genesis-3d_engine/Engine/ExtIncludes/physX3/windows/foundation/PxErrorCallback.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

75 lines
2.7 KiB
C++

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
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// NVIDIA Corporation.
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_FOUNDATION_PX_ERROR_CALLBACK_H
#define PX_FOUNDATION_PX_ERROR_CALLBACK_H
/** \addtogroup foundation
@{
*/
#include "foundation/PxErrors.h"
#ifndef PX_DOXYGEN
namespace physx
{
#endif
/**
\brief User defined interface class. Used by the library to emit debug information.
\note The SDK state should not be modified from within any error reporting functions.
<b>Threading:</b> The SDK sequences its calls to the output stream using a mutex, so the class need not
be implemented in a thread-safe manner if the SDK is the only client.
*/
class PxErrorCallback
{
public:
virtual ~PxErrorCallback() {}
/**
\brief Reports an error code.
\param code Error code, see #PxErrorCode
\param message Message to display.
\param file File error occured in.
\param line Line number error occured on.
*/
virtual void reportError(PxErrorCode::Enum code, const char* message, const char* file, int line) = 0;
};
#ifndef PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif