6e8fbca745
match the genesis editor version 1.3.0.653.
67 lines
2.5 KiB
C++
67 lines
2.5 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
|
|
|
http://www.genesis-3d.com.cn
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#include "stdneb.h"
|
|
#include "screenmeshrenderobject.h"
|
|
#include "graphicfeature/components/mesh2drendercomponent.h"
|
|
#include "graphicsystem/Material/Material.h"
|
|
namespace App
|
|
{
|
|
using namespace Graphic;
|
|
__ImplementClass(ScreenMeshRenderObject,'SMOB',AppRenderObject)
|
|
ScreenMeshRenderObject::ScreenMeshRenderObject()
|
|
:mObjIndex(-1)
|
|
{
|
|
SetLayerID(0);
|
|
}
|
|
ScreenMeshRenderObject::~ScreenMeshRenderObject()
|
|
{
|
|
|
|
}
|
|
void ScreenMeshRenderObject::Render(const Renderable* renderable, RenderPassType passType, const Material* customizedMaterial)
|
|
{
|
|
n_assert(renderable);
|
|
|
|
Mesh2dRenderComponent* mesh2dRC = getOwner();
|
|
n_assert( mesh2dRC );
|
|
|
|
if (!mesh2dRC->IsAllTexLoaded())
|
|
{
|
|
return;
|
|
}
|
|
const RenderableType* rd = renderable->cast_fast<RenderableType>();
|
|
const RenderBase::PrimitiveHandle& priHandle = mesh2dRC->GetPrimive();
|
|
if ( passType && priHandle.IsValid() )
|
|
{
|
|
GlobalMaterialParam* pGMP = Material::GetGlobalMaterialParams();
|
|
|
|
pGMP->SetMatrixParam(eGShaderMatM, GetTransform());//Math::matrix44::identity());//
|
|
|
|
Math::matrix44 Inverse, InvTranspose;
|
|
Inverse = Math::matrix44::inverse(GetTransform());
|
|
InvTranspose = Math::matrix44::transpose(Inverse);
|
|
pGMP->SetMatrixParam(eGShaderMatInverseTransposeM,InvTranspose);
|
|
rd->RenderForward(passType, priHandle, customizedMaterial);
|
|
}
|
|
}
|
|
} |