6e8fbca745
match the genesis editor version 1.3.0.653.
207 lines
10 KiB
C++
207 lines
10 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "appframework/actor.h"
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#include "scriptfeature/inc/script_utility.h"
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#include "graphicfeature/components/animationcomponent.h"
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namespace App
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{
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void ICallReg_ScriptRuntime_AnimationComponent( void );
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//------------------------------------------------------------------------
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static void ICall_AnimationComponent_SetAnimationID( MonoObject* pMonoObj, MonoString* pMonoString )
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{
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ScriptObjWrapper<AnimationComponent> self( pMonoObj );
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const Util::String& name = Utility_MonoStringToCppString( pMonoString );
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self->SetAnimationID( name );
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}
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//------------------------------------------------------------------------
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static bool ICall_AnimationComponent_ContainAnimationID( MonoObject* pMonoObj, MonoString* pMonoString )
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{
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ScriptObjWrapper<AnimationComponent> self( pMonoObj );
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const Util::String& name = Utility_MonoStringToCppString( pMonoString );
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return self->ContainAnimationID( name );
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}
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//------------------------------------------------------------------------
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static bool ICall_AnimationComponent_AnimationIDLoaded( MonoObject* pMonoObj, MonoString* pMonoString )
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{
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ScriptObjWrapper<AnimationComponent> self( pMonoObj );
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const Util::String& name = Utility_MonoStringToCppString( pMonoString );
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return self->AnimationIDLoaded( name );
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}
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//------------------------------------------------------------------------
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static void ICall_AnimationComponent_CrossFading( MonoObject* pMonoObj, MonoString* pMonoString, int type ,float time )
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{
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ScriptObjWrapper<AnimationComponent> self( pMonoObj );
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const Util::String& name = Utility_MonoStringToCppString( pMonoString );
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self->CrossFading( name, type, time );
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}
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//------------------------------------------------------------------------
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static void ICall_AnimationComponent_PlayAnimation( MonoObject* pMonoObj, MonoString* pMonoString )
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{
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ScriptObjWrapper<AnimationComponent> self( pMonoObj );
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Util::String name = Utility_MonoStringToCppString( pMonoString );
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self->PlayAnimation( name );
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}
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//------------------------------------------------------------------------
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static void ICall_AnimationComponent_StopAnimation( MonoObject* pMonoObj, MonoString* pMonoString, float time )
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{
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ScriptObjWrapper<AnimationComponent> self( pMonoObj );
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Util::String name = Utility_MonoStringToCppString( pMonoString );
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self->StopAnimation( name, time );
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}
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//------------------------------------------------------------------------
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static void ICall_AnimationComponent_BlendingAnimation( MonoObject* pMonoObj, MonoString* pMonoString, float weight, float time )
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{
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ScriptObjWrapper<AnimationComponent> self( pMonoObj );
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Util::String name = Utility_MonoStringToCppString( pMonoString );
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self->BlendingAnimation( name, weight, time );
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}
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//------------------------------------------------------------------------
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static void ICall_AnimationComponent_SetAnimationSpeed( MonoObject* pMonoObj, MonoString* pMonoString, float fSpeed )
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{
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ScriptObjWrapper<AnimationComponent> self( pMonoObj );
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Util::String name = Utility_MonoStringToCppString( pMonoString );
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self->SetAnimationSpeed(name, fSpeed );
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}
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//------------------------------------------------------------------------
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static void ICall_AnimationComponent_SetAnimationWrapMode( MonoObject* pMonoObj, MonoString* pMonoString, int iWrapMode )
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{
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ScriptObjWrapper<AnimationComponent> self( pMonoObj );
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Util::String name = Utility_MonoStringToCppString( pMonoString );
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self->SetWrapMode(name,iWrapMode);
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}
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//------------------------------------------------------------------------
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static void ICall_AnimationComponent_SetAnimationLayer( MonoObject* pMonoObj, MonoString* pMonoString, int layer )
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{
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ScriptObjWrapper<AnimationComponent> self( pMonoObj );
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Util::String name = Utility_MonoStringToCppString( pMonoString );
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self->SetLayer(name,layer);
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}
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//------------------------------------------------------------------------
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static void ICall_AnimationComponent_AddAffectedNodes( MonoObject* pMonoObj, MonoString* pMonoString_1, MonoString* pMonoString_2, mono_bool recursive)
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{
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ScriptObjWrapper<AnimationComponent> self( pMonoObj );
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Util::String animName = Utility_MonoStringToCppString( pMonoString_1 );
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Util::String nodeName = Utility_MonoStringToCppString( pMonoString_2 );
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self->AddAffectedNodes(animName,nodeName,Utility_MonoBool(recursive));
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}
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//------------------------------------------------------------------------
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static void ICall_AnimationComponent_RemoveAffectedNodes( MonoObject* pMonoObj, MonoString* pMonoString_1, MonoString* pMonoString_2)//for old dll.
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{
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ScriptObjWrapper<AnimationComponent> self( pMonoObj );
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Util::String animName = Utility_MonoStringToCppString( pMonoString_1 );
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Util::String nodeName = Utility_MonoStringToCppString( pMonoString_2 );
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self->RemoveAffectedNodes(animName,nodeName);
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}
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//------------------------------------------------------------------------
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static void ICall_AnimationComponent_RemoveAffectedNodes_2( MonoObject* pMonoObj, MonoString* pMonoString_1, MonoString* pMonoString_2, mono_bool recursive)
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{
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ScriptObjWrapper<AnimationComponent> self( pMonoObj );
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Util::String animName = Utility_MonoStringToCppString( pMonoString_1 );
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Util::String nodeName = Utility_MonoStringToCppString( pMonoString_2 );
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self->RemoveAffectedNodes(animName,nodeName, Utility_MonoBool(recursive));
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}
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//------------------------------------------------------------------------
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static void ICall_AnimationComponent_AddAttachedActor( MonoObject* pMonoObj, MonoObject* pActor, MonoString* pMonoString)
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{
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ScriptObjWrapper<AnimationComponent> self( pMonoObj );
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ScriptObjWrapper<Actor> actor( pActor );
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Util::String skelName = Utility_MonoStringToCppString( pMonoString );
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self->AddAttachedActor(actor.GetCppObjPtr(),skelName);
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}
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//------------------------------------------------------------------------
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static void ICall_AnimationComponent_RemoveAttachedActor( MonoObject* pMonoObj, MonoObject* pActor)
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{
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ScriptObjWrapper<AnimationComponent> self( pMonoObj );
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ScriptObjWrapper<Actor> actor( pActor );
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self->RemoveAttachedActor(actor.GetCppObjPtr());
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}
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//------------------------------------------------------------------------
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static mono_bool ICall_AnimationComponent_IsAnimationPlaying( MonoObject* pMonoObj, MonoString* pMonoString )
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{
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ScriptObjWrapper<AnimationComponent> self( pMonoObj );
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Util::String name = Utility_MonoStringToCppString( pMonoString );
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return Utility_MonoBool( self->IsAnimationPlaying(name) );
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}
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//------------------------------------------------------------------------
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static float ICall_AnimationComponent_GetCurAnimCurrentFrame( MonoObject* pMonoObj )
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{
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ScriptObjWrapper<AnimationComponent> self( pMonoObj );
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return self->GetCurrentFrame();
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}
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//------------------------------------------------------------------------
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static float ICall_AnimationComponent_GetCurrentFrame( MonoObject* pMonoObj, MonoString* pMonoString )
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{
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ScriptObjWrapper<AnimationComponent> self( pMonoObj );
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Util::String name = Utility_MonoStringToCppString( pMonoString );
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return self->GetCurrentFrame(name);
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}
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//------------------------------------------------------------------------
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static int ICall_AnimationComponent_GetAnimFrameCount(MonoObject* pMonoObj, MonoString* pMonoString)
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{
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ScriptObjWrapper<AnimationComponent> self( pMonoObj );
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Util::String name = Utility_MonoStringToCppString( pMonoString );
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return self->GetAnimFrameCount(name);
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}
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//------------------------------------------------------------------------
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static int ICall_AnimationComponent_GetCurrentAnimFrameCount(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<AnimationComponent> self( pMonoObj );
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return self->GetCurrentAnimFrameCount();
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}
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//------------------------------------------------------------------------
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static MonoString* ICall_AnimationComponent_GetCurrentAnimation(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<AnimationComponent> self( pMonoObj );
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Util::String sName = self->GetCurrentAnimation().AsString();
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return Utility_NewMonoString( sName );
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}
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//------------------------------------------------------------------------
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static mono_bool ICall_AnimationComponent_GetNodeTransform( MonoObject* pMonoObj, MonoString* pMonoString , Math::matrix44& outMatrix )
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{
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ScriptObjWrapper<AnimationComponent> self( pMonoObj );
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Util::String name;
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Utility_MonoStringToCppString<Util::String>(pMonoString,name);
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bool found = self->GetNodeTransform(name, outMatrix);
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return Utility_MonoBool(found);
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}
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//------------------------------------------------------------------------
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static int ICall_AnimationComponent_GetWrapMode( MonoObject* pMonoObj, MonoString* pMonoString )
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{
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ScriptObjWrapper<AnimationComponent> self( pMonoObj );
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Util::String name;
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Utility_MonoStringToCppString<Util::String>(pMonoString,name);
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int wrapMode = self->GetWrapMode(name);
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return wrapMode;
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}
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}
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#include "autogen/scriptbind_AnimationComponent_register.h" |