6e8fbca745
match the genesis editor version 1.3.0.653.
155 lines
6.3 KiB
C++
155 lines
6.3 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "appframework/actor.h"
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#include "scriptfeature/inc/script_utility.h"
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#include "addons/particles/particleserver.h"
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#include "addons/particles/particlesystem.h"
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#include "foundation/math/float3.h"
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namespace App
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{
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void ICallReg_ScriptRuntime_ParticleSystem( void );
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static void ICall_ParticleSystem_Bind( MonoObject* pMonoObj )
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{
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Particles::ParticleSystem* pPs = Particles::ParticleSystem::Create();
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n_assert( NULL!=pPs );
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BindCppObjWithMonoObj<Particles::ParticleSystem>( pPs, pMonoObj );
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}
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static void ICall_ParticleSystem_Release( MonoObject* pMonoObj )
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{
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ScriptObjWrapper<Particles::ParticleSystem> self( pMonoObj );
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Particles::ParticleSystem* ptr = self.GetCppObjPtr();
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ReleaseCppObjWithMonoObj<Particles::ParticleSystem>( ptr, pMonoObj );
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}
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static void ICall_ParticleSystem_SetName( MonoObject* pMonoObj, MonoString* pMonoString )
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{
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ScriptObjWrapper<Particles::ParticleSystem> self( pMonoObj );
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Util::String name = Utility_MonoStringToCppString( pMonoString );
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self->SetName(name);
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}
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static MonoString* ICall_ParticleSystem_GetName( MonoObject* pMonoObj)
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{
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ScriptObjWrapper<Particles::ParticleSystem> self( pMonoObj );
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Util::String sName = self->GetName();
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return Utility_NewMonoString( sName );
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}
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//<2F><>ʱhack<63><6B><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӷ<EFBFBD><D3B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Tech<63>㣬<EFBFBD>Ժ<EFBFBD><D4BA><EFBFBD><EFBFBD>Ǹɵ<C7B8>Tech<63><68>
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static void ICall_ParticleSystem_SetQuato( MonoObject* pMonoObj,int quato )
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{
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ScriptObjWrapper<Particles::ParticleSystem> self( pMonoObj );
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self->SetParticleQuota(quato);
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}
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static int ICall_ParticleSystem_GetQuato( MonoObject* pMonoObj)
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{
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ScriptObjWrapper<Particles::ParticleSystem> self( pMonoObj );
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return self->GetParticleQuota();
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}
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static void ICall_ParticleSystem_SetPlayRateScale( MonoObject* pMonoObj, float rateScale )
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{
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ScriptObjWrapper<Particles::ParticleSystem> self( pMonoObj );
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self->SetPlayRateScale(rateScale);
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}
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static float ICall_ParticleSystem_GetPlayRateScale( MonoObject* pMonoObj)
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{
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ScriptObjWrapper<Particles::ParticleSystem> self( pMonoObj );
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return self->GetPlayRateScale();
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}
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static void ICall_ParticleSystem_Play( MonoObject* pMonoObj )
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{
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ScriptObjWrapper<Particles::ParticleSystem> self( pMonoObj );
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self->Play();
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}
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static void ICall_ParticleSystem_Pause( MonoObject* pMonoObj )
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{
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ScriptObjWrapper<Particles::ParticleSystem> self( pMonoObj );
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self->Pause();
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}
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static void ICall_ParticleSystem_Stop( MonoObject* pMonoObj )
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{
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ScriptObjWrapper<Particles::ParticleSystem> self( pMonoObj );
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self->Stop();
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}
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static mono_bool ICall_ParticleSystem_IsPlaying( MonoObject* pMonoObj )
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{
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ScriptObjWrapper<Particles::ParticleSystem> self(pMonoObj);
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return Utility_MonoBool(self->IsPlaying());
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}
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static mono_bool ICall_ParticleSystem_IsPaused( MonoObject* pMonoObj )
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{
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ScriptObjWrapper<Particles::ParticleSystem> self(pMonoObj);
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return Utility_MonoBool(self->IsPaused());
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}
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static mono_bool ICall_ParticleSystem_IsStop( MonoObject* pMonoObj )
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{
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ScriptObjWrapper<Particles::ParticleSystem> self(pMonoObj);
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return Utility_MonoBool(self->IsStop());
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}
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void ICallReg_ScriptRuntime_ParticleSystem( void )
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{
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static const InternalCallDetail s_cScriptBindInternalCallDetail[] = {
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{ "ScriptRuntime.ParticleSystem::ICall_ParticleSystem_Bind", (void*)&ICall_ParticleSystem_Bind },
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{ "ScriptRuntime.ParticleSystem::ICall_ParticleSystem_Release", (void*)&ICall_ParticleSystem_Release },
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{ "ScriptRuntime.ParticleSystem::ICall_ParticleSystem_SetName", (void*)&ICall_ParticleSystem_SetName },
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{ "ScriptRuntime.ParticleSystem::ICall_ParticleSystem_GetName", (void*)&ICall_ParticleSystem_GetName },
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{ "ScriptRuntime.ParticleSystem::ICall_ParticleSystem_Play", (void*)&ICall_ParticleSystem_Play },
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{ "ScriptRuntime.ParticleSystem::ICall_ParticleSystem_Pause", (void*)&ICall_ParticleSystem_Pause },
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{ "ScriptRuntime.ParticleSystem::ICall_ParticleSystem_Stop", (void*)&ICall_ParticleSystem_Stop },
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{ "ScriptRuntime.ParticleSystem::ICall_ParticleSystem_IsPlaying", (void*)&ICall_ParticleSystem_IsPlaying },
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{ "ScriptRuntime.ParticleSystem::ICall_ParticleSystem_IsPaused", (void*)&ICall_ParticleSystem_IsPaused },
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{ "ScriptRuntime.ParticleSystem::ICall_ParticleSystem_IsStop", (void*)&ICall_ParticleSystem_IsStop },
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{ "ScriptRuntime.ParticleSystem::ICall_ParticleSystem_SetPlayRateScale", (void*)&ICall_ParticleSystem_SetPlayRateScale },
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{ "ScriptRuntime.ParticleSystem::ICall_ParticleSystem_GetPlayRateScale", (void*)&ICall_ParticleSystem_GetPlayRateScale },
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{ "ScriptRuntime.ParticleSystem::ICall_ParticleSystem_SetQuato", (void*)&ICall_ParticleSystem_SetQuato },
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{ "ScriptRuntime.ParticleSystem::ICall_ParticleSystem_GetQuato", (void*)&ICall_ParticleSystem_GetQuato },
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};
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int size = sizeof(s_cScriptBindInternalCallDetail)/sizeof(InternalCallDetail);
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for( int ii=0; ii<size; ii++ )
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{
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mono_add_internal_call( s_cScriptBindInternalCallDetail[ii].__pScriptFunName,
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s_cScriptBindInternalCallDetail[ii].__pCppFunPtr );
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}
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}
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} |