6e8fbca745
match the genesis editor version 1.3.0.653.
183 lines
4.9 KiB
C++
183 lines
4.9 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
|
|
|
http://www.genesis-3d.com.cn
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "stdneb.h"
|
|
#include "graphicfeature/components/locatercomponent.h"
|
|
#include "graphicfeature/components/animationcomponent.h"
|
|
|
|
|
|
namespace App
|
|
{
|
|
__ImplementClass(LocaterComponent, 'LCTC', App::Component);
|
|
LocaterComponent::LocaterComponent(void)
|
|
: firstLoaded(false),
|
|
isAnimPlay(false),
|
|
isLastFramePlay(false),
|
|
m_bAttedToAttachedList(false),
|
|
mAttachedSkelIndex(-1)
|
|
{
|
|
|
|
mDefaultPos = Math::vector::nullvec();
|
|
|
|
mLastAnimTrans = Math::matrix44::identity();
|
|
mRelativeTrans = Math::matrix44::identity();
|
|
}
|
|
|
|
|
|
LocaterComponent::~LocaterComponent(void)
|
|
{
|
|
}
|
|
|
|
void LocaterComponent::OnActivate()
|
|
{
|
|
Super::OnActivate();
|
|
}
|
|
|
|
void LocaterComponent::OnDeactivate()
|
|
{
|
|
Super::OnDeactivate();
|
|
}
|
|
|
|
void LocaterComponent::SetupAcceptedMessages()
|
|
{
|
|
Super::SetupAcceptedMessages();
|
|
}
|
|
|
|
void LocaterComponent::HandleMessage( const GPtr<Messaging::Message>& msg )
|
|
{
|
|
Super::HandleMessage(msg);
|
|
}
|
|
|
|
void LocaterComponent::SetupCallbacks()
|
|
{
|
|
mActor->RegisterComponentCallback(this, EndFrame);
|
|
mActor->RegisterComponentCallback(this, BeginFrame);
|
|
mActor->RegisterComponentCallback(this, OnFrame);
|
|
}
|
|
|
|
void LocaterComponent::_OnBeginFrame()
|
|
{
|
|
Super::_OnBeginFrame();
|
|
|
|
GPtr<App::Actor> parentActor = mActor->GetParent();
|
|
|
|
if(!parentActor.isvalid())
|
|
{
|
|
return;
|
|
}
|
|
|
|
GPtr<Component> com;
|
|
com = parentActor->FindComponent( AnimationComponent::RTTI );
|
|
|
|
if(com.isvalid())
|
|
{
|
|
GPtr<AnimationComponent> animationComponent = com.downcast<AnimationComponent>();
|
|
if(!m_bAttedToAttachedList)
|
|
{
|
|
animationComponent->AddToAttachedActorList(mActor, mAttachedSkelName);
|
|
m_bAttedToAttachedList = true;
|
|
}
|
|
|
|
//when animation is playing, the locater maybe updated before skinnedMesh
|
|
//so the animation data must be updated, if not, just return
|
|
if(animationComponent->IsAnyAnimationPlaying() && animationComponent->IsToParentXEmpty())
|
|
return;
|
|
|
|
if(mAttachedSkelIndex == InvalidIndex)
|
|
{
|
|
mAttachedSkelIndex = animationComponent->GetNodeIndex(mAttachedSkelName);
|
|
}
|
|
|
|
if(m_bNeedSetup)
|
|
{
|
|
mLastAnimTrans = Math::matrix44::identity();
|
|
if(mActor)
|
|
{
|
|
mActor->SetPosition(Math::vector(0.0f,0.0f,0.0f));
|
|
mActor->SetRotation(Math::quaternion(0.0f,0.0f,0.0f,1.0f));
|
|
}
|
|
m_bNeedSetup = false;
|
|
}
|
|
|
|
Math::matrix44 NodeTrans = Math::matrix44::identity();
|
|
bool ret = animationComponent->GetNodeTransform(mAttachedSkelIndex, NodeTrans);
|
|
if(!ret)
|
|
ret = animationComponent->GetNodeTransform(mAttachedSkelName, NodeTrans);
|
|
|
|
Math::matrix44 finalTrans;
|
|
|
|
Math::matrix44 actorTrans = mActor->GetTransform();
|
|
|
|
|
|
if(!firstLoaded)
|
|
{
|
|
Math::matrix44 NodeTransInv = Math::matrix44::inverse(mLastAnimTrans);
|
|
mRelativeTrans = Math::matrix44::multiply(NodeTransInv,actorTrans);
|
|
}
|
|
firstLoaded = false;
|
|
|
|
finalTrans = Math::matrix44::multiply(NodeTrans,mRelativeTrans);
|
|
finalTrans.setrow3( Math::float4(0.0f,0.0f,0.0f,1.0f));
|
|
mActor->SetTransform(finalTrans);
|
|
|
|
mLastAnimTrans = NodeTrans;
|
|
}
|
|
}
|
|
|
|
|
|
void LocaterComponent::_OnFrame()
|
|
{
|
|
Super::_OnFrame();
|
|
}
|
|
|
|
void LocaterComponent::_OnEndFrame()
|
|
{
|
|
Super::_OnEndFrame();
|
|
}
|
|
|
|
void LocaterComponent::SetupLocater()
|
|
{
|
|
m_bNeedSetup = true;
|
|
}
|
|
|
|
void LocaterComponent::CopyFrom( const GPtr<Component>& pComponent )
|
|
{
|
|
if( !pComponent.isvalid() )
|
|
return;
|
|
if( !pComponent->GetRtti()->IsDerivedFrom( *(this->GetRtti()) ) )
|
|
return;
|
|
// TODO:
|
|
|
|
GPtr<LocaterComponent> pSource = pComponent.downcast<LocaterComponent>();
|
|
n_assert(pSource.isvalid());
|
|
|
|
const Util::String attachedSkelName = pSource->GetAttachedSkelName();
|
|
this->SetAttachedSkelName(attachedSkelName);
|
|
const Math::matrix44 relativeTrans = pSource->GetRelativeTrans();
|
|
this->SetRelativeTrans(relativeTrans);
|
|
}
|
|
|
|
}
|
|
|