6e8fbca745
match the genesis editor version 1.3.0.653.
76 lines
3.1 KiB
C++
76 lines
3.1 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _VEGETATIONRENDEROBJECT_H_
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#define _VEGETATIONRENDEROBJECT_H_
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#include "graphicsystem/Renderable/RenderObject.h"
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#include "rendersystem/base/RenderDeviceTypes.h"
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#include "vegetation/VegetationRenderable.h"
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namespace Graphic
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{
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class RenderScene;
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}
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namespace Vegetation
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{
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class VegetationObject;
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class VegetationRenderObject : public Graphic::RenderObject
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{
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__DeclareSubClass(VegetationRenderObject, Graphic::RenderObject)
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public:
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typedef VegetationObject Owner;
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typedef VegetationRenderable RenderableType;
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VegetationRenderObject();
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virtual ~VegetationRenderObject();
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virtual void AddToCollection(Graphic::RenderDataCollection* collection, const Graphic::RenderConfig* renderConfig);
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virtual void Render(const Graphic::Renderable* renderable, Graphic::RenderPassType passType, const Graphic::Material* customizedMaterial);
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void SetOwner(Owner* owner, Graphic::LayerID layerID, Graphic::RenderScene* pScene);
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Owner* GetOwner() const;
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void SetShaderMask(Graphic::Renderable* pRenderable);
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protected:
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void _RenderGrass(const RenderableType* renderable, Graphic::RenderPassType passType, const Graphic::Material* customizedMaterial);
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void _RenderTree(const RenderableType* renderable, Graphic::RenderPassType passType, const Graphic::Material* customizedMaterial);
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void _Render(const RenderableType* renderable, Graphic::RenderPassType passType, const RenderBase::PrimitiveHandle& handle,
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IndexT firstVert, SizeT numVert, IndexT firstIndex, SizeT numIndex, const Graphic::Material* customizedMaterial);
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Owner* mOwner;
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//UGLY HACK
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Graphic::RenderScene* m_pRenderScene;
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};
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inline void VegetationRenderObject::SetOwner(Owner* owner, Graphic::LayerID layerID, Graphic::RenderScene* pScene)
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{
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mOwner = owner;
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SetLayerID(layerID);
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m_pRenderScene = pScene;
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}
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inline VegetationRenderObject::Owner* VegetationRenderObject::GetOwner() const
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{
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return mOwner;
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}
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}
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#endif //_VEGETATIONRENDEROBJECT_H_
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