6e8fbca745
match the genesis editor version 1.3.0.653.
380 lines
12 KiB
C++
380 lines
12 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "vegetation/VegetationObejct.h"
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namespace Vegetation
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{
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using namespace Serialization;
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const char* s_vegeInstanceFilePath = "InstanceFilePath";
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const char* s_vegeRenderType = "RenderType";
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const char* s_vegeRotation = "LocalRot";
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const char* s_vegeScale = "LocalScale";
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const char* s_vegeMeshID = "MeshID";
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const char* s_vegeMeshDummy = "EmptyNull";
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const char* s_vegeHWInstance = "HardWareInstance";
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const char* s_vegeShaderCount = "ShaderCount";
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const char* s_vegeShaderID = "ShaderID";
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const char* s_vegeTextureCount = "TextureCount";
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const char* s_vegeTextureParamName = "TextureParam";
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const char* s_vegeTextureID = "TextureID";
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const char* s_vegeDummyID = "EmptyNull";
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const char* s_vegeConstantParamCount = "ConstantParamCount";
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const char* s_vegeConstantParamName = "ConstantParamName";
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const char* s_vegeConstantParamValue = "ConstantParamValue";
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const char* s_MaterialCount = "MaterialCount";
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const char* s_MaterialID = "MaterialID";
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class VegetationObjectSerialization
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{
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public:
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//------------------------------------------------------------------------
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void Load( VegetationObject* obj, SVersion ver, SerializeReader* pReader, const Serialization::SerializationArgs* args )
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{
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if ( 1 == ver )
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{
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Load_1(obj, pReader, args);
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return;
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}
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else if ( 2 == ver )
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{
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Load_2(obj, pReader, args);
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return;
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}
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else if ( 3 == ver )
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{
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Load_3(obj, pReader, args);
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return;
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}
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n_error(" %s Load unknown version.\n", obj->GetClassName().AsCharPtr() );
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}
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//------------------------------------------------------------------------
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void Load_1(VegetationObject* obj, SerializeReader* pReader, const Serialization::SerializationArgs* args)
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{
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Util::String filePath;
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pReader->SerializeString(s_vegeInstanceFilePath, filePath);
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obj->SetInstanceFilePath(filePath);
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int ntype ;
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pReader->SerializeInt(s_vegeRenderType, ntype);
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obj->SetRenderType( (RenderType)ntype );
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float angle = 0;
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pReader->SerializeFloat(s_vegeRotation, angle);
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float _y = angle * N_PI_DOUBLE / 360.0f;
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Math::quaternion quat = Math::quaternion::rotationyawpitchroll(_y,0,0);
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obj->SetRotation(quat);
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float s = 1;
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pReader->SerializeFloat(s_vegeScale, s);
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Math::vector scale(s, s, s);
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obj->SetScale(scale);
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//GPtr<VegetationBrush>& vegeBrush = pReader->SerializeObject<VegetationBrush>();
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//obj->SetBrush(vegeBrush);
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Util::String meshID;
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pReader->SerializeString(s_vegeMeshID, meshID);
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if ( meshID != s_vegeDummyID )
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{
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obj->SetMeshID(meshID);
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}
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int ncount ;
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pReader->SerializeInt(s_vegeShaderCount, ncount);
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for ( int i = 0; i< ncount; ++i )
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{
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Util::String shaderID;
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pReader->SerializeString( s_vegeShaderID, shaderID );
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obj->SetShaderID(i, shaderID );
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int ntextcount ;
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pReader->SerializeInt(s_vegeTextureCount, ntextcount);
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for ( IndexT iTex = 0 ;iTex < ntextcount; ++iTex )
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{
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Util::String texParam;
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pReader->SerializeString( s_vegeTextureParamName, texParam );
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Util::String textureID;
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pReader->SerializeString( s_vegeTextureID, textureID );
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obj->SetTexture(i, texParam, textureID );
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}
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}
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}
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void Load_2(VegetationObject* obj, SerializeReader* pReader, const Serialization::SerializationArgs* args)
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{
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Util::String filePath;
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pReader->SerializeString(s_vegeInstanceFilePath, filePath);
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obj->SetInstanceFilePath(filePath);
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int ntype ;
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pReader->SerializeInt(s_vegeRenderType, ntype);
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obj->SetRenderType( (RenderType)ntype );
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Math::float4 quat;
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pReader->SerializeFloat4(s_vegeRotation, quat);
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obj->SetRotation(Math::quaternion(quat));
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Math::float4 scale;
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pReader->SerializeFloat4(s_vegeScale, scale);
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obj->SetScale(scale);
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//GPtr<VegetationBrush>& vegeBrush = pReader->SerializeObject<VegetationBrush>();
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//obj->SetBrush(vegeBrush);
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Util::String meshID;
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pReader->SerializeString(s_vegeMeshID, meshID);
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if ( meshID != s_vegeDummyID )
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{
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obj->SetMeshID(meshID);
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}
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int ncount ;
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pReader->SerializeInt(s_vegeShaderCount, ncount);
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for ( int i = 0; i< ncount; ++i )
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{
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Util::String shaderID;
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pReader->SerializeString( s_vegeShaderID, shaderID );
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obj->SetShaderID(i, shaderID );
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int ntextcount ;
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pReader->SerializeInt(s_vegeTextureCount, ntextcount);
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for ( IndexT iTex = 0 ;iTex < ntextcount; ++iTex )
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{
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Util::String texParam;
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pReader->SerializeString( s_vegeTextureParamName, texParam );
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Util::String textureID;
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pReader->SerializeString( s_vegeTextureID, textureID );
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obj->SetTexture(i, texParam, textureID );
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}
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}
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}
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//------------------------------------------------------------------------
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void Load_3(VegetationObject* obj, SerializeReader* pReader, const Serialization::SerializationArgs* args)
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{
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Util::String filePath;
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pReader->SerializeString(s_vegeInstanceFilePath, filePath);
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obj->SetInstanceFilePath(filePath);
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int ntype ;
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pReader->SerializeInt(s_vegeRenderType, ntype);
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obj->SetRenderType( (RenderType)ntype );
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Math::float4 quat;
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pReader->SerializeFloat4(s_vegeRotation, quat);
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obj->SetRotation(Math::quaternion(quat));
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Math::float4 scale;
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pReader->SerializeFloat4(s_vegeScale, scale);
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obj->SetScale(scale);
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//GPtr<VegetationBrush>& vegeBrush = pReader->SerializeObject<VegetationBrush>();
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//obj->SetBrush(vegeBrush);
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Util::String meshID;
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pReader->SerializeString(s_vegeMeshID, meshID);
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if ( meshID != s_vegeDummyID )
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{
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obj->SetMeshID(meshID);
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}
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int ncount ;
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pReader->SerializeInt(s_MaterialCount, ncount);
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for ( int i = 0; i< ncount; ++i )
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{
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Util::String matID;
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pReader->SerializeString( s_MaterialID, matID );
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n_assert( matID.IsValid() );
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obj->SetMaterialID(i, matID );
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}
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}
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//------------------------------------------------------------------------
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void Save( const VegetationObject* obj, SerializeWriter* pWriter )
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{
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Save_2(obj, pWriter);
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}
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//------------------------------------------------------------------------
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void Save_1( const VegetationObject* obj, SerializeWriter* pWriter )
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{
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//there will only be saved by sceneFile, instaneData through vegeserver
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/***/
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pWriter->SerializeString(s_vegeInstanceFilePath, obj->GetInstanceFilePath());
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pWriter->SerializeInt(s_vegeRenderType, (int)obj->GetRenderType());
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Math::quaternion qRot = obj->GetRotation();
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Math::float4 fRot = Math::float4(qRot.x(),qRot.y(),qRot.z(),qRot.w());
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pWriter->SerializeFloat4(s_vegeRotation, fRot);
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pWriter->SerializeFloat4(s_vegeScale, obj->GetScale());
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//const GPtr<VegetationBrush>& pVegeBrush = obj->GetBrush();
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//pWriter->SerializeObject(pVegeBrush);
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if ( obj->GetMeshID().IsValid() )
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{
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pWriter->SerializeString(s_vegeMeshID, obj->GetMeshID().AsString() );
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}
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else
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{
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// can not Serialize empty string
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pWriter->SerializeString(s_vegeMeshID, Util::String(s_vegeMeshDummy) );
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}
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// shader count
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SizeT count = obj->GetShaderCount();
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pWriter->SerializeInt(s_vegeShaderCount , count );
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for ( IndexT iShader = 0; iShader < count; ++iShader )
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{
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// shader id
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const Resources::ResourceId& shaderID = obj->GetShaderID(iShader);
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n_assert( shaderID.IsValid() );
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pWriter->SerializeString(s_vegeShaderID, shaderID.AsString());
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const GPtr<Graphic::MaterialInstance>& curMat = obj->GetMaterial(iShader);
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// texture param
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SizeT texParamCount = curMat->GetTextureParamCount();
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pWriter->SerializeInt(s_vegeTextureCount, texParamCount );
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for ( IndexT iTex = 0; iTex < texParamCount; ++iTex )
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{
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const Vegetation::ShaderParamString& paramName = obj->GetTextureName(iShader, iTex);
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n_assert( paramName.IsValid() );
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pWriter->SerializeString( s_vegeTextureParamName, paramName.AsString());
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const Resources::ResourceId& texID = obj->GetTexture(iShader,paramName);
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n_assert( texID.IsValid() );
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pWriter->SerializeString( s_vegeTextureID, texID.AsString());
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}
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}
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}
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//------------------------------------------------------------------------
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void Save_2( const VegetationObject* obj, SerializeWriter* pWriter )
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{
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//there will only be saved by sceneFile, instaneData through vegeserver
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/***/
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pWriter->SerializeString(s_vegeInstanceFilePath, obj->GetInstanceFilePath());
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pWriter->SerializeInt(s_vegeRenderType, (int)obj->GetRenderType());
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Math::quaternion qRot = obj->GetRotation();
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Math::float4 fRot = Math::float4(qRot.x(),qRot.y(),qRot.z(),qRot.w());
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pWriter->SerializeFloat4(s_vegeRotation, fRot);
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pWriter->SerializeFloat4(s_vegeScale, obj->GetScale());
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if ( obj->GetMeshID().IsValid() )
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{
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pWriter->SerializeString(s_vegeMeshID, obj->GetMeshID().AsString() );
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}
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else
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{
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// can not Serialize empty string
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pWriter->SerializeString(s_vegeMeshID, Util::String(s_vegeMeshDummy) );
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}
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// mat count
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SizeT count = obj->GetMaterialCount();
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pWriter->SerializeInt(s_MaterialCount , count );
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for ( IndexT iMat = 0; iMat < count; ++iMat )
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{
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// mat id
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const Resources::ResourceId& matID = obj->GetMaterialID(iMat);
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n_assert( matID.IsValid() );
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pWriter->SerializeString(s_MaterialID, matID.AsString());
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}
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}
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};
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//------------------------------------------------------------------------
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// @ISerialization::GetVersion. when change storage, must add SerializeVersion count
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SVersion VegetationObject::GetVersion() const
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{
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return 3; //current version is 3, change shader to material
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}
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//------------------------------------------------------------------------
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// @ISerialization::Load
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void VegetationObject::Load( SVersion ver, SerializeReader* pReader, const Serialization::SerializationArgs* args )
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{
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VegetationObjectSerialization Serialize;
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Serialize.Load( this, ver, pReader, args );
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}
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//------------------------------------------------------------------------
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// @ISerialization::Save
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void VegetationObject::Save( SerializeWriter* pWriter ) const
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{
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VegetationObjectSerialization Serialize;
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Serialize.Save( this, pWriter );
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}
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//------------------------------------------------------------------------
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void VegetationObject::CopyFrom( const GPtr<VegetationObject>& obj )
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{
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if( !obj.isvalid() )
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return;
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SetRenderType(obj->GetRenderType());
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SetInstanceFilePath(obj->GetInstanceFilePath());
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//const GPtr<VegetationBrush>& pVegeBrush = obj->GetBrush();
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//if ( !this->mVegeBrush.isvalid())
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//{
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// this->mVegeBrush = VegetationBrush::Create();
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//}
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//this->mVegeBrush->CopyFrom(pVegeBrush);
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// instance
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const GPtr<VegeInstanceMap>& pVegeInstMap = obj->GetInstanceMap();
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if ( this->mInstMap )
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{
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}
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CreateInstanceMap();
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this->mInstMap->CopyFrom(pVegeInstMap);
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}
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}
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