6e8fbca745
match the genesis editor version 1.3.0.653.
190 lines
4.5 KiB
C++
190 lines
4.5 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __color_H__
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#define __color_H__
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#include "math/scalar.h"
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#include "rendersystem/config/RenderDeviceConfig.h"
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namespace Math
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{
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typedef uint32 RGBA;
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class Color32;
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class ColorF
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{
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public:
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ColorF ();
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ColorF (scalar red, scalar green, scalar blue, scalar alpha = 1.0F);
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ColorF (const Color32& color);
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scalar operator [] ( const IndexT i ) const;
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scalar& operator [] ( const IndexT i );
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public:
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scalar r, g, b, a;
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};
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class Color32
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{
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public:
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Color32 ();
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Color32 (ubyte red, ubyte green, ubyte blue, ubyte alpha);
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Color32 (RGBA color);
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ubyte operator [] ( const IndexT i ) const;
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ubyte& operator [] ( const IndexT i );
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void Set(const Color32& color);
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ubyte* Ptr();
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uint ToUInt() const;
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uint HexARGB() const;
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public:
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ubyte r, g, b, a;
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};
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//------------------------------------------------------------------------
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inline
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ColorF::ColorF ()
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{
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}
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//------------------------------------------------------------------------
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inline
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ColorF::ColorF (scalar red, scalar green, scalar blue, scalar alpha)
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: r(red), g(green), b(blue), a(alpha)
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{
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}
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//------------------------------------------------------------------------
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inline
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ColorF::ColorF (const Color32& color)
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{
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this->r = n_scalarfromByte(color.r);
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this->g = n_scalarfromByte(color.g);
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this->b = n_scalarfromByte(color.b);
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this->a = n_scalarfromByte(color.a);
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}
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//------------------------------------------------------------------------
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inline
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scalar
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ColorF::operator [] ( const IndexT i ) const
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{
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n_assert( i < 4 );
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return *(&r+i);
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}
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//------------------------------------------------------------------------
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inline
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scalar&
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ColorF::operator [] ( const IndexT i )
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{
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n_assert( i < 4 );
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return *(&r+i);
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}
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//------------------------------------------------------------------------
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inline
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Color32::Color32 ()
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{
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}
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//------------------------------------------------------------------------
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inline
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Color32::Color32 (ubyte red, ubyte green, ubyte blue, ubyte alpha)
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: r(red), g(green), b(blue), a(alpha)
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{
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}
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////------------------------------------------------------------------------
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inline
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Color32::Color32 (RGBA color)
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{
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*(uint*)this = color;
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}
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//------------------------------------------------------------------------
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inline
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ubyte
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Color32::operator [] ( const IndexT i ) const
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{
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n_assert( i < 4 );
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return *(&r+i);
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}
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//------------------------------------------------------------------------
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inline
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ubyte&
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Color32::operator [] ( const IndexT i )
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{
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n_assert( i < 4 );
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return *(&r+i);
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}
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//------------------------------------------------------------------------
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inline
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void
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Color32::Set(const Color32& color)
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{
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this->r = color.r;
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this->g = color.g;
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this->b = color.b;
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this->a = color.a;
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}
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//------------------------------------------------------------------------
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inline
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ubyte*
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Color32::Ptr ()
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{
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return &r;
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}
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//------------------------------------------------------------------------
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inline
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uint
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Color32::ToUInt() const
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{
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return *((uint*)(&r));
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}
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//------------------------------------------------------------------------
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inline
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uint
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Color32::HexARGB() const
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{
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uint R = r;
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uint G = g;
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uint B = b;
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uint A = a;
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#if RENDERDEVICE_D3D9
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return N_ARGB(A,R,G,B);
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#elif RENDERDEVICE_OPENGLES
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return N_ARGB(A,B,G,R);
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#endif
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}
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} // namespace Math
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#endif // __color_H__
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