genesis-3d_engine/Engine/ExtIncludes/physX3/windows/physxprofilesdk/PxProfileEventBufferClient.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

67 lines
2.6 KiB
C++

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
#ifndef PX_PROFILE_EVENT_BUFFER_CLIENT_H
#define PX_PROFILE_EVENT_BUFFER_CLIENT_H
#include "physxprofilesdk/PxProfileBase.h"
#include "physxprofilesdk/PxProfileEventNames.h"
namespace physx {
/**
* Client handles the data when an event buffer flushes. This data
* can be parsed (PxProfileEventHandler.h) as a binary set of events.
*/
class PxProfileEventBufferClient
{
protected:
virtual ~PxProfileEventBufferClient(){}
public:
/**
* Callback when the event buffer is full. This data is serialized profile events
* and can be read back using:
* PxProfileEventHandler::parseEventBuffer (PxProfileEventHandler.h).
*/
virtual void handleBufferFlush( const PxU8* inData, PxU32 inLength ) = 0;
//Happens if something removes all the clients from the manager.
virtual void handleClientRemoved() = 0;
};
class PxProfileZoneClient : public PxProfileEventBufferClient
{
protected:
virtual ~PxProfileZoneClient(){}
public:
virtual void handleEventAdded( const PxProfileEventName& inName ) = 0;
};
}
#endif // PX_PROFILE_EVENT_BUFFER_CLIENT_H