6e8fbca745
match the genesis editor version 1.3.0.653.
78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __vegetation_fwd_decl_H__
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#define __vegetation_fwd_decl_H__
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#include "core/ptr.h"
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#include "core/singleton.h"
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#include "timing/time.h"
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#include "util/stringatom.h"
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#include "math/float3.h"
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#include "math/float2.h"
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#include "math/quaternion.h"
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#include "util/array.h"
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#include "util/stl.h"
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#include "math/color.h"
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#include "serialization/serialize.h"
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#include "util/algorithm.h"
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namespace Vegetation
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{
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class VegetationObject;
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class VegetationBrush;
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class VegeInstanceMap;
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class VegetationRenderable;
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class VegetationServer;
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typedef GPtr<VegetationObject> VegetationObjectPtr;
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typedef GPtr<VegetationBrush> VegetationBrushPtr;
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typedef GPtr<VegeInstanceMap> VegeInstanceMapPtr;
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typedef GPtr<VegetationRenderable> VegetationRenderablePtr;
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typedef GPtr<VegetationServer> VegetationServerPtr;
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}
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namespace Vegetation
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{
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template<typename T>
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GPtr<T> Clone(const GPtr<T>& source)
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{
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n_assert( source.isvalid() );
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GPtr<Core::RefCounted> pObj = source->GetRtti()->Create();
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GPtr<T> dest = pObj.downcast<T>();
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n_assert( dest.isvalid() );
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dest->CopyFrom( source );
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return dest;
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}
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}
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#endif // __vegetation_fwd_decl_H__
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