6e8fbca745
match the genesis editor version 1.3.0.653.
64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "MultipleRenderToTexture.h"
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#include "GraphicSystem.h"
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namespace Graphic
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{
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__ImplementClass(MultipleRenderToTexture, 'MLRT', Core::RefCounted);
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MultipleRenderToTexture::MultipleRenderToTexture()
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{
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}
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MultipleRenderToTexture::~MultipleRenderToTexture()
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{
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Discard();
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m_RenderTextures.Clear();
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}
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void MultipleRenderToTexture::Discard()
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{
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if (m_mrtHandle.IsValid())
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{
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GraphicSystem::Instance()->RemoveMultipleRenderTarget(m_mrtHandle);
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m_mrtHandle = dummyhandle;
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}
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m_pMRT = NULL;
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}
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void MultipleRenderToTexture::Setup()
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{
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Discard();
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m_pMRT = RenderBase::MultipleRenderTarget::Create();
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m_mrtHandle = GraphicSystem::Instance()->CreateMultipleRenderTarget(m_pMRT, m_RenderTextures);
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}
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} |