6e8fbca745
match the genesis editor version 1.3.0.653.
441 lines
16 KiB
C++
441 lines
16 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#if __USE_AUDIO__ || __GENESIS_EDITOR__
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#include "stdneb.h"
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#include "scriptfeature/inc/script_utility.h"
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#include "foundation/math/float3.h"
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#include "foundation/math/ray.h"
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#include "soundfeature/components/SoundSourceComponent.h"
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namespace App
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{
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void ICallReg_ScriptRuntime_SoundSource( void );
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//------------------------------------------------------------------------
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static void ICall_SoundSource_Play(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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self->Play();
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}
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//------------------------------------------------------------------------
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static void ICall_SoundSource_Stop(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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self->Stop();
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}
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//------------------------------------------------------------------------
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static void ICall_SoundSource_Pause(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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self->Pause();
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}
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//------------------------------------------------------------------------
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static mono_bool ICall_SoundSource_IsPlaying(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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bool blink = self->IsPlaying();
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if ( blink )
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{
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return c_iMonoBool_True;
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}
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else
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{
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return c_iMonoBool_False;
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}
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}
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//------------------------------------------------------------------------
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static mono_bool ICall_SoundSource_IsPaused(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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bool blink = self->IsPaused();
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if ( blink )
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{
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return c_iMonoBool_True;
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}
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else
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{
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return c_iMonoBool_False;
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}
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}
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//------------------------------------------------------------------------
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static mono_bool ICall_SoundSource_GetLoop(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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bool blink = self->GetLoop();
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if ( blink )
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{
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return c_iMonoBool_True;
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}
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else
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{
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return c_iMonoBool_False;
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}
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}
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//------------------------------------------------------------------------
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static void ICall_SoundSource_SetLoop(MonoObject* pMonoObj, mono_bool bLoop)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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bool b = false;
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if ( c_iMonoBool_True==bLoop )
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{
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b = true;
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}
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self->SetLoop( b );
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}
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//------------------------------------------------------------------------
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static float ICall_SoundSource_GetVolume(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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return self->GetVolume();
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}
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//------------------------------------------------------------------------
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static void ICall_SoundSource_SetVolume(MonoObject* pMonoObj, float volume)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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self->SetVolume(volume);
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}
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//------------------------------------------------------------------------
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static mono_bool ICall_SoundSource_GetMute(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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bool blink = self->GetMute();
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if ( blink )
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{
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return c_iMonoBool_True;
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}
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else
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{
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return c_iMonoBool_False;
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}
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}
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//------------------------------------------------------------------------
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static void ICall_SoundSource_SetMute(MonoObject* pMonoObj, mono_bool bMute)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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bool b = false;
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if ( c_iMonoBool_True == bMute )
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{
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b = true;
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}
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self->SetMute(b);
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}
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//------------------------------------------------------------------------
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static void ICall_SoundSource_Init(MonoObject* pMonoObj, MonoString* pMonoString, mono_bool is3D)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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Util::String name = Utility_MonoStringToCppString( pMonoString );
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bool b = false;
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if ( c_iMonoBool_True == is3D )
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{
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b = true;
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}
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self->Init(name, b);
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}
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//------------------------------------------------------------------------
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static mono_bool ICall_SoundSource_Is3D(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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bool blink = self->Is3D();
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if ( blink )
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{
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return c_iMonoBool_True;
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}
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else
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{
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return c_iMonoBool_False;
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}
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}
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//------------------------------------------------------------------------
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static void ICall_SoundSource_Set3D(MonoObject* pMonoObj, mono_bool is3D)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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bool b = false;
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if ( c_iMonoBool_True == is3D )
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{
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b = true;
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}
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self->Set3D(b);
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}
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//------------------------------------------------------------------------
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static MonoString* ICall_SoundSource_GetName(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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Util::String sName = self->GetName();
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return Utility_NewMonoString( sName );
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}
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//------------------------------------------------------------------------
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static void ICall_SoundSource_SetName(MonoObject* pMonoObj, MonoString* pMonoString, int loadpriority )
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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Util::String name = Utility_MonoStringToCppString( pMonoString );
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self->SetName(name, loadpriority);
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}
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//------------------------------------------------------------------------
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static uint ICall_SoundSource_GetLength(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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return self->GetLength();
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}
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//------------------------------------------------------------------------
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static void ICall_SoundSource_SetPitch(MonoObject* pMonoObj, float pitch)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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self->SetPitch(pitch);
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}
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//------------------------------------------------------------------------
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static float ICall_SoundSource_GetPitch(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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return self->GetPitch();
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}
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//------------------------------------------------------------------------
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static void ICall_SoundSource_SetDopplerLevel(MonoObject* pMonoObj, float level)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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self->SetDopplerLevel(level);
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}
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//------------------------------------------------------------------------
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static float ICall_SoundSource_GetDopplerLevel(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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return self->GetDopplerLevel();
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}
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//------------------------------------------------------------------------
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static void ICall_SoundSource_SetSpread(MonoObject* pMonoObj, float spread)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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self->SetSpread(spread);
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}
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//------------------------------------------------------------------------
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static float ICall_SoundSource_GetSpread(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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return self->GetSpread();
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}
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//------------------------------------------------------------------------
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static void ICall_SoundSource_SetPriority(MonoObject* pMonoObj, int priority)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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self->SetPriority(priority);
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}
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//------------------------------------------------------------------------
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static int ICall_SoundSource_GetPriority(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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return self->GetPriority();
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}
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//------------------------------------------------------------------------
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static void ICall_SoundSource_SetMinDistance(MonoObject* pMonoObj, float minDistance)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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self->SetMinDistance(minDistance);
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}
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//------------------------------------------------------------------------
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static float ICall_SoundSource_GetMinDistance(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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return self->GetMinDistance();
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}
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//------------------------------------------------------------------------
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static void ICall_SoundSource_SetMaxDistance(MonoObject* pMonoObj, float maxDistance)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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self->SetMaxDistance(maxDistance);
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}
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//------------------------------------------------------------------------
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static float ICall_SoundSource_GetMaxDistance(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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return self->GetMaxDistance();
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}
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//------------------------------------------------------------------------
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static void ICall_SoundSource_SetPan(MonoObject* pMonoObj, float pan)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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self->SetPan(pan);
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}
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//------------------------------------------------------------------------
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static float ICall_SoundSource_GetPan(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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return self->GetPan();
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}
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//------------------------------------------------------------------------
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static void ICall_SoundSource_SetPosition(MonoObject* pMonoObj, uint position)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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self->SetPosition(position);
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}
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//------------------------------------------------------------------------
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static uint ICall_SoundSource_GetPosition(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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return self->GetPosition();
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}
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//------------------------------------------------------------------------
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static void ICall_SoundSource_SetAutoPlay(MonoObject* pMonoObj, mono_bool setPlay)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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bool b = false;
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if ( c_iMonoBool_True == setPlay )
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{
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b = true;
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}
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self->SetPlayOnActive(b);
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}
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//------------------------------------------------------------------------
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static mono_bool ICall_SoundSource_GetAutoPlay(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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bool blink = self->GetPlayOnActive();
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if ( blink )
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{
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return c_iMonoBool_True;
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}
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else
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{
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return c_iMonoBool_False;
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}
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}
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//------------------------------------------------------------------------
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static int ICall_SoundSource_GetLoadPriority(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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return self->GetSoundRes()->GetPriority();
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}
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//------------------------------------------------------------------------
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static int ICall_SoundSource_GetRolloffMode(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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return (int)self->GetRolloffMode();
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}
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//------------------------------------------------------------------------
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static void ICall_SoundSource_SetRolloffMode(MonoObject* pMonoObj, int rolloffMode)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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self->SetRolloffMode((RolloffMode)rolloffMode);
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}
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//------------------------------------------------------------------------
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static mono_bool ICall_SoundSource_IsAllLoaded(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundSource> self( pMonoObj );
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GPtr<Resources::AudioRes> mAudioRes = self->GetAudioRes();
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bool blink = mAudioRes.isvalid();
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if ( blink )
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{
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if (mAudioRes->GetState() == Resources::Resource::Loaded)
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{
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return c_iMonoBool_True;
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}
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else
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{
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return c_iMonoBool_False;
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}
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}
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else
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{
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return c_iMonoBool_False;
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}
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}
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//------------------------------------------------------------------------
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void ICallReg_ScriptRuntime_SoundSource( void )
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{
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static const InternalCallDetail s_cScriptBindInternalCallDetail[] = {
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_Play", (void*)&ICall_SoundSource_Play },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_Stop", (void*)&ICall_SoundSource_Stop },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_Pause", (void*)&ICall_SoundSource_Pause },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_IsPlaying", (void*)&ICall_SoundSource_IsPlaying },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_IsPaused", (void*)&ICall_SoundSource_IsPaused },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_GetLoop", (void*)&ICall_SoundSource_GetLoop },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_SetLoop", (void*)&ICall_SoundSource_SetLoop },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_GetVolume", (void*)&ICall_SoundSource_GetVolume },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_SetVolume", (void*)&ICall_SoundSource_SetVolume },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_GetMute", (void*)&ICall_SoundSource_GetMute },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_SetMute", (void*)&ICall_SoundSource_SetMute },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_Init", (void*)&ICall_SoundSource_Init },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_Is3D", (void*)&ICall_SoundSource_Is3D },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_Set3D", (void*)&ICall_SoundSource_Set3D },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_GetName", (void*)&ICall_SoundSource_GetName },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_SetName", (void*)&ICall_SoundSource_SetName },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_GetLength", (void*)&ICall_SoundSource_GetLength },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_GetPitch", (void*)&ICall_SoundSource_GetPitch },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_SetPitch", (void*)&ICall_SoundSource_SetPitch },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_SetDopplerLevel", (void*)&ICall_SoundSource_SetDopplerLevel },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_GetDopplerLevel", (void*)&ICall_SoundSource_GetDopplerLevel },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_SetSpread", (void*)&ICall_SoundSource_SetSpread },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_GetSpread", (void*)&ICall_SoundSource_GetSpread },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_SetPriority", (void*)&ICall_SoundSource_SetPriority },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_GetPriority", (void*)&ICall_SoundSource_GetPriority },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_SetMinDistance", (void*)&ICall_SoundSource_SetMinDistance },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_GetMinDistance", (void*)&ICall_SoundSource_GetMinDistance },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_GetMaxDistance", (void*)&ICall_SoundSource_GetMaxDistance },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_SetMaxDistance", (void*)&ICall_SoundSource_SetMaxDistance },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_GetPan", (void*)&ICall_SoundSource_GetPan },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_SetPan", (void*)&ICall_SoundSource_SetPan },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_SetPosition", (void*)&ICall_SoundSource_SetPosition },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_GetPosition", (void*)&ICall_SoundSource_GetPosition },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_GetLoadPriority", (void*)&ICall_SoundSource_GetLoadPriority },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_SetRolloffMode", (void*)&ICall_SoundSource_SetRolloffMode },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_GetRolloffMode", (void*)&ICall_SoundSource_GetRolloffMode },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_SetAutoPlay", (void*)&ICall_SoundSource_SetAutoPlay },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_GetAutoPlay", (void*)&ICall_SoundSource_GetAutoPlay },
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{ "ScriptRuntime.SoundSource::ICall_SoundSource_IsAllLoaded", (void*)&ICall_SoundSource_IsAllLoaded }
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};
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int size = sizeof(s_cScriptBindInternalCallDetail)/sizeof(InternalCallDetail);
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for( int ii=0; ii<size; ii++ )
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{
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mono_add_internal_call( s_cScriptBindInternalCallDetail[ii].__pScriptFunName,
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s_cScriptBindInternalCallDetail[ii].__pCppFunPtr );
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}
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}
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}
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#endif // __USE_AUDIO__ || __GENESIS_EDITOR__
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