6e8fbca745
match the genesis editor version 1.3.0.653.
167 lines
7.3 KiB
C++
167 lines
7.3 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_EXTENSIONS_PARTICLEEXT_H
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#define PX_PHYSICS_EXTENSIONS_PARTICLEEXT_H
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/** \addtogroup extensions
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@{
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*/
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#include "PxPhysX.h"
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#include "foundation/PxStrideIterator.h"
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#include "foundation/PxBounds3.h"
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#ifndef PX_DOXYGEN
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namespace physx
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{
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#endif
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class PxParticleExt
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{
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public:
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struct ParticleBounds
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{
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PxBounds3 bounds;
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PxU32 firstParticle;
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PxU32 numParticles;
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};
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/**
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\brief Computes particle bounds by sorting particle positions into a spatial hash grid.
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Given a strided array of particle positions, this function partitions the particles into
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subsets of nearby particles by mapping the particle positions onto a 3-dimensional grid
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and creating ParticleBounds data structures for each occupied grid cell.
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Each returned ParticleBounds data structure can be used to determine the indices of the particles
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belonging to the same grid cell. Particle indices of one grid cell are returned as contiguous
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blocks in the sortedParticleIndices buffer and can be found within the range
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[firstParticle, firstParticle + numParticles - 1]. Each returned ParticleBounds further contains
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an AABB "bounds" that tightly fits all particle positions within the grid cell.
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The number of created ParticleBounds can be retrieved via the return value. The user can cap the
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maximum amount of generated ParticleBounds via the maxBounds parameter. Particles that would cause
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this maximum to be exceeded will be skipped over and will not be part of any returned ParticleBounds.
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(Note that this also hold when maxBounds is equal to hashSize. Thus, in the worst case, if no particle
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should ever be skipped over by the algorithm "hashSize" must be at least equal to numParticles)
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The user is responsible for allocating the output buffers sortedParticleIndices
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(for at least numParticles entries) and particleBounds (for at least maxBounds entries).
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The size of a cubical grid cell can be tuned by setting the gridSpacing parameter.
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The user supplied hashSize must be a power of two.
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\param[out] sortedParticleIndices Pointer to user allocated array of size numParticles where the sorted particle indices will be written to.
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\param[out] particleBounds Pointer to user allocated array of size maxBounds where the ParticleBounds will be written to.
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\param[in] positionBuffer Strided data of input particle positions.
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\param[in] validParticleRange Range of valid particles within validParticleBitmap. (See PxParticleReadData.validParticleRange).
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\param[in] validParticleBitmap Bitmap specifying valid slots in positionBuffer. (See PxParticleReadData.validParticleBitmap).
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\param[in] hashSize Hash size used internally by the hashing algorithm. Must be a power of two.
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\param[in] maxBounds Maximum number of bounds to be returned. Must be smaller or equal than hashSize.
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\param[in] gridSpacing Side length of each cubical grid cell.
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\return PxU32. Number of ParticleBounds data structures written to the particleBounds buffer. Smaller or equal than maxBounds.
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*/
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static PxU32 buildBoundsHash(PxU32* sortedParticleIndices,
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ParticleBounds* particleBounds,
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const PxStrideIterator<const PxVec3>& positionBuffer,
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const PxU32 validParticleRange,
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const PxU32* validParticleBitmap,
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const PxU32 hashSize,
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const PxU32 maxBounds,
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const PxReal gridSpacing);
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/**
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\brief Class to manage particle indices.
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Extension particle index management can be useful if no application side particle index allocation
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functionality is available. An PxParticleExt::IndexPool instance is meant to be used for one
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PxParticleSystem/PxParticleFluid instance.
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The instance can be created with PxParticleExt::createIndexPool().
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*/
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class IndexPool
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{
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public:
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/**
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\brief Allocates a requested number of indices if possible.
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\param[in] num Number of indices that should be allocated.
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\param[out] indexBuffer Strided data to which allocated indices are written.
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\return PxU32. Number of indices that where allocated by the operation.
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*/
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virtual PxU32 allocateIndices(PxU32 num, const PxStrideIterator<PxU32>& indexBuffer) = 0;
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/**
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\brief Deallocates a requested number of indices.
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\param[in] num Number of indices that should be freed.
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\param[in] indexBuffer Strided data describing the indices that need to be freed. It's a requirement
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to specify unique indices, that where previously allocated by PxParticlesExt::allocateIndices()
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*/
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virtual void freeIndices(PxU32 num, const PxStrideIterator<const PxU32>& indexBuffer) = 0;
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/**
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\brief Deallocates all previously allocated indices.
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*/
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virtual void freeIndices() = 0;
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/**
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\brief Releases IndexPool instance.
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*/
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virtual void release() = 0;
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/**
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\brief virtual destructor
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*/
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virtual ~IndexPool() {};
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};
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/**
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\brief Creates a PxParticlesExt::IndexPool instance.
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\param[in] maxParticles Maximum number of available indices.
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*/
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static IndexPool* createIndexPool(PxU32 maxParticles);
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/**
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\brief Creates a PxParticlesExt::IndexPool instance initialized with a preallocated set of indices specified with a bitmap.
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\param[in] maxParticles Maximum number of available indices.
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\param[in] validParticleRange Range of indices represented in validParticleBitmap. (See PxParticleReadData.validParticleRange).
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\param[in] validParticleBitmap Bitmap specifying the valid particle indices that should be preallocated. (See PxParticleReadData.validParticleBitmap).
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*/
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static IndexPool* createIndexPool(PxU32 maxParticles, PxU32 validParticleRange, const PxU32* validParticleBitmap);
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};
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#ifndef PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif
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