hidden = TRUE;
[g_textEdit setText:empty];
}
}
+ (void) setTextViewText:(const char*) content
{
NSString* nsContent = [[NSString alloc] initWithUTF8String:content];
[g_textEdit setText:nsContent];
}
- (void)setupTextView
{
self.textView = [[UITextView alloc] initWithFrame:self.view.frame];
g_textEdit = self.textView;
self.textView.textColor = [UIColor blackColor];
self.textView.font = [UIFont fontWithName:@"Arial" size:18.0];
self.textView.delegate = self;
self.textView.backgroundColor = [UIColor whiteColor];
self.textView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
NSString *textToAdd = @"Now is the time for all good developers to come to serve their country.\n\nNow is the time for all good developers to come to serve their country.\r\rThis text view can also use attributed strings.";
NSMutableAttributedString *attrString = [[NSMutableAttributedString alloc] initWithString:textToAdd];
// make red text
// [attrString addAttribute:NSForegroundColorAttributeName
// value:[UIColor redColor]
// range:NSMakeRange([attrString length] - 19, 19)];
//
// // make blue text
// [attrString addAttribute:NSForegroundColorAttributeName
// value:[UIColor blueColor]
// range:NSMakeRange([attrString length] - 23, 3)];
// [attrString addAttribute:NSUnderlineStyleAttributeName
// value:[NSNumber numberWithInteger:1]
// range:NSMakeRange([attrString length] - 23, 3)];
//[self.textView setAttributedText:attrString];
self.textView.returnKeyType = UIReturnKeyDefault;
self.textView.keyboardType = UIKeyboardTypeDefault; // use the default type input method (entire keyboard)
self.textView.scrollEnabled = YES;
// note: for UITextView, if you don't like auto correction while typing use:
// myTextView.autocorrectionType = UITextAutocorrectionTypeNo;
//[self.view addSubview:self.textView];
self.view = self.textView;
CGSize sizeDevice = [[UIScreen mainScreen] bounds].size;
g_sizeDevice = sizeDevice;
g_rectPos = CGRectMake(0, sizeDevice.height, sizeDevice.width, 60);
self.view.frame = g_rectPos;
}
- (void)viewDidLoad
{
[super viewDidLoad];
self.title = NSLocalizedString(@"TextViewTitle", @"");
[self setupTextView];
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
// listen for keyboard hide/show notifications so we can properly adjust the table's height
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillShow:)
name:UIKeyboardWillShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillHide:)
name:UIKeyboardWillHideNotification
object:nil];
}
#pragma mark - Notifications
- (void)adjustViewForKeyboardReveal:(BOOL)showKeyboard notificationInfo:(NSDictionary *)notificationInfo
{
// the keyboard is showing so resize the table's height
}
- (void)keyboardWillShow:(NSNotification *)notification
{
//NSLog(@" textviewctrl keyboardWillShow");
[self adjustViewForKeyboardReveal:YES notificationInfo:[notification userInfo]];
CGRect keyboardRect;
[[notification.userInfo objectForKey:UIKeyboardFrameEndUserInfoKey] getValue:&keyboardRect];
AppDelegate* pApp = (AppDelegate*)[ [UIApplication sharedApplication] delegate ];
CGRect finalRectRoot = [pApp.viewController.view convertRect:keyboardRect fromView:nil];
g_textviewHeight = keyboardRect.size.height/5;
CGRect kbPos = CGRectMake(finalRectRoot.origin.x, finalRectRoot.origin.y-g_textviewHeight, finalRectRoot.size.width, finalRectRoot.size.height);
self.view.frame = kbPos;
}
- (void)keyboardWillHide:(NSNotification *)aNotification
{
[self adjustViewForKeyboardReveal:NO notificationInfo:[aNotification userInfo]];
}
- (void)viewDidDisappear:(BOOL)animated
{
[super viewDidDisappear:animated];
[[NSNotificationCenter defaultCenter] removeObserver:self
name:UIKeyboardWillShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self
name:UIKeyboardWillHideNotification
object:nil];
}
#pragma mark - UITextViewDelegate
- (void)saveAction:(id)sender
{
// finish typing text/dismiss the keyboard by removing it as the first responder
//
[self.textView resignFirstResponder];
self.navigationItem.rightBarButtonItem = nil; // this will remove the "save" button
}
- (void)textViewDidBeginEditing:(UITextView *)textView
{
// provide my own Save button to dismiss the keyboard
UIBarButtonItem* saveItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
target:self
action:@selector(saveAction:)];
self.navigationItem.rightBarButtonItem = saveItem;
}
- (void)textViewDidEndEditing:(UITextView *)textView
{
NSString* strText = textView.text;
const char* pStr = [strText UTF8String];
EngineShell::UIInsertText(pStr);
[TextViewController showKeyboard:false ];
}
- (BOOL) textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text
{
if([text isEqualToString:@"\n"])
{
[g_textEdit resignFirstResponder];
g_textEdit.hidden = TRUE;
return NO;
}
else if( range.location >= g_maxCharCount )
{
return NO;
}
return YES;
}
@end