6e8fbca745
match the genesis editor version 1.3.0.653.
113 lines
3.6 KiB
CMake
113 lines
3.6 KiB
CMake
#****************************************************************************
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# Copyright (c) 2011-2013,WebJet Business Division,CYOU
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#
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# http://www.genesis-3d.com.cn
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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#****************************************************************************
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##################################################################################
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# Build the whole Engine
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##################################################################################
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CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
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PROJECT ( GenesisEngine )
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# set config
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SET( GENESIS_EXTERNAL_LIBS_DIR ${PROJECT_SOURCE_DIR}/../../genesis_externals/Librarys)
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SET( GENESIS_EXTERNAL_PROJECT_DIR ${PROJECT_SOURCE_DIR}/../../genesis_externals/Externals)
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# debug
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MESSAGE( STATUS "CMAKE_SOURECE_DIR:" ${CMAKE_SOURCE_DIR} )
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MESSAGE( STATUS "PROJECT_SOURCE_DIR:" ${PROJECT_SOURCE_DIR} )
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MESSAGE( STATUS "PROJECT_BIN_DIR:" ${PROJECT_BINARY_DIR} )
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MESSAGE( STATUS "GENESIS_EXTERNAL_LIBS_DIR:" ${GENESIS_EXTERNAL_LIBS_DIR} )
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MESSAGE( STATUS "GENESIS_EXTERNAL_PROJECT_DIR:" ${GENESIS_EXTERNAL_PROJECT_DIR} )
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### binary dir should not be the same with the source dir
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IF ( ${PROJECT_SOURCE_DIR} STREQUAL ${PROJECT_BINARY_DIR} )
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MESSAGE( STATUS "Binary directory:" ${PROJECT_BINARY_DIR} )
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MESSAGE( STATUS "Source code directory:" ${PROJECT_SOURCE_DIR} )
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MESSAGE( FATAL_ERROR "Binary directory should not be the same with Source code directory!!!" )
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ENDIF( )
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# set moudule path
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SET( CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/CMake" )
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#Options defult setting here
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INCLUDE ( ${CMAKE_MODULE_PATH}/Options.cmake )
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IF( WIN32 AND NOT ANDOIRD_BUILD )
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Set( WINDOWS_BUILD TRUE CACHE BOOL "" FORCE)
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ENDIF ( WIN32 AND NOT ANDOIRD_BUILD )
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#check if
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IF ( NOT ANDROID_BUILD AND
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NOT WINDOWS_BUILD AND
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NOT APPLE_BUILD )
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MESSAGE( FATAL_ERROR "Should choose a platform!" )
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ENDIF()
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#Macros record here
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INCLUDE ( ${CMAKE_MODULE_PATH}/Macros.cmake )
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IF ( WINDOWS_BUILD )
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SET( MS_COMPILER TURE )
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INCLUDE ( ${CMAKE_MODULE_PATH}/WindowsBuildConfig.cmake )
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ENDIF ( WINDOWS_BUILD )
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IF ( ANDROID_BUILD )
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SET( GCC_COMPILER TURE )
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INCLUDE ( ${CMAKE_MODULE_PATH}/AndroidBuildConfig.cmake )
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ENDIF( ANDROID_BUILD )
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IF ( APPLE_BUILD )
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SET( MS_COMPILER TURE )
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INCLUDE ( ${CMAKE_MODULE_PATH}/AppleBuildConfig.cmake )
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ENDIF ( APPLE_BUILD )
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#add subdirectories
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ADD_SUBDIRECTORY( depends )
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ADD_SUBDIRECTORY( extincludes )
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ADD_SUBDIRECTORY( addons )
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ADD_SUBDIRECTORY( app )
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ADD_SUBDIRECTORY( foundation )
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ADD_SUBDIRECTORY( graphicsystem )
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ADD_SUBDIRECTORY( rendersystem )
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ADD_SUBDIRECTORY( profilesystem )
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ADD_SUBDIRECTORY( players )
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ADD_SUBDIRECTORY( buildingtools )
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ADD_SUBDIRECTORY( packagetool ) |