6e8fbca745
match the genesis editor version 1.3.0.653.
123 lines
5.9 KiB
C++
123 lines
5.9 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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#ifndef PX_PROFILE_ZONE_H
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#define PX_PROFILE_ZONE_H
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#include "physxprofilesdk/PxProfileEventBufferClientManager.h"
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#include "physxprofilesdk/PxProfileEventNames.h"
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#include "physxprofilesdk/PxProfileEventFilter.h"
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#include "physxprofilesdk/PxProfileEventSender.h"
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namespace physx {
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class PxUserCustomProfiler;
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class PxProfileZoneManager;
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/**
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* The profiling system was setup in the expectation that there would be several
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* systems that each had its own island of profile information. PhysX, client code,
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* and APEX would be the first examples of these. Each one of these islands is represented
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* by a profile zone.
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*
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* A profile zone combines a name, a place where all the events coming from its interface
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* can flushed, and a mapping from event number to full event name.
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*
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* It also provides a top level filtering service where profile events
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* can be filtered by event id.
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*
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* The profile zone implements a system where if there is no one
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* listening to events it doesn't provide a mechanism to send them. In this way
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* the event system is short circuited when there aren't any clients.
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*
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* All functions on this interface should be considered threadsafe.
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*/
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class PxProfileZone : public PxProfileZoneClientManager
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, public PxProfileNameProvider
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, public PxProfileEventSender
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, public PxProfileEventFlusher
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{
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protected:
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virtual ~PxProfileZone(){}
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public:
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virtual const char* getName() = 0;
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virtual void release() = 0;
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virtual void setProfileZoneManager(PxProfileZoneManager* inMgr) = 0;
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virtual PxProfileZoneManager* getProfileZoneManager() = 0;
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//Get or create a new event id for a given name.
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//If you pass in a previously defined event name (including one returned)
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//from the name provider) you will just get the same event id back.
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virtual PxU16 getEventIdForName( const char* inName ) = 0;
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/**
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\brief Reserve a contiguous set of profile event ids for a set of names.
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This function does not do any meaningful error checking other than to ensure
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that if it does generate new ids they are contiguous. If the first name is already
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registered, that is the ID that will be returned regardless of what other
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names are registered. Thus either use this function alone (without the above
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function) or don't use it.
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If you register "one","two","three" and the function returns an id of 4, then
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"one" is mapped to 4, "two" is mapped to 5, and "three" is mapped to 6.
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\param inNames set of names to register.
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\param inLen Length of the name list.
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\return The first id associated with the first name. The rest of the names
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will be associated with monotonically incrementing PxU16 values from the first
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id.
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*/
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virtual PxU16 getEventIdsForNames( const char** inNames, PxU32 inLen ) = 0;
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/**
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\brief Specifies an optional user custom profiler interface for this profile zone.
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\param up Specifies the PxUserCustomProfiler interface for this zone. A NULL disables event notification.
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*/
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virtual void setUserCustomProfiler(PxUserCustomProfiler *up) = 0;
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/**
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\brief Create a new profile zone.
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\param inFoundation memory allocation is controlled through the foundation if one is passed in.
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\param inSDKName Name of the profile zone; useful for clients to understand where events came from.
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\param inProvider Mapping from event id -> event name.
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\param inEventBufferByteSize Size of the canonical event buffer. This does not need to be a large number
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as profile events are fairly small individually.
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\return a profile zone implementation.
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*/
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static PxProfileZone& createProfileZone( PxFoundation* inFoundation, const char* inSDKName, PxProfileNames inNames = PxProfileNames(), PxU32 inEventBufferByteSize = 0x4000 /*16k*/ );
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static PxProfileZone& createProfileZone( PxAllocatorCallback* inAllocator, const char* inSDKName, PxProfileNames inNames = PxProfileNames(), PxU32 inEventBufferByteSize = 0x4000 /*16k*/ );
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/** deprecated forms of the above functions */
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static PxProfileZone& createProfileZone( PxFoundation* inFoundation, const char* inSDKName, PxProfileNameProvider& inProvider, PxU32 inEventBufferByteSize = 0x4000 /*16k*/ );
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static PxProfileZone& createProfileZone( PxAllocatorCallback* inAllocator, const char* inSDKName, PxProfileNameProvider& inProvider, PxU32 inEventBufferByteSize = 0x4000 /*16k*/ );
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};
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}
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#endif // PX_PROFILE_ZONE_H
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