6e8fbca745
match the genesis editor version 1.3.0.653.
149 lines
4.4 KiB
C++
149 lines
4.4 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_VISUALDEBUGGER_H
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#define PX_VISUALDEBUGGER_H
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#ifdef PX_SUPPORT_VISUAL_DEBUGGER
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#define PX_SUPPORT_VISUAL_DEBUGGER 1
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#include "foundation/PxSimpleTypes.h"
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#include "foundation/PxVec3.h"
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#else
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#define PX_SUPPORT_VISUAL_DEBUGGER 0
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#endif
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/** \addtogroup pvd
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@{
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*/
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#include "foundation/PxTransform.h"
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namespace physx { namespace debugger { namespace comm {
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class PvdDataStream;
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class PvdConnection;
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}}}
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#ifndef PX_DOXYGEN
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namespace physx
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{
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#endif
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class PxScene;
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/**
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\brief PVD Flags.
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*/
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struct PxVisualDebuggerFlags
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{
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enum Enum
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{
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eTRANSMIT_CONTACTS = (1 << 0), //! Transmits contact stream to PVD. Disabled by default.
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eTRANSMIT_SCENEQUERIES = (1 << 1), //! Transmits scene query stream to PVD. Disabled by default.
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};
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};
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/**
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\brief Class to communicate with the PhysX Visual Debugger.
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*/
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class PxVisualDebugger
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{
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public:
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/**
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Disconnects the SDK from the PhysX Visual Debugger application.
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If we are still connected, this will kill the entire debugger connection.
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*/
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virtual void disconnect() = 0;
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/**
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* Checks if the connect state is paused. If it is, then this method will not
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* return until the connection state changes or pvd disconnects.
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*/
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virtual void checkConnection() = 0;
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/**
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returns the PVD connection factory that was passed to the SDK.
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returns NULL if no connection is present.
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*/
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virtual physx::debugger::comm::PvdConnection* getPvdConnectionFactory() = 0;
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/**
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\param scene The scene of which the PVD connection should be returned.
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returns the PVD connection of a given scene.
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returns NULL if no connection is present.
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*/
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virtual physx::debugger::comm::PvdDataStream* getPvdConnection(const PxScene& scene) = 0;
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/**
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Controls if joint visualization info is sent to pvd.
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/param inViz true if visualizations info is sent to PVD.
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*/
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virtual void setVisualizeConstraints( bool inViz ) = 0;
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/**
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/return True when constraint viz info is sent to PVD.
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*/
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virtual bool isVisualizingConstraints() = 0;
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/**
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Sets the PVD flags. See PxVisualDebuggerFlags.
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/param flag Flag to set.
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/param value value the flag gets set to.
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*/
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virtual void setVisualDebuggerFlag(PxVisualDebuggerFlags::Enum flag, bool value) = 0;
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/**
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Retrieves the PVD flags. See PxVisualDebuggerFlags.
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*/
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virtual PxU32 getVisualDebuggerFlags() = 0;
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/**
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Updates the pose of a PVD camera.
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\param name Name of camera to update.
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\param origin The origin of the camera.
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\param up The up vector of the camera.
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\param target The target vector of the camera.
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returns true if operation was successful.
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*/
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virtual void updateCamera(const char* name, const PxVec3& origin, const PxVec3& up, const PxVec3& target) = 0;
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protected:
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virtual ~PxVisualDebugger() {}
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};
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#ifndef PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif // PX_VISUALDEBUGGER_H
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